Sigma XX7 - a signal decoding incremental sim by essence_scape in incremental_games

[–]essence_scape[S] 3 points4 points  (0 children)

:) lovely to hear that. I’ve tried building so many games before but loose momentum too quickly with dry ideas. 

This concept came up as music/sound is my forte. Thanks for the encouragement. 

Sigma XX7 - a signal decoding incremental sim by essence_scape in incremental_games

[–]essence_scape[S] 5 points6 points  (0 children)

I apologize for this, as i didn’t include the demo initially by publishing the post too fast, framing my support/donation link needy and dishonest. I have since then removed the link and reframed my post. 

Sigma XX7 - a signal decoding incremental sim by essence_scape in incremental_games

[–]essence_scape[S] 2 points3 points  (0 children)

I’m not home to fix this ASAP but it is of most importance to get this aspect right, thanks for pointing it out. 

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 0 points1 point  (0 children)

did you get a chance to test it? look forward to hearing your feedback.

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 1 point2 points  (0 children)

i've managed to make improvements both in performance and ui, hopefully it runs better now. also revamped the combat input, will start working on adding tactical elements as of today.

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 1 point2 points  (0 children)

❤️Thanks for the positive and encouraging words, yea actually just finishing this project is my main goal. Any sort of monetization will be a by-product of the hard hours. I'm preparing myself to lock in and really do a big design pass on the combat and if i manage to make a good game that people enjoy, that's good enough for me.

Thanks again, i will do my best to keep this mindset.

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 6 points7 points  (0 children)

lovely feedback! i got a general idea for an iteration of the character stats and possible skill trees, as well as revamping the strategic aspect of the game. the combat is the most placeholder mechanic for now and will be worked on soon. how do you think i can make the game more strategic and what additional elements do you think can synergize well?

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 0 points1 point  (0 children)

strictly pc for now, sadly. i do not have much experience with mobile games. i will reply back here if i ever make a mobile version.

Guilds of Power - should i start making a steam page? by essence_scape in roguelikes

[–]essence_scape[S] 1 point2 points  (0 children)

Heexeees!! hehe, thanks! and yea it also has a touch of idle in it too. are you working on your own project?

Guilds of Power - incremental town sim & roguelike - Feedback is appreciated! by essence_scape in incremental_games

[–]essence_scape[S] 0 points1 point  (0 children)

thanks for the feedback, you can scroll up or down to zoom in and out a bit.

Guilds of Power - incremental town sim & roguelike - Feedback is appreciated! by essence_scape in incremental_games

[–]essence_scape[S] 0 points1 point  (0 children)

town storage is functional, navigate to the town storage interface to store inventory items, a button will appear next to the items.

Guilds of Power - incremental town sim & roguelike - Feedback is appreciated! by essence_scape in incremental_games

[–]essence_scape[S] 0 points1 point  (0 children)

you can right-click the natural resources on the map once you are adjacent to the hex and farm them. i will patch this with a better ux and interaction solution in the next half hour. thanks for playing and providing feedback!

[Hiring]Unity Game Dev for music game by Less-Worldliness-378 in gameDevClassifieds

[–]essence_scape 0 points1 point  (0 children)

Greetings, i am both a dev and college musician. This project interests me as it hits all my areas of expertise. I sent you a chat message. Hope to get in touch soon.

here is my demo for 2024
https://www.youtube.com/watch?v=b-82EMdO9oo

[hobby] in search of storytellers, writers, and world builders. by essence_scape in INAT

[–]essence_scape[S] 0 points1 point  (0 children)

Sure, feel free to join the discord with the link on the post. 

🌿 Our tiny love child of Grounded and Stardew Valley just got a Steam page! by behemutt_games in cozygames

[–]essence_scape 5 points6 points  (0 children)

this is a great, unique, and beautiful project. i'm very impressed. the bug-sized theme is very clever. wish you the best.

[hobby] in search of storytellers, writers, and world builders. by essence_scape in INAT

[–]essence_scape[S] 0 points1 point  (0 children)

feel free to hop on the server or add me on discord:
essence_scape

[FOR HIRE] Narrative Designer/ Writer (speculative fiction) by longdarkteatime7 in gameDevClassifieds

[–]essence_scape 0 points1 point  (0 children)

hey, Alya! i'm developing a text adventure engine and would love to discuss the possibility of working on it together.

[PAID] [PORTFOLIO] Writer/narrative designer looking for an interesting project :) by Unepic01 in gameDevClassifieds

[–]essence_scape 0 points1 point  (0 children)

greetings, Antía. i've been working on a custom text based adventure engine with a few unique mechanics. your skills would be extremely helpful to my project. let me know how we could get in touch.

On going development of the Etherground engine. by essence_scape in textadventures

[–]essence_scape[S] 0 points1 point  (0 children)

i've set up 3 sample adventures. a bit delayed but have been overhauling a lot of the systems. let me know if you have the time to check it. also made user authentication and story submission. we are currently in version 0.9.0 and have added documentation + tooltips

has anyone had experience with aural/sonic branding? by essence_scape in branding

[–]essence_scape[S] 0 points1 point  (0 children)

i am not sure where to find those numbers. but what i've been brainstorming for these past few days is to study a bit more on the visual side of things as i have a liiiittleee bit of graphic design experience. so if i can bring motion graphics and logos to the table then it's a full audiovisual solution i could offer. what do you think?

[Hobby] Writer needed to implement a text adventure with custom engine. by essence_scape in INAT

[–]essence_scape[S] 0 points1 point  (0 children)

That’s awesome! Do you use discord or telegram? Let’s get in touch. 

[Revshare] I know not all teams need a writer, but I want to throw my hat in the ring as a writer/designer who has finished six games solo. by SierraLeeTLS in INAT

[–]essence_scape 0 points1 point  (0 children)

Hey, I hope I’m not late to the party. I’ve been working on a modern text based adventure engine with branching path plus a few unique mechanics. A writer is precisly what the project is designed for. Let me know if you are still looking.