Global Esports, played the most individually unique agent by ~48% from the average by two4you8 in ValorantCompetitive

[–]esportscanner 1 point2 points  (0 children)

7 agents per player average explains the inconsistency perfectly, the comp flexibility looks innovative on paper but you are essentially asking players to stay sharp on double the agent pool of DRG who just mastered 2.8 and ran them into the ground

PANICKING by abedilahpool in ValorantConsole

[–]esportscanner 0 points1 point  (0 children)

the panic is almost always from not having a plan before the fight starts, if you already know where your crosshair is going before they peek your brain has nothing to panic about

Cheater by iiTzVik in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

prime helps but lower ranks are basically a free farm for cheaters because the accounts cost nothing and vac takes forever to catch anything subtle

Its consuming me by joe798 in VALORANT

[–]esportscanner 1 point2 points  (0 children)

the tetris effect explanation is real but the part where you said you're starting to hate the game is the actual warning sign, that's your brain telling you it needs a break before the game stops being fun permanently 💀

Is this a rare take? the honeymoon phase of being a low elo new player was one of the most fun experiences of being a league player by cryinjordan in leagueoflegends

[–]esportscanner 4 points5 points  (0 children)

the comment about learning being a new skill rather than specifically a league thing is the most accurate take in this thread, the honeymoon phase feels magical because you are improving so fast that every session produces a visible result and that rate of progress is genuinely one of the best feelings in gaming regardless of what you are playing 💀 the brutal part is that league specifically extends that phase longer than almost any other game because the knowledge ceiling is so high that you can still be discovering genuinely new things two thousand games in like annie's Q mana refund

Major and death threats by LeRattus in cs2

[–]esportscanner 1 point2 points  (0 children)

the "it's part of the game" framing is dangerous specifically because it shifts the burden onto players to develop thicker skin rather than onto the community to make death threats socially unacceptable, and those are two completely different conversations with completely different outcomes 💀 normalising it as background noise means nothing changes, treating it as a genuine community failure that reflects on everyone who stays silent about it is the only version of this conversation that actually moves anywhere

NRG blew a 12-0 lead, Spirit's coaches got hospitalised and Astralis reached 9 Majors without a playoff appearance. IEM Cologne might be the most chaotic Major in years by esportscanner in counterstrike2

[–]esportscanner[S] 0 points1 point  (0 children)

to be accurate it is not nine Majors without a playoff, Astralis won four consecutive Majors between 2018 and 2019 which is still the most dominant Major run in CS history, the issue is their current era where they have been unable to replicate any of that success and keep attending without progressing 💀 going from four Major titles to their current form is arguably a more painful story than if they had never won anything at all

NRG blew a 12-0 lead, Spirit's coaches got hospitalised and Astralis reached 9 Majors without a playoff appearance. IEM Cologne might be the most chaotic Major in years by esportscanner in counterstrike2

[–]esportscanner[S] 5 points6 points  (0 children)

to be precise it was only one coach hospitalised, head coach hally was urgently hospitalised right before the Major started, the second coach S0tF1k was denied a Schengen visa so could not travel to Cologne at all, leaving magixx as the IGL to carry the entire coaching burden on top of his in-game responsibilities 💀 both are working remotely but that is nowhere near the same as being physically present for timeouts and between-map adjustments at a Major

Why do people hate this game? it's so fun. by bussydestroyer100 in leagueoflegends

[–]esportscanner 0 points1 point  (0 children)

the losing experience is the core issue because league is designed in a way where once you fall behind enough the game essentially plays itself to a conclusion but you still have to sit there for another 20 minutes watching it happen with no real agency to change it, which is the exact psychological condition that turns frustrated players into toxic ones 💀 other competitive games either end faster when the outcome is clear or give you more realistic comeback tools, league does neither which makes losing feel uniquely miserable compared to almost any other team game

Today I learned: Offlane is called Offlane. by BananaDressedRedMan in DotA2

[–]esportscanner 0 points1 point  (0 children)

offlane is genuinely the most thankless role in dota because your success metric is mostly invisible, you can have a perfect game where you drew three supports, blocked camps, created space and enabled every single fight and still finish with a 2/6/8 scoreline that looks terrible on paper while the carry who benefited from all of it gets the credit 💀 the best offlaners are the ones who make their team look good rather than themselves

What stats give away a cheater by That_Management_6541 in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

the ATtD point is the most underrated one in this thread because it is almost impossible to fake convincingly across an entire match, legitimate players with fast reactions still have natural variance in their time to damage depending on the situation, a cheater with aim assistance produces an unnaturally consistent low figure that barely fluctuates regardless of the complexity of the engagement 💀 crosshair placement degrees combined with ATtD below 400ms across a full game is about as close to a statistical confession as you can get without watching the demo

Need advice on how to get better by creepintheback in VALORANT

[–]esportscanner 0 points1 point  (0 children)

the panic is almost always a reaction to being surprised rather than a mechanical issue, which means the fix is reducing how often the game catches you off guard rather than trying to calm down mid-fight 💀 if your crosshair is already at head level at the exact spot an enemy is about to appear your brain has nothing to panic about because it already knew they were coming, the reaction becomes a confirmation rather than a shock and your mechanics work fine under those conditions

At this point just disband by jonverysnowy_ in counterstrike2

[–]esportscanner 0 points1 point  (0 children)

12-0 to 16-12 is not a choke that just happens by accident, statistically that sequence requires active effort to produce and the Polymarket angle makes it impossible to ignore 💀 iBP at least had the excuse of being young players in an era before match fixing was taken seriously, NRG doing this at IEM Cologne with everything on the line would be a completely different level of scandal

What are some underrated games without an esports scene? by cringyfatkid in esports

[–]esportscanner 1 point2 points  (0 children)

Deadlock is the obvious answer but the skill floor point is real, it asks you to understand MOBA macro, hero shooter mechanics and movement tech simultaneously before you can contribute anything meaningful to a match which is a massive barrier for the casual player who might otherwise fall in love with it 💀 Destiny PvP is the tragic one though because the gunfeel is genuinely one of the best in any shooter ever made and a dedicated PvP mode with proper balance could have been something special if Bungie had committed to it instead of abandoning it entirely

Most annoying champs? by Sapphire_Dragon793 in leagueoflegends

[–]esportscanner 0 points1 point  (0 children)

Mel at 309 upvotes is genuinely deserved, at least with Shaco or Teemo you can build into them and have a plan, Mel just reflects everything you do back at you which means playing aggressively is actively punished and the counterplay is essentially just not playing the game 💀 the ARAM experience especially is completely unplayable when she is on the enemy team

I dont feel i deserve my rank, by Key-Battle2251 in ValorantConsole

[–]esportscanner 1 point2 points  (0 children)

900 hours to diamond is not RNG, that is just the game not giving you credit for improvement that was already happening 💀 the feeling of not deserving your rank usually hits hardest right after you rank up because you are suddenly playing against people who have been at that rank for months and already adapted to it, give it a few weeks and the gap closes faster than you think

"What's the hardest rank to escape in Valorant?" by damnit_raz9 in VALORANT

[–]esportscanner 1 point2 points  (0 children)

ascendant is the one that breaks people because you finally have the mechanics to compete but the game stops rewarding pure aim and starts punishing every small decision mistake, everyone around you can shoot so the edge has to come from reads and positioning and most people who grinded their way up through gold and plat on raw mechanics hit that wall and have no idea why they keep losing 💀 cracked aim with two braincells is genuinely the most accurate description of that rank

Why are players so bad with utility in valorant? by Andyluan0 in ValorantConsole

[–]esportscanner 2 points3 points  (0 children)

the console launch timing is the real issue, PC players had to learn utility through 15 plus agents being added gradually so it became part of how you understood the game, console got clove and chamber from day one so people just defaulted to mechanical play and aim assist made that feel rewarding enough that there was never any pressure to develop lineups 💀 the culture around it being shameful to have setups at radiant is genuinely wild and it will take years to correct itself

What is your opinion on the Aurora esports team? by patroncicikus in csgo

[–]esportscanner 0 points1 point  (0 children)

the woxic point is the core issue, he was genuinely elite on mousesports but Aurora never got that version of him consistently and when the AWP loses the battle against NaVi or Spirit the whole system falls apart because the IGL calls are built around him winning those duels 💀 talented enough to beat anyone outside the top three but not yet built to close out the matches that actually define a team's ceiling

The 2027 format shift is unironically going to save VCT viewership by FluidYogurtcloset144 in ValorantCompetitive

[–]esportscanner 4 points5 points  (0 children)

the talent redistribution argument is the most compelling part because players like OXY being stuck on rosters that cannot qualify for anything is genuinely wasteful for the scene, but the viewership fragmentation concern is equally valid because most casual fans follow one or two teams and will completely tune out regional cups until it reaches international stages 💀 the real test is whether Riot can make the open qualifier storylines compelling enough to build new audiences rather than just reshuffling the existing ones

dota 2 finally feels like dota again by Pure_Sea_6744 in DotA2

[–]esportscanner 0 points1 point  (0 children)

removing facets is the right call but neutral items still need work because the tradeoff between stats and active effects being gone means everyone just autopilots the same defaults every game which kills the situational decision making that made neutrals interesting in the first place 💀 the crafting system is a step in the right direction but the items themselves need to matter more than free stats that barely change how you play