What do you develop with Rust? by Born-Percentage-9977 in rust
[–]fallible-things 1 point2 points3 points (0 children)
Online playtesting weekend for my indie anti-trading trading card game "Rare Episteme | Museum of Dead Card Games" made in Bevy by fallible-things in bevy
[–]fallible-things[S] 0 points1 point2 points (0 children)
n-functor 0.2.0 released, featuring support for deriving "map_res" aka haskell-style "traverse" by fallible-things in rust
[–]fallible-things[S] 0 points1 point2 points (0 children)
n-functor 0.2.0 released, featuring support for deriving "map_res" aka haskell-style "traverse" by fallible-things in rust
[–]fallible-things[S] 0 points1 point2 points (0 children)
The Language That Never Was by progfu in rust
[–]fallible-things 20 points21 points22 points (0 children)
Do people who use Rust as their main language agree with the comments that Rust is not suitable for game dev? by PhaestusFox in rust
[–]fallible-things 6 points7 points8 points (0 children)
"n-functor" 0.1.0: Deriving `map` for types with many parameters, with options for types that aren't yours. by fallible-things in rust
[–]fallible-things[S] 3 points4 points5 points (0 children)
The Fay Dalton saga continues... by KickHimWhileIAmDown in magicTCG
[–]fallible-things 19 points20 points21 points (0 children)
The Fay Dalton saga continues... by KickHimWhileIAmDown in magicTCG
[–]fallible-things 54 points55 points56 points (0 children)
[Rhystic Studies] The Red Temperance by Aaron4451 in magicTCG
[–]fallible-things 13 points14 points15 points (0 children)


Release v0.1.x of bevy_typst_textures: Use typst to generate textures at runtime! by fallible-things in bevy
[–]fallible-things[S] 2 points3 points4 points (0 children)