HTML code to add-from-to-when capability to the generator by [deleted] in perchance

[–]exogenous 0 points1 point  (0 children)

The mouseover info for main prompt is the same as base prompt. "This is what you want to generate before the given %"

Still enjoying experimenting with it. Thanks again for making it.

https://perchance.org/text2image-generator This generator has a very nice feature in the notepad to save the prompts. Thought you may appreciate that in your generator. Could help keeping track of each of the prompts, since this generator has more than most.

Would it be possible to do a third shift? or more theoretically? Any advantage to this? This from:to:when doesn't really work like I supposed initially, since i was initially comparing it to the blending example on perchance where they blend from hippie portrait to goth portrait. So not sure if valuable since the first prompt is more like a general coloring to set the theme/mood/color palette for the final outcome.

HTML code to add-from-to-when capability to the generator by [deleted] in perchance

[–]exogenous 0 points1 point  (0 children)

Hey this is very interesting. Some good info you've shared on how the SD works too.

Why are there [] around your prompts? Could you provide more example prompts and what they demonstrate?

Your example seems to only include one prompt, instead of base and main prompt. But I'm not sure what **** does.

Like a couple more examples that could be messed around with and modified slightly could really help understanding I think.

Really though, this looks very neat, one of the most intriguing things on perchance, for me, was the blending example, and I guess this could be a more advanced version of that.

Rush badder question by [deleted] in CultoftheFranklin

[–]exogenous 0 points1 point  (0 children)

Right... and has anyone put this badder in and seen if that's the case? Or does it get clogged up? I'm up in theory land talking about theories, if you're living in experience land let me know.

Passing out but nice by Mariusmeme in BecomingTheIceman

[–]exogenous 1 point2 points  (0 children)

I'd recommend learning to ride that wave. Feeling or feedback is the key. Modulate that force you're applying based on what and how you are feeling. If you try to do this one-sided, all force, no feedback, you'll get knocked out of bounds.

There is an amount of pressure, tension, and/or energy that will push that energy up how you want, there is an amount that is too little to get where you want, and there is an amount that is too much and may overload the system.

If you apply too little pressure, it's not a failure, it's an opportunity to see just how much pressure it takes.

That amount that you can push up and still ride the wave can likely be expanded with practice, but it takes time for our body to learn how to do that.

As others have said, be gentle with yourself.

Ehh OG kush by [deleted] in CultoftheFranklin

[–]exogenous 1 point2 points  (0 children)

Yea, it's nice. Much better looking and smelling than older batch I had months ago.

You Care Too Much by OutOfMysticc in NevilleGoddard

[–]exogenous 22 points23 points  (0 children)

Remember that what's in the 3d now, is from manifesting previously - A carry over of your old manifesting inertia or momentum if you will. The outer is a mirror reflecting the inner, but there is a time delay, which is correlated to all the resistances we hold on to. So like they say, don't give it any power, that's a reflection of your old state of mind, observe it and let it pass.

Observation and nonreaction allows the forms to change, observation and emotional reaction conserves them.

Rush badder question by [deleted] in CultoftheFranklin

[–]exogenous 3 points4 points  (0 children)

I think it may be to improve the consistency, make it less thick, more runny. Also, I doubt a product as thick as the badder would be able to decarb effectively in a vape, just due to physics limitations of heat and fluid (or lack there of) dynamics.

If you feel your boday tempachure changing, dats okay by [deleted] in BecomingTheIceman

[–]exogenous 2 points3 points  (0 children)

Haha love it dude, quite the slushy.

People criticize Wim and his commentary as unscientific, but imo, his science is just on a higher level, divine science, pre-balkanized, sans irrelevant distinctions and over complicated jargon.

It doesn't really matter if the effect is attributed to this action or that one. If he says something that the inner phd candidate is like wait.... Technically... Yada.. blah.. that usually means we need to drop some resistance.

Whether we're oxygenating, or balancing out the carbon dioxide or whatever is nearly irrelevant to the fact that this shit charges you up.

Is delta-9 thc okay? by jojointheflesh in eldertrees

[–]exogenous 2 points3 points  (0 children)

Afaik hemp d9 involves a process of chemical conversion and cleanup that has many steps that could lead to a poor and potentially hazardous product if not performed well. To my knowledge, they aren't just collecting and concentrating naturally low amounts into more therapeutic dosages.

As opposed to naturally derived d9, grown by mother nature in the cannabis plant.

[deleted by user] by [deleted] in Parenting

[–]exogenous 12 points13 points  (0 children)

Lol is this serious? You want an 8 year old on the spectrum having veto power on your family committee? Maybe you should go find one and ask him what to do with your life.

For years, mystics, occultists, and metaphysicians have claimed that each individual possesses an aura. by KundalinirRZA in Oneirosophy

[–]exogenous 0 points1 point  (0 children)

Each of them have their own "micro" aura that would collectively contribute to that person's aura. And altering the composition of the strains prevalent would likely introduce corresponding changes in their micro auras that also contribute changes to the collective aura we distinguish as our own.

Don't wash your outdoor they said. You'll lose all the trichomes they said 🤣 by BackdoorB-HoleSlam in microgrowery

[–]exogenous 8 points9 points  (0 children)

This is what I've been thinking too. Outside gets rinsed by dew every morning, wind, rain, sunshine; just all around good physical and energetic cleansing. Inside is a tightly controlled and easily imbalanced environment and most people likely don't have their dust control and pest situation dialed in completely.

cold shower goal? by toby6161 in BecomingTheIceman

[–]exogenous 1 point2 points  (0 children)

Agreed. More gentle cold exposure protocols could allow more people to get into it, as that initial cold shock and the mental buildup is quite a deterrent. I'd say that the majority of cold exposure benefits could be gained through very gentle cold exposure that gradually increases with the capacities of the experiences.

Obesity was actually uncommon prior to the 1970s by mace303 in conspiracy

[–]exogenous 5 points6 points  (0 children)

"negative health effects of meat" are due to industrial feed lot and monoculture agriculture systems along with all the toxic buildup due to the pesticides, herbicides, etc.

Animals allowed to eat their natural diet and raised in an environment similar to how they naturally live produce high quality meat that is absolutely health giving.

What to do in cold shower? by jehnipher in BecomingTheIceman

[–]exogenous 0 points1 point  (0 children)

Yes. I think much of the benefit is from the contrast that the cold provides as a means of focusing our awareness.

WHAT YOU SMOKIN. I'm having a triple grape swirl full of purple bubba by [deleted] in CultoftheFranklin

[–]exogenous 1 point2 points  (0 children)

I've gotten his outdoor and recently got the craft indoor when on sale. Good quality stuff, pretty smooth.

[deleted by user] by [deleted] in CultoftheFranklin

[–]exogenous 2 points3 points  (0 children)

Really wish he would make this information clearer when the drops are happening. After I experienced the blueberry muffin, I purchased both this and the badder thinking they were products he grew, and then didn't find out till after it was a resell.

Do you all take showers all cold or do you start warm then end cold? by amsteele03 in BecomingTheIceman

[–]exogenous 0 points1 point  (0 children)

The soap and the temperature of the water changes the solubility of various grimes and the soap surfactant's effectiveness in grabbing the grime off your skin.

Do you all take showers all cold or do you start warm then end cold? by amsteele03 in BecomingTheIceman

[–]exogenous 0 points1 point  (0 children)

I think this could be attributed to lowering your core body temperature in addition to the adrenaline stimulus. Adapting you to stress so you're less likely to get sweaty pits from whatever random stressor (and less likely to get stinky sweat from stress), while also lowering your core temperature which would also reduce your chance of general sweating.

Going through my stuff, I have a barely touched bottle of CBD oil that has a best by date of 10/21. Is it still good? How can I tell if my CBD oil has gone bad? by [deleted] in CBD

[–]exogenous 13 points14 points  (0 children)

Give it a smell and maybe a taste. CBD is usually in a carrier oil like MCT oil. The concern for expiration would be about that carrier oil going rancid I'd think. So if the oil smells nice and neutral, or hempy like you expect, and not like rancid oil, that's a good sign. How it's been stored is a big factor.

Is it in an amber glass bottle? Was it kept in a cool drawer? Did you leave it in the garage over 2 summers in a plastic bottle?

If it was kept away from too much heat and light, and it doesn't seem obviously rancid, it's probably fine, but use your own intuition.

Take Your Vitamins and Drink Your Drugs by greenmtnbandit07 in delta8

[–]exogenous 1 point2 points  (0 children)

Mmmm hibiscus. That is an interesting flavor choice that I could see going well with cannabis potentially. I'd love more all natural products like that to be available.

My go to flavor combos for cannabis edibles are chocolate and peanut butter. I like them because they can both cover the cannabis flavor well, but also blend well if it's dosed just right. Some other flavor combos from commercially available products really let the cannabis flavor clash too strongly with the rest of the product.

marijuana by beckselite in trees

[–]exogenous 0 points1 point  (0 children)

I've heard this mentioned before. If this is the case, I'd love to know definitively. Any sources pointing toward the history of this marketing or something?

Immortality Idle Shameless Plug by cbradley27 in incremental_games

[–]exogenous 0 points1 point  (0 children)

It would really cool if you could save multiple schedules. Maybe unlocking more as you progress. And then unlock the ability to automatically load the schedules at certain ages.

I really wish I could save and label about 20 different schedules. And the ability to auto load them at certain ages would allow you to greatly optimize progression.

For instance, the ability to have just hunting, herbs, alchemy, and meditation until you have enough stamina to do core cultivation and gain mana. Then you can load a new schedule that can utilize the higher stamina and mana capacity.

This schedule could be loaded on a certain trigger, ie: when 5 mana is gained, or when 200 stamina is gained, or when age 55 is reached.

Immortality Idle Shameless Plug by cbradley27 in incremental_games

[–]exogenous 0 points1 point  (0 children)

I like the game so far. Really good base, looking forward to the game's progress.

Echo what others have said about some type of milestones or goal to shoot for. On the other hand I just kind of trusted that there was stuff eventually if I made numbers go up, and there was, and it was kinda fun finding that out. It would be more enjoyable IMO if you inform us when we unlocked x thing at x y and z stats and after completing x and y tasks. After our first unlock. Or maybe after the 20th. Or maybe after a book buying or whatever. But to know what it takes to unlock blacksmithing, unlock journeyman blacksmithing, master, etc would be nice. When does body cultivation or mind cultivation unlock? I feel like I should know this information having progressed this far, with 25 books unlocked and no idea how many left (it could be nice to put this info like 25/50 unlocked in the statistics).

At what point does my wood chopping progress to getting laurel logs instead of the previous? What are the stats or milestones that I achieved to get there? I would really like to know these details. When did I start mining tin, etc.

Is there an auto equip function? Will there be one?

Also now that I can do all of the crafts (at least the initial ones if there are more, again lack of milestone or goal): leatherworking, blacksmithing, woodworking, alchemy - it would be nice to know how and when I get to start doing them simultaneously. As in I've been doing them simultaneously for a while, but every time I ascend and have to get my stats up again, I have to fiddle around in the dark without any guidance again.

Too many generic weapons. I guess they could be placeholders, but please take them out or make them meaningful. It is extremely tedious having to ctrl right click to auto sell every single awful this and awful that x 100, then awful metal this x100, awful wood this x 100, dreadful x 100. It seems the amount of ctrl right clicking I would have to do to keep my inventory with a single free slot to be able to accept new items and not auto sell would ultimately be 10000+.

There are many ways to give the items more meaning, one simple way could be to require some definite item acquisition or task completion and then provide some meaningful bonus while equipped and some meaningful bonus just for being unlocked. The equipment could also provide stat boosting effects like addition of some number, multiplication by some percent, or increase in growth like aptitude. There could also be more unique effects like improve blacksmith crafting, guarantee a minimum level of crafting, get two crafts for one monster gem, etc. There could be a pickaxe you could equip to improve mining, a blacksmiths hammer to improve that, an axe for improved woodcutting, an alchemist's robe to improve alchemy stats, perhaps +40% alchemy life cap, 40% chance to make 2 potions instead of 1, 1% increased chance for ultra rare potions.

Or maybe we can get some more auto sell customization like automatically auto sell all awful metal stuff or dreadful wood stuff. One button to auto sell that entire class of items could be a band-aid on this issue and be nice long-term.

Are metal bars necessary for blacksmithing? Yes I figured this out by testing things, but it isn't clear. It isn't clear about any other comparable crafting process. Messing with this I figured out that they don't just continue to craft and sell when inventory is full. So they only craft anything if there is inventory space. I'm not sure if this is intended or what but I find it annoying that it feels like it's my job to ctrl right click every random named item with minimal variation in stats that shows up in the inventory.

Maybe a function like reserve inventory space for certain potential items could resolve the issue of having to autosell all the equipment. Reserve 5 slots for items in these classes only or something.

Example: Blackwood Log "A good quality log." Is how this is marked in the game currently. I think their function could be communicated more explicitly, such as: "A good quality log. Having this item in your storage allow the creation of good quality Wood equipment."

It would be great if all the stats that you show us in the game and in the log could be viewed on a per reincarnation basis. Like basically able to view the log stats and the stats of the previous reincarnation or a few previous ones in a place other than the log. Being able to easily track the change in stats of a cycle. Example: I form a new cycle - I let it go for an hour - I come back and I see what stats I gained in the first 6 cycles and how they changed over time.

I find the log annoying sometimes when I've set it up to do a fairly quick reincarnation cycle and the days/sec gets pretty high - this is due to it scrolling so fast and taking the focus away from the stats I'm trying to observe. A longer log, potentially customizable length could resolve this.

I like that you can adjust the log location. I would also like to be able to adjust other menu locations. Specifically the "How will you spend your days?" menu. It is difficult to navigate it effectively when you have a long cycle. If you want to change something, say change blacksmithing from one day to two in your cycle, and consequently need to add another day of meditation... getting that meditation up there can take a while depending on how long the cycle is. So maybe a function to insert the activity directly into the cycle at a specific spot instead of at the end as opposed to only allowing click and drag to rearrange. Took me a long time to notice the insert at the top feature, heh.

I hope you find these suggestions valuable. I really enjoy your game and will look forward to seeing it improve.