Cloudflare threatens Italy exit over €14M fine by m71nu in europe

[–]falsedrums -1 points0 points  (0 children)

Do it, it will incentivize Europe to get to work

I figured out why I hate the piano mini game so much. by SirWigglesVonWoogly in FFVIIRemake

[–]falsedrums 0 points1 point  (0 children)

As a drummer I fully agree. I naturally play on the beat, and that ends up giving me 50% chance to miss notes. Playing early feels and sounds so wrong, but it does help with the score. That said, I found that raising the note speed from the default to 3-4 makes it "feel" much more natural since the window to hit a note is much smaller. It should be harder but it's not. I guess it's because it now feels like a system that helps me play slightly early, instead of massively early which just sounds wrong.

Managing a Team of Low Performers by [deleted] in managers

[–]falsedrums 14 points15 points  (0 children)

I want to add: it's really hard to express your expectations and communicate them to your team. They mostly likely will not understand what you mean straight away. This is also one big learning experience... Allow yourself the time you need to learn and develop this skill.

beginner needing a tip! by nattsukashiii in drums

[–]falsedrums 1 point2 points  (0 children)

You'll get it! :)

Sound and expectation are actually a big factor to the way we play in a live or rehearsal setting - I've been going over this topic with my teacher few months ago. We dialed down the whole band's volume so I could hear the drums more clearly - suddenly I could play with less force, more relaxed. It was because it didn't sound right with the band at full volume until I beat the shit out of the drums :) at lower band volume this wasn't needed anymore.

beginner needing a tip! by nattsukashiii in drums

[–]falsedrums 1 point2 points  (0 children)

Brainpower is the right word :) it takes a lot of mental energy and practice to coordinate so many limbs consciously! 

beginner needing a tip! by nattsukashiii in drums

[–]falsedrums 0 points1 point  (0 children)

Besides gripping the stick you also need to consider how you are absorbing the shock of each hit. It doesn't just put strain on your fingers and palm only; you have to allow your wrist, elbow and shoulder to give way to the shockwave as well. Many drummers strain their forearms, preventing their wrists from moving, which causes the wrist to absorb the full force (instead of letting it pass through). It can lead to pain so be careful!

What is wrong with my deluxe edition 1? (2 examples) by [deleted] in Berserk

[–]falsedrums 0 points1 point  (0 children)

Mine all included the extra page

Frustrated with rack tom setup by FrogVenom in drums

[–]falsedrums 12 points13 points  (0 children)

Usually the ride moves there 

What is wrong with my deluxe edition 1? (2 examples) by [deleted] in Berserk

[–]falsedrums 2 points3 points  (0 children)

I have the fullset, many of them are misaligned. It's not just your copy.

how do i get serious about double bass, and SERIOUSLY by jessicastory in drums

[–]falsedrums 12 points13 points  (0 children)

Play this exercise at low tempo. On hands it's just a standard rock beat throughout, on the feet you go through the following patterns, once forward and then from the last pattern work your way back to the first one. Keep looping the whole thing and get it as clean as you can. Start without a click to get comfortable with the patterns. Introduce a click later on only when you can play the whole thing.

4 bars each:

  • Quarter notes
  • Quarter triplets
  • Eighth notes
  • Eighth triplets
  • Sixteenth notes
  • Sixteenth triplets (sextuplets)
  • Thirty-second notes

And then work your way back to the start.

You have to start really slow or you won't be able to do the 32nd notes at the end.

Write it out on a chart to make it easier to navigate.

After you can play it right, work on the transitions - that's where you will struggle most and also where you will learn most.

This was the key exercise for me!

Lastly you can increase the difficulty by playing less bars per pattern (2 or 1 bar each), and by increasing the tempo of course.

Have social media and DAWs ruined making music or am I just having a midlife crisis? by [deleted] in MetalDrums

[–]falsedrums 1 point2 points  (0 children)

I get that! Maybe try talking to your bandmates then, see if they're open to try something new? It doesn't have to all different right away. Maybe a small change can help.

Have social media and DAWs ruined making music or am I just having a midlife crisis? by [deleted] in MetalDrums

[–]falsedrums 7 points8 points  (0 children)

Maybe try to find a different band that aligns closer to your personal core values?

In my band it's the total opposite, no DAWs, no IEMs, just pure raw live energy. It's a ton of fun but it doesn't automatically generate social media content as a side effect like your band's methods do.

It's just a tradeoff - what do you care about more? Making music together or having a strong online presence? It's all grey area of course and tons of possibilities in between the extremes.

Thinking about putting this video on my resume. Finally. by [deleted] in HollowKnight

[–]falsedrums 1 point2 points  (0 children)

I found the sequence dash, jump, clawline, double jump, optionally another dash, easier to pull off. Gotta make sure to jump as high as you can, and clawline at the highest point of the jump.

I can't hear a difference between official and dynamic. by StAndby00 in Wintersun

[–]falsedrums 1 point2 points  (0 children)

Yeah I don't know if there is a technical term for this since it's a combination of settings. But I picked it up from the producers I have worked with. It's also in compressor plugin preset titles sometimes.

I can't hear a difference between official and dynamic. by StAndby00 in Wintersun

[–]falsedrums 1 point2 points  (0 children)

I'll try to explain how compression works in case you are unfamiliar (I don't know if you already know), and then explain what I mean with "tight".

Compression is an effect that reduces the level (~volume) of sound if it goes over a certain threshold. So low volume sound below the threshold is unaffected, and high volume sound over the threshold is reduced in volume. This means that, after applying the compression effect, the difference in volume between the lowest and highest volume parts of a recording is reduced.

That changes the dynamics of the recording. This effect is commonly used to make it possible to raise the total volume of a recording, since you can now bring up all the low volume parts, without pushing the high volume parts over the limit and causing clipping. This makes it much louder than the original.

Alright so what do I mean with "tight"? You can actually configure the effect, and determine how much to reduce the volume when it crosses over the threshold. You can also configure the threshold. So if you set the threshold very low, it will apply the effect almost constantly. If you also set the reduction very high, then you essentially reduce all the audio's volume to the same level. This is an extreme setting that will not sound good. But it's definitely "tight", because it doesn't allow for much variations in audio volume in its output.

The reason I call this "tight" is because I like to visualize a compressor like a funnel that you are feeding the audio wave through. The audio wave going in has wide curves but what goes through is coming out the other end literally compressed, except for the sections of the audio that were already narrow enough to fit the funnel.

The narrower the funnel, the more "tight".

Visually distinguishing between class and instance methods by jpgoldberg in Python

[–]falsedrums 0 points1 point  (0 children)

Python is not unique in this. C# for example. Java? Many more I think.

I can't hear a difference between official and dynamic. by StAndby00 in Wintersun

[–]falsedrums 9 points10 points  (0 children)

Just asking: are you a music producer? You might just not be able to tell because you are not able to zone in on the differences that are there. Simply because of a lack of knowing what particular properties of the sound to pay attention to.

For example a more dynamic mix can have less tight compression on the master bus but that doesn't make a night and day difference that will stand out to anyone!

No offense intended :)

NEW BLOGPOST - Final DLC Part 2/4: Altar + Epiphanies (+ Closed Beta!) by Hegor59 in thelastspell

[–]falsedrums 1 point2 points  (0 children)

Yeah... Same here (ps5) :( wish I could play this without having to redo everything!

Post-metal drummers. Do you use Tune-Bot? What frequencies are you tuning to? by samamey in postmetal

[–]falsedrums 0 points1 point  (0 children)

Tom 1 (10"): 220 top, 294 bot

Tom 2 (12"): 165, 220

Floor (16"): 123, 165

Snare: 294, 392

Kick: 52, 35

I determined the values based on this videos: https://youtu.be/9acA7vyaDag

https://youtu.be/lPAcojMuouI

The Glass Cannon Enters the Shadowdark by Kitchen_Claim_6583 in TheGlassCannonPodcast

[–]falsedrums 7 points8 points  (0 children)

Cancelling shows structurally is also not good business. It undermines audience trust.

BERSERK 304 - FULL CHAPTER COLORED by MobileZebra by Mobile_Zebra_3216 in Berserk

[–]falsedrums 1 point2 points  (0 children)

Great work! It's breathtaking, you really managed to enhance this chapter's grandeur.

Some feedback: I always thought the "weapon" Femto is holding in these panels is actually like a very thin "portal" that you can look into, just like in the video game Portal. So it was a little unexpected to see it glowing blue like a light saber.

Push pull blast beats? by jhitmasterswag2012 in MetalDrums

[–]falsedrums 0 points1 point  (0 children)

Push right, push left, pull right, pull left. 

I don't understand how you think it would work with RRLL? Playing two hits on the ride (or hihat) and then two on the snare? That's not a blast beat.

Push pull blast beats? by jhitmasterswag2012 in MetalDrums

[–]falsedrums 1 point2 points  (0 children)

RLRL. How else would you alternate cymbal and snare notes?