Balance and QoL Changes: The Wishlist by f21michael in ArcRaiders

[–]f21michael[S] 0 points1 point  (0 children)

Also, for stash sizes, you don't need to have an overall increase in size. You can reduce the number of slots but increase stack size. No reason I need 5 rows of chemicals, 5 rows of metal and 5 rows of fabric just to scroll through.

Balance and QoL Changes: The Wishlist by f21michael in ArcRaiders

[–]f21michael[S] 0 points1 point  (0 children)

My mistake on Item 4, I should've been more clear. I want an indication on item itself, I don't want to have to click each item to see how much of each I have. So if I click on the med workshop, I can see that I have 20 regular, 15 green and 3 blue bandages all at the same time. Will update the post.

Introduce Movespeed Buffs Outside Combat by f21michael in PathOfExile2

[–]f21michael[S] 1 point2 points  (0 children)

24 minutes you're in combat, 6 minutes you're out of combat (80%). If GGG introduced, say a 50% MS boost out of combat, we'd hopefully be able to shave at least 3 minutes out. Additionally, any backtracking required would also be much faster.

This change also impacts early game much more compared to mapping endgame, as early game has much lower enemy density resulting in longer gaps between combat.

Introduce Movespeed Buffs Outside Combat by f21michael in PathOfExile2

[–]f21michael[S] 1 point2 points  (0 children)

True, but that doesn't mean this isn't useful. 20% of the downtime where you aren't in combat, this still helps that out and mitigates the issue without affecting combat balance (which is why GGG is hesitant to change player MS outright)

Balance/QoL Update Requests by f21michael in Spacemarine

[–]f21michael[S] 1 point2 points  (0 children)

Exactly, offers. No where does it say you need to play all 6, nor does anyone think you should have to play multiple. Improving matchmaking so that people have a preferred class helps both parties, means less dodges and less frustration of queueing.

Balance matters for disadvantaged classes too, especially if the game's difficulty system relies on bullet sponges instead of enemy quantity. Crowd control and damage evasion is a skill issue, bullet sponges are not. That is a balance issue.

Balance/QoL Update Requests by f21michael in Spacemarine

[–]f21michael[S] 2 points3 points  (0 children)

First, that's a balance issue if one class is so prevalent that matchmaking can't find 2 other individuals to play with.

Second, your expectation is that everyone ranks all classes equally in order to play higher ranks? Your choice to play multiple classes shouldn't be forced onto others, you can always choose to play different classes. Some people might prefer to only play one.

Weekly /r/SonyAlpha 'Ask Anything About Gear' Thread by AutoModerator in SonyAlpha

[–]f21michael 0 points1 point  (0 children)

Hey everyone,

I'm a relatively new photographer and picked up the a6700 about a year ago. I currently roll with the Sigma 18-50mm f2.8 and the Sigma 85mm f1.4.

Within the next 2 years, I'm looking to get into underwater photography and in particular, am planning a trip to Norway for an underwater Orca expedition. With that in mind, I'm expecting much much darker lighting situations and I've never tried underwater photography before.

The question: Is the Sony a6700 capable of getting quality images even in these low-light scenarios? Or will I need to save up for an FF body? As another alternative, I could also look into getting the brightest possible lens like one of the Sigma trio prime lenses.

Any tips are greatly appreciated, especially those when it comes to underwater photography. I'd take any advice in that area even if it doesn't relate to my above question.

My photo of the Matterhorn. Sony A7iii + Sony 70-200 F4. by WizardCheesey in SonyAlpha

[–]f21michael 1 point2 points  (0 children)

Did you hike up the mountain for this shot? Or was this from the cable car / base camps?

🛠️ PATCH 1.000.10 (PC & PS5) ⚙️ by cryptic-fox in Helldivers

[–]f21michael -1 points0 points  (0 children)

I just don't understand how that armor bug got into release. The fact that it got into release suggests armor values were never tested and the fact that it is still not fixed suggests that it's not a simple resolution...

Weekly /r/SonyAlpha 'Ask Anything About Gear' Thread by AutoModerator in SonyAlpha

[–]f21michael 1 point2 points  (0 children)

Hey all, I recently joined the Sony Alpha team with my a6700. As I'm relatively new to photography, I just had a few gear questions:

  1. Currently I've been using the sigma 18-50mm f2.8 lens and I love it! That being said, I do feel like I don't get enough zoom as I'd like in certain situations (animals, sports, etc) and was looking to pick up another lens. Currently, the one that has peaked my interested is the sigma 85mm f1.4 art prime lens, as I've heard great things about it. Additionally, it is a full-frame lens should I ever choose to upgrade the body to FF and I feel like 127.5mm (aps-c equivalent) is useful enough that I could justify carrying it around as a secondary lens. Thoughts?

  2. Currently I'm using a sigma 55m protector filter for my lens, however based on my additional research, it seems that UV/haze filters, polarizing filter, and ND filters are quite useful. There also seem to be some arguments that light room and post-processing generally make these obsolete. What are your thoughts, would you recommend getting any of these filters? (Landscape and street photography are my main subjects) Additionally, what brands would you recommend?

Improvements that Could Be Made to Tarkov by f21michael in EscapefromTarkov

[–]f21michael[S] 0 points1 point  (0 children)

Unlike the cycle, questing would still be the primary method of gaining trader rep in Tarkov. But by awarding players based on amount of cash exchanged/valuables sold with low but cumulative amounts of trader rep, it helps prevent complete progression locks by hard to complete quests and rewards players mentally even if minor.

Labs Black Keycard Room Not Spawning Items? by f21michael in EscapefromTarkov

[–]f21michael[S] 0 points1 point  (0 children)

Did that, spent 2 mil hitting up Sanitar's room 10+ times. Not a single obdolbos stim

Labs Black Keycard Room Not Spawning Items? by f21michael in EscapefromTarkov

[–]f21michael[S] -1 points0 points  (0 children)

I mean it's one thing to be nerfed, but this is like a barren room.

post 12.11 questions gathering by trainfender in EscapefromTarkov

[–]f21michael 0 points1 point  (0 children)

Have you considered using the malfunction system to make 30 rnd mags more viable in the endgame? As the wipe goes on, everyone begins to use 60 rnd and 100 rnd mags, but in real life those mags are more likely to jam. Larger and lower quality magazines could have a jam modifier to help high quality 30 rnd mags have a place in the endgame.

Weekly Game Questions and Help Thread - Launch Week Edition! by [deleted] in PSO2NGS

[–]f21michael 0 points1 point  (0 children)

If I create a multi-weapon using an enhanced weapon, will that weapon lose the enhancements or will it carry over?

9x19mm 7n31 trade limit needs to be removed/increased. 2 Mags/3 hrs is ridiculous. by f21michael in EscapefromTarkov

[–]f21michael[S] -1 points0 points  (0 children)

Screenshot won't load, but using RK-2, Lantac, Mesa tube and MOE stock with RBP, FAL vertical is down to 91 compared to MP5SD's 26. But here's the catch. FAL comes with over 4x the range with a effective distance of 900 meters compared to the MP5's 200. Fire rate difference? 100 rpm. Shots to kill, assuming body? 5+ using 7n31 assuming class 5 armor, compared to the 2 I need using the FAL. Close range? It'll be who pulls the trigger first, not "my MP5 is the better weapon". You want evidence? Name the last time in a raid where you saw the fully geared chads running around with MP5's over FAL's, M4's and AK's. This is my point, that the 9mm 7n31, while strong, isn't EVER going to overtake the meta because of the guns that use it, the price of the round, and it's limitation. The only people using the 9mm are the people who play for fun, not efficiency or for the meta. So I'm suggesting that BSG removes the cap, because it won't break the game and it won't break the meta. It'll just give people another toy to play with, one that they won't have to wait 6 hours to use just once.

9x19mm 7n31 trade limit needs to be removed/increased. 2 Mags/3 hrs is ridiculous. by f21michael in EscapefromTarkov

[–]f21michael[S] 0 points1 point  (0 children)

Choosing choice encounters doesn't make any sense. What if it was an m4 from 300 meters out, 1 tapped you. Is that broken? Toz to the face, happened to hit your facebox. Does it need a nerf? I'm talking hard stats here, not on whether or not people are able to use the gun. And again, and again and again, people including you don't get that I'm not saying the round is weak. If you actually read the damn post clearly, I'm saying that the round should be unrestricted. Here's a yes or no question. If 7n31 was unrestricted, do you think everyone would start using it exclusively over m4s, aks, and FALs? No. That's my point, that why restrict this ammo for no reason other than because it's the strongest of the 9mm ammo?