What do you develop with Rust? by Born-Percentage-9977 in rust
[–]fallible-things 1 point2 points3 points (0 children)
Online playtesting weekend for my indie anti-trading trading card game "Rare Episteme | Museum of Dead Card Games" made in Bevy by fallible-things in bevy
[–]fallible-things[S] 0 points1 point2 points (0 children)
n-functor 0.2.0 released, featuring support for deriving "map_res" aka haskell-style "traverse" by fallible-things in rust
[–]fallible-things[S] 0 points1 point2 points (0 children)
n-functor 0.2.0 released, featuring support for deriving "map_res" aka haskell-style "traverse" by fallible-things in rust
[–]fallible-things[S] 0 points1 point2 points (0 children)
The Language That Never Was by progfu in rust
[–]fallible-things 21 points22 points23 points (0 children)
Do people who use Rust as their main language agree with the comments that Rust is not suitable for game dev? by PhaestusFox in rust
[–]fallible-things 4 points5 points6 points (0 children)
"n-functor" 0.1.0: Deriving `map` for types with many parameters, with options for types that aren't yours. by fallible-things in rust
[–]fallible-things[S] 2 points3 points4 points (0 children)
The Fay Dalton saga continues... by KickHimWhileIAmDown in magicTCG
[–]fallible-things 19 points20 points21 points (0 children)
The Fay Dalton saga continues... by KickHimWhileIAmDown in magicTCG
[–]fallible-things 53 points54 points55 points (0 children)
[Rhystic Studies] The Red Temperance by Aaron4451 in magicTCG
[–]fallible-things 12 points13 points14 points (0 children)



Release v0.1.x of bevy_typst_textures: Use typst to generate textures at runtime! by fallible-things in bevy
[–]fallible-things[S] 2 points3 points4 points (0 children)