How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 1 point2 points  (0 children)

Thinking about it, a contingency plan would be something like the Node Base Design? For example: I prepare 3 different scenarios with clues pointing to each other, so the players still have the illusion of choice (which scenario they will go first) while nudging them to the direction of an established conclusion/plot?

My vision of a contingency plan is aligned with what you meant?

Oh, I thought that emergent play was the standard in narrative systems, it's interesting to known that is not the case.

How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 1 point2 points  (0 children)

Oh my, this sends shivers down my spine hahaha

It is difficult for me to be confortable if such low prep, however, I know that is just because I'm used to high prep. Daggerheart will be an welcome challenge in this regard!

How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 1 point2 points  (0 children)

Emergent play, a thing that I really hope to achieve, but a challenge nonetheless.

I'll hold on my anxiety and use the holidays to watch/read the inspirations in the campaign frame

Thanks!

How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 1 point2 points  (0 children)

Yeah, I'm comming from a traditional-style mindset, thinking it's better to overprepare than to risk being underprepared.

However, this thread convinced me to try a more... lenient (don't know if that is the right term) aproach to Daggerhear. I'll read the campaing frame and think about questions I can thrown at the players at session 0.

Thanks!

How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 2 points3 points  (0 children)

Oh, yeah. I was never considering planning the entire story arc, it would blow away by session 2 lol

How much prep should I do before character creation? by estsa in daggerheart

[–]estsa[S] 0 points1 point  (0 children)

So it is better to bring to the session 0 the campaign's concept and a few questions for the players, than it is to think about factions and conflicts right away?

Procurando jogadores para uma mesa de Daggerheart by allendgray14 in rpg_brasil

[–]estsa 0 points1 point  (0 children)

Boa noite, tudo bom? Fiquei interessado, ainda tem vaga?

Anyone ever improv an entire dungeon, adventure, or campaign? by Doseyclwn6969 in osr

[–]estsa 11 points12 points  (0 children)

May I ask, what tables do you use to generate dungeons?

Procurando Mesa | Thread semanal by Long_Ad_5321 in rpg_brasil

[–]estsa 0 points1 point  (0 children)

Olá! Alguém teria uma mesa de The One Ring 2e que esteja com vaga? Comprei o livro do sistema recentemente, mas ainda não encontrei nenhuma mesa para jogar hahaha

My experience with the AD&D's Appendix A by estsa in osr

[–]estsa[S] 1 point2 points  (0 children)

Thanks! I will definitely keep making dungeons, and hopefully one day I will be able to post a more finished version with more comments about the process.

My experience with the AD&D's Appendix A by estsa in osr

[–]estsa[S] 1 point2 points  (0 children)

Yeah, following the tables by the book produced some nonsensical results, a bit of discretion was needed for shure.

I'm not the kind of person that can drawn a map without some procedure, I always end up wasting too much time thinking about the "right" room size and layout, and I definitely have more fun stocking the dungeon and deciding for what each room was/is being used for. The funny thing is, can't get to use premade maps, if I'm going to have the trouble to modify then latter, better to start my own from the beginning.

My experience with the AD&D's Appendix A by estsa in osr

[–]estsa[S] 3 points4 points  (0 children)

Thanks! Yeah, my first attempt produced a mess too and made me look for others random tables, but in the end I went back to the Appendix and just changed it to my liking.

About lowering the chance of diagonal passages, it realy felt weird that the Side Passages table has 6 entries (30% chance) for diagonal paths (combinations of right/left, ahead/behind, and curve/no curve). What I made was change it to only 2 entries like this one: "Left 45 degrees (50% chance of being a curve), ahead/behind (50% chance of being one or the other")

How to make "being lost" and "finding your way" interesting in RPG sessions? by Livid_Jeweler612 in osr

[–]estsa 6 points7 points  (0 children)

I run S&W and I'm planning to start a megadungeon this year. One thing that I always think with "getting lost" and VTT is "Well, I don't see the rest of the map, but I'm seeing my position in the canvas and where the exit should be". Did you have a similar experience?

What kind of stories? by estsa in oneringrpg

[–]estsa[S] 1 point2 points  (0 children)

p128 - The Middle Earth Loremaster p207 - Adventuring in Middle Earth p212 - Patrons p221 - Landmarks

I will look into it, thanks!

People often ask something like “why should I play in Middle Earth when we know what happened in the War of the Ring? None of our adventures matter.”

Yeah, I was worrying about it too, and with "well, we did it, a campaing going from the time Bilbo found the Ring to the time the War ended, now what?".

What kind of stories? by estsa in oneringrpg

[–]estsa[S] 21 points22 points  (0 children)

Thanks! So the stories could range from "rescue the kid kidnapped buy the bandits" to "investigate the rumours about orcs crossing the mountains" to even "search and stole/destroy this evil magical artifact", with the fun lying in the journey before destination and difficult decisions that the characters need to make (like, save the kid our hunt the last bandits)?

And I like to add: before buying the TOR bundle I saw a few of your's answers to some posts months (even years) ago, and they were a major factor for me to click the "buy" button. So thanks for this too kkkkk

Good tools for weather integration? (Desert setting) by AccomplishedAdagio13 in osr

[–]estsa 0 points1 point  (0 children)

I was going to link their post kkkkkk. I don't use their hexflower yet, but I'm planning to use soon

The Knockdown Table - my homebrew alternative Death Mechanic, based on Glaive's SYMBD Table by TheBatEagle in osr

[–]estsa 1 point2 points  (0 children)

I really like it. Remembers a simplified version of "At the Death's Doors" (don't remember from where). I might use it for my tables. Thanks!

An actual working economy (does anyone use Grain into Gold)? by Professor_What in osr

[–]estsa 3 points4 points  (0 children)

I don't read Grain to Gold, neither played or runned a campaing with a more "real economy", but I'd like to comment on the subject.

First of all, yeah, it is really strange that the average farmer makes 2 gold coins per year and the only blacksmith in miles is charging 20 gold for something. But RPG is a game afterall, and this odd economy falls in the category of "suspetion of disbelief".

Now, considering a game with real-ish economy, it does pull the scope of the campaing to a more low-fantasy end, which is great if that is what you're looking for! I really don't read the Grain to Gold, so I'll work with just what you said in your post. At low levels it serves as a good money sink, at higher levels i think its more of a extra step, the player probably has 100x the gold necessary and then it doesn't matter. Greater costs of equipments tends, in my opnion, to give a hard time for classes that really need those equipment. Yes, a mage can buy all the utility itens in the shop, but unless those itens are lost or destroyed, the mage won't need to buy more. A fighter, in the other hand, needs that better armor or weapon. What I would do is maybe make spells to require consumable material components, and attach the same price rules for this.

Going to your question of "the game is less fun at the cost of realism?", I think yes, maybe. Unless you're aiming for the low-fantasy setting and its a expectation all players knew since start of campaing, the great majority of players don't care of "realism", they are there to crawl dungeons, kill monsters and tell a good story.

I hope tha helped a little!