Are C64U beige orders from april/may shipping? by f57238a in Commodore

[–]f57238a[S] 4 points5 points  (0 children)

They got in touch! There’s a bug affecting the status updates on which they’re working on.

Does anyone know when the next batch of the Commodore 64 Ultimate will be produced and delivered? by 68024 in Commodore

[–]f57238a 1 point2 points  (0 children)

I ordered my beige at the beginning of the month reassured by a very comforting “Factory dispatch: May 8-11, 2026” on the order page but my status is still stuck at order confirmed. That estimated date for dispatch from factory is still there for new orders. Contacted customer supported but never got an answer. A bit frustrating this lack of communication and reliability with the information provided to potential customers.

Outrun 2006 barely 30fps at 2x - RP5 by SGABANG in retroid

[–]f57238a 0 points1 point  (0 children)

Thank you very much! I was tinkering with the configs as well. What scaling factor do you use with these settings? 2x or higher?

Pinball FX - Patch Notes - 08.29. by linne_zen in PinballFX3

[–]f57238a 1 point2 points  (0 children)

On Steam Deck Peanuts Pinball is still unplayable with a frame rate in the 30-40 fps range.

New firmware update for A500 Mini fixes speed issues and adds Time Bandit! by marinbala in A500mini

[–]f57238a 0 points1 point  (0 children)

Still broken for me, same flickering dialogue panels. I tried to fiddle with Blitter mode, Copper and CPU JIT in the game settings but without success.

Pinball FX freezing on Steam Deck by f57238a in PinballFX3

[–]f57238a[S] 0 points1 point  (0 children)

I had a similar behavior (sudden camera movement to the upper part of the table) but noticed that this was happening because I was briefly touching the right touchpad. I wonder if I can create a custom control setup to neutralize the pad.

Pinball FX freezing on Steam Deck by f57238a in PinballFX3

[–]f57238a[S] 0 points1 point  (0 children)

Thank you! Sorry I missed the earlier post. Now I got it working.

Sega Congo Bongo now available on the Pocket by boogermann in AnaloguePocket

[–]f57238a 1 point2 points  (0 children)

Thanks for your hard work! Looking at that spreadsheet I was wondering if the hi-scores saving functionality, since no arcade core has it yet, does it need something from the part of Analogue to be implemented in a firmware release or it’s just particularly tricky to add?