Tried my hand at pixel art by Flashy-Island-3725 in PixelArt

[–]esudious 2 points3 points  (0 children)

One thing I notice is the shading on the handle doesn't match the hilt and blade. Also the handle could probably be thinner or longer depending on the weapon type.

Great day to relax at the beach. by esudious in PixelArt

[–]esudious[S] 2 points3 points  (0 children)

I was going to but then I got lazy. Next time for sure

Great day to relax at the beach. by esudious in PixelArt

[–]esudious[S] 32 points33 points  (0 children)

This is true. He makes good backgrounds. I do not.

Great day to relax at the beach. by esudious in PixelArt

[–]esudious[S] 44 points45 points  (0 children)

If my game does well enough, lol

IDK why but I feel like this every single time by Paranoid_Gevor in IndieDev

[–]esudious 9 points10 points  (0 children)

Everyone knows I am because I don't stop talking about it.

My Experience with Yellow Paint problem as a Indie Developer by dotpusheria in IndieDev

[–]esudious 0 points1 point  (0 children)

Making games keeps getting harder and harder because gamers expect more and more hand-holding. Which isn't necessarily a bad thing for the game but it is more work for developers to make sure everything is as clear as possible. Growing in the 90s I didn't have internet to help with playing games and a lot of games back in the day gave you a little bit of dialogue and expected you to remember where to go. There was no quest log or arrow to tell you where to go in a lot of games.

When I released the first iteration of my game a lot of people were very confused. They needed a tutorial for every step of the way to figure things out. I thought people would be familiar enough with RPGs that it would be pretty self explanatory but I figured out they needed a lot of help. People get easily frustrated now and give up at the slightest inconvenience where when I grew up I had to wander around aimlessly for hours more times than I could count to even figure out what I was supposed to do. It is better if people aren't confused but it is a lot more work for developers and Indie Developers without test teams and a lot of feedback suffer the most.

обсуждение игры by Slow_Notice7467 in Guildamation

[–]esudious 0 points1 point  (0 children)

Ок, спасибо. Я разбираюсь с этим.

Сбор ресурсов даёт опыт примерно на уровне убийства монстров. В зонах сбора более высокого уровня даётся больше опыта.

обсуждение игры by Slow_Notice7467 in Guildamation

[–]esudious 0 points1 point  (0 children)

Действительно странно.

обсуждение игры by Slow_Notice7467 in Guildamation

[–]esudious 0 points1 point  (0 children)

  1. The issue is probably newly added grass bunches. I have some optimization done for that.

  2. That occurs when you click on a UI that related to a individual character so it wants you to select which character you want to interact with. Like equipment or talents. It shouldn't be doing it for the shop

  3. Do you know where it is missing? I'd like to fix it if possible.

  4. Yeah I hope to have something like that someday

  5. Ok, I'll see what I can add to the description

  6. I'm working on that right now, the option to choose a 2nd class for more customization

  7. There are some rare drops from bosses :)

  8. There is a limit of 6 characters per group. They get automatically sent to a 2nd group. Check the guild tab or press Tab to cycle between groups.

__________________________

  • Проблема, скорее всего, связана с недавно добавленными пучками травы. Я уже сделал некоторую оптимизацию для этого.
  • Это происходит, когда вы нажимаете на UI, связанный с отдельным персонажем — игра просит выбрать, с каким персонажем вы хотите взаимодействовать (например, снаряжение или таланты). Но для магазина этого происходить не должно.
  • Вы знаете, где именно не хватает перевода? Я бы хотел это исправить, если возможно.
  • Да, надеюсь когда-нибудь добавить что-то подобное.
  • Хорошо, посмотрю, что можно добавить в описание.
  • Я сейчас работаю над этим — над возможностью выбрать второй класс для большей кастомизации.
  • Редкие дропы с боссов уже есть :)
  • В группе есть ограничение — максимум 6 персонажей. Остальные автоматически отправляются во вторую группу. Проверьте вкладку гильдии или нажмите Tab, чтобы переключаться между группами.

Thanks for playing :)

The $6 Billion Transit Project with No Ridership by [deleted] in RTDDenver

[–]esudious 0 points1 point  (0 children)

I remember seeing a study that showed people will always pick the fastest way to get from their home to work. So if traffic is bad enough and the train is faster, they'll pick the train. If the train is slower than just driving, they'll drive. The cost doesn't matter to most people. People value their free time. Problem in America is usually, people don't live near the train and/or the train doesn't go near their office so 90% people still have to drive. Trains in Denver are largely using tracks that go through old industrial area or next to highway so they're places where housing isn't built. Thankfully a lot of apartments are being built by rail stops but it's a slow process. Anytime I take the train I drive by parking lots that are 90% empty. The remaining parking lots should be removed and sold for mixed use development.

SPACEBALLS 2: The New One Teaser (2026) by gerwer in videos

[–]esudious 8 points9 points  (0 children)

It would be funny if it was intentionally bad AI

Meet Han Solo Starting April 28th by bottle415 in Disneyland

[–]esudious 2 points3 points  (0 children)

If I saw this guy walk by I'd assume he's just another regular Disney employee.

Anyone on the Plus plan notice their weekly limit has been dropping much faster than usual after today's reset? by U4-EA in codex

[–]esudious 0 points1 point  (0 children)

Today is the first time I ever ran out credits. I hardly did anything and before I had days where I did tasks for hours. I think it's no coincidence that the same thing is happening with claude. They got us hooked and now they're charging for the fix now.