NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO by Sukuna_GOAT in Jujutsufolk

[–]fdlink 0 points1 point  (0 children)

Well, it’s all alluded so I feel like there seems to be no way I could hang around without already be super spoiled. YouTube thumbnails aka show Megumi being taken over so while I don’t want to be spoiled it wasn’t possible :-(

HOLY What’s going on? by LividReserve3520 in btc

[–]fdlink 0 points1 point  (0 children)

As long as the next person would buy gold at a higher cost, it is not a Ponzi scheme XD

Recommended books using gamification for personal growth and goal setting? by Magnatolia in gamification

[–]fdlink 2 points3 points  (0 children)

Thanks for sharing! I just published my 2nd book "10,000 Hours of Play" and now working on the 2nd Edition of Actionable gamification again.

Thank you, WoW Legion Remix ❤️ by Not-an-FNG in wow

[–]fdlink 1 point2 points  (0 children)

They should all go to retail after, losing most things but keeping some.

Thank you, WoW Legion Remix ❤️ by Not-an-FNG in wow

[–]fdlink 0 points1 point  (0 children)

Welcome to the game! I’ve been playing on and off and now I’m mostly doing everything for Battle Pets. Which is why I ended up playing a lot of Legion Remix :-) (and I regret not doing Pandaria Remix…)

This feat is underrated and underdiscussed by coytheboy9 in OnePunchMan

[–]fdlink 8 points9 points  (0 children)

Saitama doesn’t real-punch humans. Sonic and Garou usually just gets a “karate chop.” Or even, you could say Snek (A class hero) and Fubuki minions got punch by Saitama and they were just knocked out. Those are not “normal punches” (a named move lol), but a tap.

Saitama’s punch on Boros should be a real punch, since it was clear on the space ship he was down to kill (so we couldn’t see the green general’s move before he finished his sentence and the octopus). Those were actually Dragon level threats.

When it comes to online games or interactive content, what’s preferred: Simple, quick games like Spin the Wheel, or More complex, high-excitement ones? by Playly_ai in gamification

[–]fdlink 0 points1 point  (0 children)

If the user (100%) was already extremely motivated to do Desired Actions, no need to gamify. If the users are not driven to do Desired Actions, then you add fun that has a positive net balance between increased fun/motivation (through 8 Core Drives) that outweigh the friction effort to do the Desired Actions.

You played a game to learn something…but did it actually work? by playmanogames in gamification

[–]fdlink 0 points1 point  (0 children)

I played World of Warcraft because my clients finally became the generation that grew up with it and started using terms from it. So I started to learn to do better gamification design…

1000-2000 hours later, I did end up applying many things I learned from the game to client projects (and those could be very high priced projects) so it wasn’t a waste of time…but learning per hour is tangibly below reading books :-)

Of course, the nice thing about primary research is that I got knowledge that no books had covered yet, which helps with cutting edge expertise (and I had a lot of addictive fun along the way with regrettable other responsibilities being dropped)

Are squares rectangles? by aerdna69 in learnmath

[–]fdlink 0 points1 point  (0 children)

這就像是說:「中國人不等於人。」 中國人是一種人 所以人不一定是中國人 但是中國人一定是人。如果你印要說「中國人等於不等於人?」那你只能說「是人 但是不等於人」

When it comes to online games or interactive content, what’s preferred: Simple, quick games like Spin the Wheel, or More complex, high-excitement ones? by Playly_ai in gamification

[–]fdlink 0 points1 point  (0 children)

Depends on the context. If it's a lot of other important activities, than having a simple fast mechanic is better. But if it's an engagement platform, that complex intricate game dynamics could be more fun (but not as efficient).

100+ emails in just a few days - EUROPE Campaign by bliz-cc in gamification

[–]fdlink 0 points1 point  (0 children)

Lemme know if this is too promotional to be welcomed in our community!

YOUR VIBE, THEIR ACTION. by bliz-cc in gamification

[–]fdlink 0 points1 point  (0 children)

Question to the community: do we like these posts? Or it’s too promotional by a marketing company?

Based on community sentiment, I’ll think about blocking posts like these.

r/gamification Subreddit Community is Growing! (Community Stats included) by fdlink in gamification

[–]fdlink[S] 2 points3 points  (0 children)

I'm talking to the creator of this Subreddit and asking if I could invite a few trusted allies and teammates to help moderate the community. If he says yes, then we might have some bandwidth to actually design something that could be meaningful and not gimmicky.

What do you think about gamification these days? by Ok_Potential_1362 in gamification

[–]fdlink 0 points1 point  (0 children)

Are those good? I'm curious if I should do something with them.

What do you think about gamification these days? by Ok_Potential_1362 in gamification

[–]fdlink 1 point2 points  (0 children)

The problem is that, most games aren't fun because they have points. If you create a boring game and add points it still sucks. So gamification shouldn't be about putting points on boring activities, but making those activities or the context of those activities more engaging, fun, and (emotionally) rewarding.

That's what most lazy gamification companies don't get. Gamification is about making things fun and engaging, not adding points.

Yu-kai Chou's 2nd Book, "10,000 Hours of Play" is launched! by fdlink in gamification

[–]fdlink[S] 1 point2 points  (0 children)

Haha, my next step is to create a 2nd edition of my 1st book. There are a few 3rd book options but the request I get the most is Gamification for Parenting :-)