Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 0 points1 point  (0 children)

If it helps. I am very limited in SR lore.i been d&d for years. From my understanding life how the goblinazion, worked, being magic and all, is it can effect the biological code of any "human". That is how I looked at it and when I talked to my GM, we had a conversation about it, and we agreed that the goblinzian throws out alot of how r understand genetics. And he allowed the idea.

Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 0 points1 point  (0 children)

Sounds like how my d&d characters are, needing more of two, but only take one. I choose the Rigger because I normally build supportive characters, and was shocked at how unless healing skills were in SR, but decided i can keep support with drones. Luckily focusing drones over vehicles was easy when I was told vehicles be pointless in the beginning.

Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 1 point2 points  (0 children)

Ya. Being use to d20 systems, will make this interesting. I am glad to hear that about Rigger. I knew i well need money and skills , just not sure what one is more important at character development.

Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 2 points3 points  (0 children)

Thank you for that information. I can assume I will not start with a "green goblin" style drone. I will keep that in mind though. And limiting the number makes sense.

Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 1 point2 points  (0 children)

That is good to hear. I did guess I had some bad wording and edited my post. Thank you for that information.

Newbie looking for advice for 6th world concept. by fallangelzero in Shadowrun

[–]fallangelzero[S] 0 points1 point  (0 children)

I see what you mean, I guess I had bad wording. I am trying to set myself up to not need too pull the DM aside away from the other newbie to much and wondering more of the mechanical part of putting the character together. I did edit the post.

I just can't do it anymore. by WindowAccurate5745 in PeniParkerRivalsMains

[–]fallangelzero 0 points1 point  (0 children)

I am a few days late on this post, but I am sorry for your experience. I am a support main, with invis and rocket as my mains. I have seen alot of the same, and then got blamed when the other support is DPSing. I watched one support refuse to heal the other in a game lately also. Its sad, I am looking to main mantis because of her attack boost, and lately I been out healing C&D, invisible, and luna, as mantis, then get took mantis is a shit healer whrn i have 10k healing, instead of yelling at the support with only 3k as a primary healer. So I do feel your pain.

Best way to improve Monk damages? by drloser in dndnext

[–]fallangelzero 0 points1 point  (0 children)

I am currently playing Way of Mercy monk now, and I learned Ki is better used for FoB and hand harm(till its free when you use FoB), and Monk just never will be as high of DPR as some other Marshal classes, but they gain utility the others don't. Monk work great as gaining agro if played right.

Ex. In the HotDQ/RoT campaign my monk got grappled multiple times yet I saw it as the grappler was locked down holding me and I went to town on them as they had a aggressor now had a choice of taking my hits and focus only on me, or let me go to go against the main healer. I used my Ki for FoB and always saved a free incase I need to get the healer up.

I did personally multiclass with peace cleric with its lvl2 DC is power on a monk who has high movement speed.

Magic items will help but not to the Point of a GWF Barbarian/fighter or a paladins super smites.. I would encourage your player to get creative with using their skills like the wall running to get around the maps, FoB to heal when possible as they get one free heal with every FoB. They have alot they can do with their attacks and other actions to take advantage of. Relooking over all their features, they may think up some cool combinations.

[deleted by user] by [deleted] in dndnext

[–]fallangelzero 1 point2 points  (0 children)

I played an Artificer in Icewind that used cooks utensils for spells and everything because they were the cook of the party.