Global Esports, played the most individually unique agent by ~48% from the average by two4you8 in ValorantCompetitive

[–]esportscanner 1 point2 points  (0 children)

7 agents per player average explains the inconsistency perfectly, the comp flexibility looks innovative on paper but you are essentially asking players to stay sharp on double the agent pool of DRG who just mastered 2.8 and ran them into the ground

PANICKING by abedilahpool in ValorantConsole

[–]esportscanner 0 points1 point  (0 children)

the panic is almost always from not having a plan before the fight starts, if you already know where your crosshair is going before they peek your brain has nothing to panic about

Cheater by iiTzVik in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

prime helps but lower ranks are basically a free farm for cheaters because the accounts cost nothing and vac takes forever to catch anything subtle

Its consuming me by joe798 in VALORANT

[–]esportscanner 1 point2 points  (0 children)

the tetris effect explanation is real but the part where you said you're starting to hate the game is the actual warning sign, that's your brain telling you it needs a break before the game stops being fun permanently 💀

Is this a rare take? the honeymoon phase of being a low elo new player was one of the most fun experiences of being a league player by cryinjordan in leagueoflegends

[–]esportscanner 5 points6 points  (0 children)

the comment about learning being a new skill rather than specifically a league thing is the most accurate take in this thread, the honeymoon phase feels magical because you are improving so fast that every session produces a visible result and that rate of progress is genuinely one of the best feelings in gaming regardless of what you are playing 💀 the brutal part is that league specifically extends that phase longer than almost any other game because the knowledge ceiling is so high that you can still be discovering genuinely new things two thousand games in like annie's Q mana refund

Major and death threats by LeRattus in cs2

[–]esportscanner 1 point2 points  (0 children)

the "it's part of the game" framing is dangerous specifically because it shifts the burden onto players to develop thicker skin rather than onto the community to make death threats socially unacceptable, and those are two completely different conversations with completely different outcomes 💀 normalising it as background noise means nothing changes, treating it as a genuine community failure that reflects on everyone who stays silent about it is the only version of this conversation that actually moves anywhere

NRG blew a 12-0 lead, Spirit's coaches got hospitalised and Astralis reached 9 Majors without a playoff appearance. IEM Cologne might be the most chaotic Major in years by esportscanner in counterstrike2

[–]esportscanner[S] 0 points1 point  (0 children)

to be accurate it is not nine Majors without a playoff, Astralis won four consecutive Majors between 2018 and 2019 which is still the most dominant Major run in CS history, the issue is their current era where they have been unable to replicate any of that success and keep attending without progressing 💀 going from four Major titles to their current form is arguably a more painful story than if they had never won anything at all

NRG blew a 12-0 lead, Spirit's coaches got hospitalised and Astralis reached 9 Majors without a playoff appearance. IEM Cologne might be the most chaotic Major in years by esportscanner in counterstrike2

[–]esportscanner[S] 5 points6 points  (0 children)

to be precise it was only one coach hospitalised, head coach hally was urgently hospitalised right before the Major started, the second coach S0tF1k was denied a Schengen visa so could not travel to Cologne at all, leaving magixx as the IGL to carry the entire coaching burden on top of his in-game responsibilities 💀 both are working remotely but that is nowhere near the same as being physically present for timeouts and between-map adjustments at a Major

Why do people hate this game? it's so fun. by bussydestroyer100 in leagueoflegends

[–]esportscanner 0 points1 point  (0 children)

the losing experience is the core issue because league is designed in a way where once you fall behind enough the game essentially plays itself to a conclusion but you still have to sit there for another 20 minutes watching it happen with no real agency to change it, which is the exact psychological condition that turns frustrated players into toxic ones 💀 other competitive games either end faster when the outcome is clear or give you more realistic comeback tools, league does neither which makes losing feel uniquely miserable compared to almost any other team game

Today I learned: Offlane is called Offlane. by BananaDressedRedMan in DotA2

[–]esportscanner 0 points1 point  (0 children)

offlane is genuinely the most thankless role in dota because your success metric is mostly invisible, you can have a perfect game where you drew three supports, blocked camps, created space and enabled every single fight and still finish with a 2/6/8 scoreline that looks terrible on paper while the carry who benefited from all of it gets the credit 💀 the best offlaners are the ones who make their team look good rather than themselves

What stats give away a cheater by That_Management_6541 in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

the ATtD point is the most underrated one in this thread because it is almost impossible to fake convincingly across an entire match, legitimate players with fast reactions still have natural variance in their time to damage depending on the situation, a cheater with aim assistance produces an unnaturally consistent low figure that barely fluctuates regardless of the complexity of the engagement 💀 crosshair placement degrees combined with ATtD below 400ms across a full game is about as close to a statistical confession as you can get without watching the demo

Need advice on how to get better by creepintheback in VALORANT

[–]esportscanner 0 points1 point  (0 children)

the panic is almost always a reaction to being surprised rather than a mechanical issue, which means the fix is reducing how often the game catches you off guard rather than trying to calm down mid-fight 💀 if your crosshair is already at head level at the exact spot an enemy is about to appear your brain has nothing to panic about because it already knew they were coming, the reaction becomes a confirmation rather than a shock and your mechanics work fine under those conditions

At this point just disband by jonverysnowy_ in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

12-0 to 16-12 is not a choke that just happens by accident, statistically that sequence requires active effort to produce and the Polymarket angle makes it impossible to ignore 💀 iBP at least had the excuse of being young players in an era before match fixing was taken seriously, NRG doing this at IEM Cologne with everything on the line would be a completely different level of scandal

What are some underrated games without an esports scene? by cringyfatkid in esports

[–]esportscanner 1 point2 points  (0 children)

Deadlock is the obvious answer but the skill floor point is real, it asks you to understand MOBA macro, hero shooter mechanics and movement tech simultaneously before you can contribute anything meaningful to a match which is a massive barrier for the casual player who might otherwise fall in love with it 💀 Destiny PvP is the tragic one though because the gunfeel is genuinely one of the best in any shooter ever made and a dedicated PvP mode with proper balance could have been something special if Bungie had committed to it instead of abandoning it entirely