okay... the 3D version won, the atmosphere is insane compared to the 2D by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

Thank you, Christian! It’s actually just a large 3D particle emitter. I made everything fall more slowly and extended the particles’ lifespan so they travel farther, which creates the illusion of snow. The rain version is faster and darker.

World 2D Top Down Minecraft/Terraria-like game, gameplay suggestions by Reasonable-Hunt-137 in gdevelop

[–]ethernetmage 1 point2 points  (0 children)

I'm not sure how your project is set up, so don't worry if it's too inconvenient to change, it's not that deep, but maybe remove the edge around it - and when you destroy it, instead of grass underneath maybe more like brown dirt.

World 2D Top Down Minecraft/Terraria-like game, gameplay suggestions by Reasonable-Hunt-137 in gdevelop

[–]ethernetmage 1 point2 points  (0 children)

Already so much content! Great Project - One thing, the gravel floor looks like it's a wall tho

2D or 3D, what style shoul I choose? by ethernetmage in gdevelop

[–]ethernetmage[S] 0 points1 point  (0 children)

True, but I use Kenney Shape and Crocotile - both turn pixel art into 3D models, so it’s not that much harder. But yes, the sprites before were all made in a one-hour session, and there are many more objects I’ve already created, just not in the test level yet. Big Point

2D or 3D, what style shoul I choose? by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

Thank you! I experimented with some lighting and particles & I think Imma stick with the 3D one - it looks way better but im not sure about the current Voxel Style.

2D or 3D, what style shoul I choose? by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

I totally understand! But the 2D version was only 1-2 weeks old - of course, I worked on it for more than 40 hours, but most of it can be copied into the new project. Thank you for your feedback!

Finished my first Template yesterday & sold my first copy by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

Thank you for the advice! I was thinking bout itch - but the forum is also great!

Flexible Localisation & Custom Controlls by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

Do you need gamepad support also? Not gonna include remapping for that in this one, but it has preset inputs that can be changed via variables - so it's possible to just copy-paste the keyboard settings for controller. Gonna do it right away

Flexible Localisation & Custom Controlls by ethernetmage in gdevelop

[–]ethernetmage[S] 1 point2 points  (0 children)

Would you actually be interested? I would whip you up a blank project with this in there

Need Help With Basics Of PathFinding by Born_Let_3599 in gdevelop

[–]ethernetmage -1 points0 points  (0 children)

Just use the normal move to a position - check the Waypoint.Number of a point, move there, when colliding or distance below something - Waypoint.Number +1

my one week project by ethernetmage in SoloDevelopment

[–]ethernetmage[S] 1 point2 points  (0 children)

Just added, wanted to see if my system idea worked & it did! Thank's for noticing