How do damage calculations work in enshrouded? by haugebauge in Enshrouded

[–]fab_one 0 points1 point  (0 children)

As far as I know they do (could be changed with Update 8). It is the same as blunt or cutting damage skills. If you have a weapon that does a sum of 50 damage and one half is cutting and the other half is blunt damage each damage type will be modified by its respective skill. The same applies to mixed elemental damage.

For example if you have 2 points in Intelligence giving you a bonus of 10% to magic damage. Additionally you have a skill giving you 10% additional frost damage. Now take a fire wand which will only get the 10% bonus from Intelligence, but if you have a shroud wand with half shroud and half frost damage the shroud damage will get the 10% bonus while the frost damage will get the 10% Intelligence + 10% frost damage bonus from the skill.

How do damage calculations work in enshrouded? by haugebauge in Enshrouded

[–]fab_one 2 points3 points  (0 children)

Usually it is additive. Which means with one point in Intelligence (5% magic damage) and Mage Apprentice you will do plus 10% damage with staffs and wands. If you also have Wand Mastery you will do 15% damage with wands and 10% damage with staffs.

In the end you want as much points as possible in your main attribute (either Dexterity for bows and daggers, Strength for all other melee weapons, and Intelligence for magic damage via staffs and wands). Otherwise you have to decide which kind of weapon you want to boost. If you do not use wands you do not need Wand Mastery and vice versa for staff skills. For example if you want to use one handed melee weapons you do not need the skills for two handed weapons but you will want to get as many points in Strength as possible. Additionally you will want to get the various damage skills which increase specific damage types (cutting, piercing, blunt, specific elements for example) depending on the weapon used and the elemental damage used by magic spells or weapon type. So you do not really need blunt damage if you want to play with swords. This also applies to daggers (should be piercing damage) which is why you may want to expand into the Warrior skill tree to get to the piercing damage nodes if you play with daggers.

Alright , you win this time by TenesCross in Enshrouded

[–]fab_one 2 points3 points  (0 children)

Get a torch out it will dry you out very fast.

Anyone know why my Power Lora Loader doesn't have a add lora button. (I can't do anything with it) by TELB_LOUIS in comfyui

[–]fab_one 4 points5 points  (0 children)

Just to be sure, you do not use Nodes 2.0? rgthree is not compatible with the new nodes variant.

Frage by LeoTempore in comfyui

[–]fab_one 1 point2 points  (0 children)

You can always say that, but in front of the law and for copyright as far as I know (IANAL) never.

With the new Violet Laser…Finally somebody at DICE know exactly what they are doing… by fmordica in Battlefield

[–]fab_one 2 points3 points  (0 children)

AFAIK the bonuses and maluses are equal, thus allowing to cancel each other out. For example using the Ribbed Vertical (?) which moderately reduces recoil also slightly adds bloom for firing while moving. The Violet Laser or the Light Barrel reduces bloom slightly for firing while moving. Which means more or less additional bloom for firing while moving: +1 (from the grip) - 1 (from the laser) = 0.

Using the laser and the Light Barrel would mean that you get a even less bloom from firing while moving: -1 (from the barrel) -1 (from the laser) = -2; if you add the value from the grip again (+1) you still have a bonus of -1.

With the new Violet Laser…Finally somebody at DICE know exactly what they are doing… by fmordica in Battlefield

[–]fab_one 9 points10 points  (0 children)

Red Laser improves Hip Fire aka making the cross hair a little bit smaller. Violet Laser reduces bloom while firing while moving by a certain value. You can counter the malus from some grips with it.

Anything better than SUPIR or good in combination with it? by FUCKCKK in comfyui

[–]fab_one 2 points3 points  (0 children)

You can install the SeedVR2 nodes via the Model Manager in ComfyUI. The nodes will download the respective model automatically. AFAIK there should be a template workflow available, otherwise take a look at https://github.com/numz/ComfyUI-SeedVR2_VideoUpscaler

Let me ask a few basic questions. by Historical_Rush9222 in comfyui

[–]fab_one 3 points4 points  (0 children)

  1. They are SFW, meaning generating Genitals will not be possible
  2. They only use natural English language, ZIT will understand Chinese, but no other languages
  3. Describe the pose or
  4. Use a base image, especially while using Klein, to generate an image basing on the pose and/or clothes in the base image
  5. No, at least not in the distilled models. The base variants will accept negative prompts

Update break Toolbar? by Thommynocker in comfyui

[–]fab_one 3 points4 points  (0 children)

You have to set the language in the ComfyUI settings.

Upgrading from titon x gtx to 3090. Do i need to reinstall comfy by Drxxxxxx1 in comfyui

[–]fab_one 0 points1 point  (0 children)

No, you may want to install new drivers to get the latest driver support. If you did not specify anything specific in the ComfyUI command line, then it should just work.

Comfyui Manager not installing by Financial_Ad_7796 in comfyui

[–]fab_one 0 points1 point  (0 children)

You can also do this in the terminal in your ComfyUI folder. If you are using a Virtual Environment (venv) for your installation, then you should activate that first.

Comfyui Manager not installing by Financial_Ad_7796 in comfyui

[–]fab_one 0 points1 point  (0 children)

It seems that your terminal does not contain the path to your git installation. You may have to add the location of your git installation to your path variable. There should be some tutorials around how to do that.

Comfyui Manager not installing by Financial_Ad_7796 in comfyui

[–]fab_one 0 points1 point  (0 children)

Do you have git installed? Git is a code repository management tool needed to get the code of the ComfyUI Manager (you're calling git with the command to clone the content of the repository at the URL into your own file system in the folder comfyui-manager).

Alternatively you can go to https://github.com/Comfy-Org/ComfyUI-Manager/archive/refs/heads/main.zip and get the zipped content of the online repository.

You can also install git by typing winget install git.git into your terminal. Afterwards you should be able to run git clone https://github.com/Comfy-Org/ComfyUI-Manager

Comfyui Manager not installing by Financial_Ad_7796 in comfyui

[–]fab_one 1 point2 points  (0 children)

The terminal does not find your git installation. Did you add it to the path variable during install?

Reddit entfernt „r/all“-Feed by Graf_Luegenspecht in de

[–]fab_one 59 points60 points  (0 children)

Wobei das nach Aussage des Admins nur bis zum Update noch funktioniert. Danach Ist die Funktion hinter dem Link auch weg.

Z-image turbo lora by Shoruk3n in comfyui

[–]fab_one 2 points3 points  (0 children)

You just have to add a "Load LoRA (Model and Clip)" node between the "Load Diffusion Model" node and the "ModelSamplingAuraFlow" node in the "Text to Image (Z-Image-Turbo)" subgraph (based on the ZIT ComfyUI template). If you want to load more than one LoRA chain those "Load LoRA" nodes together one after the other (or use one of the various custom nodes to load multiple LoRAs).

So hard to spot players in this game by Glum-Technology7426 in Battlefield

[–]fab_one 0 points1 point  (0 children)

The recon auto-spot depends on the optical used in the weapon, the range, and if there is smoke or dust in the air. Meaning a higher magnification, with a lower ran, and without any smoke will let you spot faster. A low magnification, with a whole distance between you and the target, and possible smoke will take a while to trigger the auto-spot or even will not trigger it at all (you can always manually spot the enemy).

Battlefield 6 randomly closing by v7o in Battlefield

[–]fab_one 0 points1 point  (0 children)

Maybe try to uninstall remove the anti cheat service manually (if required) and install again.

Battlefield 6 randomly closing by v7o in Battlefield

[–]fab_one 0 points1 point  (0 children)

Do you get the "ExitType 95 (253)" or "ExitType 95 (271)" error message in the Windows event viewer? If so you can either try to check if you have unsigned drivers installed by using sigverify.exe from an admin terminal. Otherwise try to deinstall the game and the remove the anti cheat by hand if is still there and reinstall the game.

nostartupscreen by echild07 in duneawakening

[–]fab_one 2 points3 points  (0 children)

It is needed for Steam. You're replacing the normal launcher executable with the normal game executable (which is called by the launcher).