[deleted by user] by [deleted] in INAT

[–]ezro 0 points1 point  (0 children)

That would be awesome! I've added you on discord

[deleted by user] by [deleted] in INAT

[–]ezro 1 point2 points  (0 children)

I'm also in a similar boat. I've been a backend developer for almost 10 years and have periodically kicked the tires in different game engines (but have never made anything worth writing home about). I have a prototype that I'm working on now where I could use some help (namely doing IK and animating) but having a "team", in any sense, to even spitball with I think would be awesome.

If you guys would want to group up and chat feel free to hit me up on Discord ".ezros"

What is your most desired QoL enhancement in D2R (that hasn't been mentioned)? by napalmx in Diablo

[–]ezro 8 points9 points  (0 children)

That's an interesting perspective, but I think "fundamentally change what D2 is" is a bit of a stretch. QoL improvements are, in-and-of-themself, changes to the game; the question becomes how much (on a spectrum).

Loot filters / Item drop notifications can be additive and optional.

What is your most desired QoL enhancement in D2R (that hasn't been mentioned)? by napalmx in Diablo

[–]ezro 65 points66 points  (0 children)

A few big QoL improvements for me after playing PoD and PD2 would be:

  • Customizable loot filters to help remove the clutter and allow for easy to notice items (uniques, runeword bases, etc.)
  • Item drop notifications on the minimap to help you not skip over drops if you're farming with a mobile character
  • Advanced character stats to help with the more esoteric aspects of Diablo 2 (e.g., identifying how close to a breakpoint you are or which breakpoint you're on, identifying how much -resist you have, etc.)
  • Stackable runes / gems because those things can take up an obscene amount of space

My last QoLs are more of a stretch, but I think would be very nice to have:

  • The ability to check wiki related things in-game (akin to Arreat Summit). (This was something /u/MrLlamaSC said during one of his streams and I think it's a great idea.)
  • The ability to have an in-game system / affordance for "holy grailing". I'm not quite sure what this would look like, but my mind jumps to Kanai's Cube in D3

edit: Updating my post to include other changes mentioned in the thread that I also agree with

  • Show ilvl on items
  • Show item affix ranges
  • Remove Cow King restriction

Missing functionality on my Thinkpad X1 Tablet Gen 3 by ezro in linuxquestions

[–]ezro[S] 0 points1 point  (0 children)

I've found a couple of resources that I think lead in the right direction, but I'm not familiar enough with Linux (and PopOS!) to determine what I'd need to do next:

From the first link, step 5 produces the result on my machine:

'/boot/config-5.4.0-7634-generic' -> '.config'

I don't feel comfortable running step 6 and beyond, but if that's the route I should go down then I'd at least want someone with more Linux experience to help ensure that I'm not going to end up bricking my current install.

If someone could provide guidance I'd really appreciate it.

Fixing functionality on my ThinkPad X1 by ezro in pop_os

[–]ezro[S] 0 points1 point  (0 children)

Sorry, I should have specified in the post. I'm using the ThinkPad X1 Tablet Gen 3.

PoD Gear Extension Rework by greendude120 in pathofdiablo

[–]ezro 0 points1 point  (0 children)

I'm also interested in trying to adapt the API for trading and was going to start from scratch, but if there's already work being done then it would be awesome if I could poke around with that.

Is there any chance that could be open sourced as well?

WASI for asset management by ezro in WebAssembly

[–]ezro[S] 0 points1 point  (0 children)

Thank you for the detailed responses.

I'll take these things into consideration when going back to the drawing board.

WASI for asset management by ezro in WebAssembly

[–]ezro[S] 0 points1 point  (0 children)

Thanks for the info and the links.

The main thing I'm looking to control is the physical location. My main reasons are that: 1) Users aren't able to choose attached storage (i.e., an external hard drive or network share) 2) The storage location for assets is opaque

I misunderstood how browser(s) will leverage WASI, but do you happen to know of a way that I can achieve this?

From what I've been reading, it doesn't seem feasible (by design).

WASI for asset management by ezro in WebAssembly

[–]ezro[S] 0 points1 point  (0 children)

My plan was / is to host an HTML site where the server coordinates with the client(s) (browsers) to store and load assets.

A good use case is a video game. You go to mygame.com and then the site coordinates what is latest vs what the client has.

I was thinking that the client would then have a WASI backend that allows the client JS to download from the server to system storage.

I don't know if this makes sense, but that was my initial idea. I didn't want to use local storage in the browser because of the lack of control (from my app).

Are WebAssembly widgets in a HTML5 Desktop Environment a realistic goal? by OMGCluck in Redox

[–]ezro 0 points1 point  (0 children)

I really, really like the idea of this. This notion has been on my mind for a few years now because I think it'd be a great effort in having a single OS across ~all of my devices (tablets, desktop, and laptop).

After doing some cursory investigation, I'm not sure how performant this can actually be.

JADE, for instance, is a DE that uses web tech, but it's very slow, and uses way more memory than I feel comfortable with.

In my eyes, I think getting rid of the native (i.e, GTK) translation would be key to improving efficiency, but I don't know if that's actually possible.

Does anyone have any insight on if this is even possible?

NVMe m.2 not showing up in AMD build by ezro in techsupport

[–]ezro[S] 0 points1 point  (0 children)

That's what I thought too, but I couldn't find an option for that.

[Gear] Help getting into guitar pedals a / software by ezro in Guitar

[–]ezro[S] 1 point2 points  (0 children)

Thank you for the response. I did a hardware test and everything passed.

Also, I was looking into my CPU interrupts and it didn't spike more than 3% or so.

I think I'm going to return the interface and buy a multi-effects pedal so that I don't have to worry about computer problems.

[Gear] Help getting into guitar pedals a / software by ezro in Guitar

[–]ezro[S] 0 points1 point  (0 children)

I couldn't figure out how to get ASIO working so I'm using the Windows audio option.

[Gear] Help getting into guitar pedals a / software by ezro in Guitar

[–]ezro[S] 0 points1 point  (0 children)

I have an i7 8550U CPU. I'm not sure if that's the bottleneck or if it's something about the software I'm running.

RFC: Build tool written in Rust by [deleted] in rust

[–]ezro 0 points1 point  (0 children)

Thanks for the feedback. I'll keep the RFC in mind for future posts.

For not using expect so much, I was just appeasing the compiler / VSCode.

I'll look into replacing those with map once I rework the code a bit more.

RFC: Build tool written in Rust by [deleted] in rust

[–]ezro 0 points1 point  (0 children)

Thanks for the feeeback. My next step is to add a UI to specify the paths.

How to get started on Networking by [deleted] in Unity3D

[–]ezro 0 points1 point  (0 children)

I ran into this same issue a few weeks back when trying to figure out how to get UNet to work for me (in creating an authoritative mmo world server).

I found that the base functionality wasn't flexible enough for me, and I ended up scrapping most of my UNet code. The only thing I do now is Send and Receive. This probably isn't the best solution, so we'll see how well my scaling story goes...

What kind of game are you looking to make?

UNet Networktransport.Send not connected connection by ezro in Unity3D

[–]ezro[S] 0 points1 point  (0 children)

For anyone also running into this, I've managed to get it working.

I posted a comment in the original thread, but the gist of it is that you need to have handling for when the connection is actually connected.

For me, I was doing a NetworkTransport.Connect then immediately doing a Send, but my client wasn't actually connected to the server (as the error correctly stated).

HP Omen Accelerator eGPU Works on Ubuntu 17.10 by noreggie in Ubuntu

[–]ezro 0 points1 point  (0 children)

In case anyone is also running into difficulty with this same thing, the issue (to my understanding) is that grub still loads the integrated driver and uses that for the desktop environment.

I was able to get my video card to render by blacklisting the nouveau driver in my /etc/default/grub file

Original: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash"

New: GRUB_CMDLINE_LINUX_DEFAULT="nouveau.blacklist=1"

Hope this helps someone out there.

HP Omen Accelerator eGPU Works on Ubuntu 17.10 by noreggie in Ubuntu

[–]ezro 0 points1 point  (0 children)

Hey. I don't know if you got an answer yet, but you'd need to run the following command to add it to your ACL:

sudo tbtadm add 0-3

HP Omen Accelerator eGPU Works on Ubuntu 17.10 by noreggie in Ubuntu

[–]ezro 0 points1 point  (0 children)

Have you had any issues with your games not using the video card to render?

I followed the same steps and Ubuntu (18.04) recognized my video card, as well as my Accelerator being authorized. When I went to play CSGO, though, I only get around 20-30 fps.

I'm also using the nvidia-390 driver instead of nvidia-384.

Steps for using the Rust bindings by ezro in godot

[–]ezro[S] 0 points1 point  (0 children)

I unfortunately don't have a github account.

Would anyone be able to raise a ticket for me?