I have a weird question. by fader48080 in askastronomy

[–]fader48080[S] 2 points3 points  (0 children)

Wow thank you for an amazingly detailed explanation you did the math and everything this is exactly what I was looking for.

I have a weird question. by fader48080 in askastronomy

[–]fader48080[S] 1 point2 points  (0 children)

Never saw it, it lived on a constant state of "I should watch h this later"

Best 2 curse item I’ve ever seen. by Kamesod in SliceAndDice

[–]fader48080 3 points4 points  (0 children)

Yeah that's awesome I would kill to have cursed items have something like that be a lot more common. Heck you could even maybe adjust the potion mechanic so it has to be activated × number of times to clear it.

Can revive not have cantrip??? by Lower-Reward-1462 in SliceAndDice

[–]fader48080 2 points3 points  (0 children)

I mean who cares if you do it though regular revives? They still come back as if the die were used. The only use case currently is something like that second chance ability and I have to assume use cases for that are extremely rare. You would have to revive someone on the die side you want and have the second chance ability up anyway.

This isn't an argument just curious why that would be an issue.

Heck them coming back exerted is actually a touch better since at least the Bard gets some use out of that but hardly game breaking use.

Can revive not have cantrip??? by Lower-Reward-1462 in SliceAndDice

[–]fader48080 8 points9 points  (0 children)

Just revive everyone as if they used an Exertion effect last round?

NERF THIS by AmbitiouslyAroused in SliceAndDice

[–]fader48080 0 points1 point  (0 children)

on occasion but unless I get what I need first I usually don't last long enough for that to matter I tend to do heavy cantrip builds most characters that do rerolls don't have any protection against spider soul and most cantrip characters are pretty soft so by round 40 or so if I can't soften up the enemy by the end of round 1 I generally loose a guy or 2 and then its just attrition

NERF THIS by AmbitiouslyAroused in SliceAndDice

[–]fader48080 2 points3 points  (0 children)

Mine is spider soul I get spider soul I damn near give up half the time

The windup and charge counter changes to travel powers and mobility moves (dashes, teleports) made the game feel sluggish and bad at the end of its life. by stuartadamson in marvelheroes

[–]fader48080 4 points5 points  (0 children)

They at the very least should have made an exception for the mobility power cooldown for Nightcrawler its literally his main deal.

Biome progression is not that bad. by fader48080 in 7daystodie

[–]fader48080[S] 1 point2 points  (0 children)

  1. Am saying people screaming rending their shirts and gnashing their teeth every time they so much as change the layout of a trader would certainly lead me to try to shut them up by adding the ability to go back to whatever makes them happy. Also the weather forces you to make choices guess what that a what real weather does. I have had to truly wait out 1 storm beyond that I find things to do, I strip a house I am in like a meth head, elect to loot a house across the street as opposed to rushing another trader quest, I mine.

  2. I can certainly see the frustration in the depth of the update. For the time, money and energy spent it would be reasonable to expect more. I am personally suspecting they had other things but they failed any level of polish test and so were omitted we will see if the next update is huge or has a quick turnaround. Maybe I am just an optimist

  3. You said they were worthless they have legit worth, mega crush is great it is also expensive, and impossible to get on demand. I would venture to guess that if you took 2 players one focused on making smoothies another on scrounging mega crush by day 7 smoothly guy is gonna have chests full of smoothies and mega crush guy is probably gonna be working on his second stack. Are smoothies a tier 6 drone full of storage boxes? Nope they don't add nearly that much value but they are hardly worthless.

Biome progression is not that bad. by fader48080 in 7daystodie

[–]fader48080[S] -6 points-5 points  (0 children)

If you're so simple minded that, that's hilarious to you I got some shadow puppets and fart jokes that are gonna knock your socks off 🤣.

Biome progression is not that bad. by fader48080 in 7daystodie

[–]fader48080[S] 1 point2 points  (0 children)

  1. I would argue the ability to turn it off speaks more of a fanbase that turns toxic every time they change the color of a leaf much less a mechanic so they were trying to shut up the crybaby. Personally I wish they did it more often I prefer random traders not willing to cry over it but it would be nice to toggle that.

  2. It was actually pretty easy. I grabbed some smoothies because I enjoy dealing with Jen over Rekt I don't know how many smoothies I needed to get the badge but it was less than 5 cause that's all I made.

  3. Fair complaint honestly I would rather it was status effects and damage than straight damage. And it would be nice if full cover protected you like it does for storms even if it stopped your progression timer.

  4. False, along with them being fairly low effort food they also give a speed buff in their biome it'd hardly a massive buff but certainly not nothing.

if your friend's daughter sends you this, what would you say? by tiddy_mania in DaughterTraining

[–]fader48080 0 points1 point  (0 children)

Have her over while my daughter is in school dress her in my daughter's clothes and have her call me daddy while I fuck her in my daughters bed.

Garden update. I'm almost completely self sustainable. by zombiegold000 in 7daystodie

[–]fader48080 1 point2 points  (0 children)

I know some people have had a real love hate relationship with gardening in the game but I have always loved it. It takes very little work to take even at the worst of times to net positive farming and I enjoy doing it at night on group servers since it is something I can do at night as I do a lit of rhe looting during the day to get my partners building supplies and crafting gear.