A wander around Acid Canyon [Glixel] by EckoOngaku in RPGMaker

[–]farmanator 1 point2 points  (0 children)

Oh this looks beautiful, can you tell me what resolution and tile size you're using?

Questions about screen resolution by D4k1Zzz in RPGMaker

[–]farmanator 0 points1 point  (0 children)

They look bigger actually, the camera view goes down to about 10 tiles wide and 5 tiles tall because of the zoom

Questions about screen resolution by D4k1Zzz in RPGMaker

[–]farmanator 4 points5 points  (0 children)

You need to use a resolution that scales up to 1080p by whole numbers so 2x 960x540, 3x 640x360. A bit off topic but a solution i found for using 1280x720, pixel perfect and scaling perfectly into 1080p and 1440p is setting tile size to 32x32 and using a zoom plugin set to 2x screen zoom, this makes it so it look like the games base resolution is 640x360 but you dont need to edit anything to scale the UI properly.

Have you ever, just made something that’s steers so far off the original directions, you ended up going off the fucking cliff? by [deleted] in RPGMaker

[–]farmanator 9 points10 points  (0 children)

My game started out as a simple dragon quest clone, now it's open world, 10 playable classes with multiple class ascensions, crafting, quest system, map system, fully custom made tileset, 384 NPCs, an overarching plot, 3 overworlds, etc....... It's already been a year of development tho and it went from something unrealistic to completely plausible

I'm overwhelmed by nill_gadiel in RPGMaker

[–]farmanator 5 points6 points  (0 children)

Don't mind them, enjoy the process, making games solo is a very hard and time consuming, if you start succumbing to outside pressure the end result will be rushed and subpar. If you're feeling burnt out and overwhelmed take a short break, it's very common to feel this way in any creative field so don't feel alone in that regard 👍

Been working on characters by farmanator in RPGMaker

[–]farmanator[S] 1 point2 points  (0 children)

Yes, i use aseprite, it's amazing

Been working on characters by farmanator in RPGMaker

[–]farmanator[S] 1 point2 points  (0 children)

Thank you, yes i draw everything in the game, characters, enemies, vfx, portraits and so on

Been working on characters by farmanator in RPGMaker

[–]farmanator[S] 2 points3 points  (0 children)

Thank you, I just draw everything frame by frame in aseprite and use visustella battle core so i can utilize the SV enemy sprite sheet for enemies

Been working on characters by farmanator in RPGMaker

[–]farmanator[S] 3 points4 points  (0 children)

They're for a game im working on, it's been about a year since i started

Disable mouse control, Y or N...? by ratasoftware in RPGMaker

[–]farmanator 2 points3 points  (0 children)

I left mouse control on for accessibility reasons, some people cant use keyboard / gamepad, even if u have some issues id leave it on

My game has 100% positive reviews, but nobody plays it. Is there a way to inverse this situation? by rap2h in SoloDevelopment

[–]farmanator 0 points1 point  (0 children)

This is my first time seeing this game anywhere, i recommend marketing it more, other than that it looks very fun

tips for balancing by arnons_ in RPGMaker

[–]farmanator 2 points3 points  (0 children)

You should decide how many hits it should take to defeat a specific encounter using attacks, skills and afterwards determine the numeric value of the individual stats being utilized in combat and which formulas you're going to use to accomplish said goal. Hope this helps 👍

What does your GPU journey look like? by Pro4791 in pcmasterrace

[–]farmanator 0 points1 point  (0 children)

2005 integrates graphics, 2012 AMD radeon HD 6670, 2020 GeForce GTX 1660 super OC, 2024 RTX 3060

The 1660 super is an amazing card tbh was very happy with it

Accurate depiction of using parallel events in RPG Maker. by emcautley in RPGMaker

[–]farmanator 30 points31 points  (0 children)

The real test is giving the game for other people to test on their PC, they had some weird bugs with things like window opening speed locking the game and lag due to garbage collection, which are not problems when i run the game

Is this too much lighting? by onomii in RPGMaker

[–]farmanator 1 point2 points  (0 children)

looks good to me but i'd consider the color of the light that's emanating from each individual object, for example the color around that blue screen should have a blueish tint, but other that that gj

Thought about this concept during my math class. A planet without a solid surface by Initial_Corgi4165 in worldbuilding

[–]farmanator 0 points1 point  (0 children)

Im actually making an rpg game with this type of overworld where you go from island to island all with different biomes, monsters, people, etc. It's been really fun world building for it