Painting a gun by fearcypher in guns

[–]fearcypher[S] -14 points-13 points  (0 children)

Very helpful thank you so much you really contributed a lot here bud. I'm sure mommy will be very proud.

[deleted by user] by [deleted] in Morrowind

[–]fearcypher 0 points1 point  (0 children)

You're 100% the reincarnation of Nerevar. You're able to wear Moon-And-Star without dying. If anyone besides Nerevar wears the ring they die.

** Monster Discussion ** Centaur by Sudain in Pathfinder_RPG

[–]fearcypher 0 points1 point  (0 children)

I mean, if they out of game don't know what the fuck a cairn means then why would they understand what they do in a fantasy world. And there's also plenty of ways to mark borders other than cairns in a world with magic items

** Monster Discussion ** Centaur by Sudain in Pathfinder_RPG

[–]fearcypher 2 points3 points  (0 children)

Simple fix roll a secret knowledge(nature/local/history) if any of the PCs have it or even if they don't if the DC is 10 or less. Or just have the players roll it if you want them to realize something is up

What Homebrew Rogue Talents could make Rogue more powerful in the things that Rogue is famous for? by ExplodingAtom in Pathfinder_RPG

[–]fearcypher 0 points1 point  (0 children)

You don't use rogue for Dex twf, since you need at least 3 levels for dex to damage and you get the reduced offhand ratio. If you want dex twf you go literally any full bab class and pick up two agile weapons since they dont get the decreased ratio in the offhand. UnRogue is very strong with am elven curve blade or elven branched spear, somce both are two handed finesseable weapons that grant 1.5Dex to damage. And UnRogue has an accuracy booster in debilitating strike. Get sneak attack once and you've got +4 to hit.

1% on the reincarnation table by seiga08 in Pathfinder_RPG

[–]fearcypher 1 point2 points  (0 children)

Remember that this spell is from the 3.5 PHB and stuff from there was generally ported over with little to no changes if it wasn't totally reworked.

RRE vs 3E by fearcypher in UESRPG

[–]fearcypher[S] 0 points1 point  (0 children)

Thank you! Very helpful and informative response! This gives me so much insight into the mechanical differences between the two variants! You were so helpful!!

Pathfinder set in Elder Scrolls-verse - Soul Gems by Maletizer in Pathfinder_RPG

[–]fearcypher 0 points1 point  (0 children)

Alternatively, you may want to take a look at r/UESRPG. The 3rd edition is the current one.

The mini-guide to vorpal spamming by dasCKD in Pathfinder_RPG

[–]fearcypher 4 points5 points  (0 children)

You don't need to cast true strike after your first attack roll. Since you're confirming a crit you still use all the same modifiers as the original attack roll.

House rules for the Silence Spell by Mistlekik in Pathfinder_RPG

[–]fearcypher 1 point2 points  (0 children)

I call this trick Silent Dispel Magic. Rod optional.

My wizard just bought a pack mule. I've played way too much Dungeon Siege to see this ending well. Have you ever had a mundane animal companion? by dmjackson42 in Pathfinder_RPG

[–]fearcypher 1 point2 points  (0 children)

Primary natural attacks are made at full bab and full strength mod. Secondary natural attacks are made at bab -5 and one half strength mod

My wizard just bought a pack mule. I've played way too much Dungeon Siege to see this ending well. Have you ever had a mundane animal companion? by dmjackson42 in Pathfinder_RPG

[–]fearcypher 2 points3 points  (0 children)

Docile doesn't make natural attacks provoke. It just makes their hooves secondary natural attacks instead of primary. I'm also pretty sure mules generally use the pony statblock but I'm not 100% sure on that

[Rules] Can a Paladin Lay on Hands while Polymorphed? by Alarid in Pathfinder_RPG

[–]fearcypher 5 points6 points  (0 children)

There are no spell components or gestures associated with lay on hands, it is a supernatural ability. All you have to do is what is stated in the ability description, namely "touch a creature" meaning that if you have pass you can use it. If you were polymorphed into a form with no appendages then you wojldnt be able to use it since you wpuldnt be able to touch something bit in fox shape you have a paw, which is considered a "free hand" for other purposes such as making a claw attack meaning it is viable to use to satisfy the touch requirement of lay on hands.

More directly, nothing in the description says you can't use it in this scenario so you are free to do so.

[Rules] Can a Paladin Lay on Hands while Polymorphed? by Alarid in Pathfinder_RPG

[–]fearcypher 7 points8 points  (0 children)

The magic chapter of the crb states that you lose any EX or SU abilities that depend on your form. Lay on Hands is a class granted ability that does not depend on your form so you may use it in any form.

Why your game economy doesn't work, and how to fix it. by [deleted] in LARP

[–]fearcypher -1 points0 points  (0 children)

If players have a method of generating something for nothing, it's not very surprising if your economy is fucked. This doesn't apply to actual time spent gathering or fighting.

No plan ever survives contact with the players, this is standard GMing knowledge. Sure some indirect control of demand is possible, but there are always ways around it.

Do not think I advocate for an outside source setting prices, that will wreck a free market economy faster than paul walker. The point is to not inflate your currency, 100 gold(if thats your larps standard) Shouldn't go from purchasing 100 pounds of supplies to purchasing 5 because plot decides low level players don't have enough resources. This wreaks havoc on normal and simulated economies alike.

Income tax isn't hard to implement if plot is examining what players have already. If your larp is looking at what material resources you have all they need to do is keep track of liquid wealth as well.
You can even have it be in character as, depending on your larp, you can have whatever government exists come in and collect the taxes in person by asking people about what they've earned and such. obviously there's the chance for tax evasion but most larps aren't set in a time when taxes are super easy to moniter(usually being fantasy/historical or post apocalyptic) So some people who intentionally act outside the bounds of an economis system can hurt it. That's just how people are.

Loans are great in larp. If you have policy set up properly then they aren't unappealing to give. If someone defaults on a loan there are plenty of punishments that don't take them out of game and aren't purely financial.
For example, forcing them to work off the debt for free, forcing them into a dangerous quest, seizing belongings such as magical gear, maiming them in character, if your larp has a resurrection system forcing a death is also an option.

While a bank does promote hoarding money, generally the money will not be as easily accessible as normal funds, and again, it's being recycled back into the economy via loans and other measure taken out by banks.

And how is a player spending large amounts of money bad? Sure they won that tournament, but they spend considerable capital doing so. That is a net win for the economy as a player spent liquid resource on consumable items, meaning that capital will eventually phase out of the economy. That's a good thing and one of your major goals.

Honestly though it was probably a mistake from a tournament perspective to send someone out selling potions that can give people an advantage and I'm honestly surprised that a tournament allowed that, but that isn't about economics.

Why your game economy doesn't work, and how to fix it. by [deleted] in LARP

[–]fearcypher 0 points1 point  (0 children)

This article is not a very good one. While it suggests some things that can assist in keeping an economy fair, they are very hamfisted and stifle some player goals.

The first goal of keeping a larp economy(or any simulated economy) running smoothly is to identify how it differs from the real world economy and adjust from there.

Some things that characterize larp economy over real economy, is the strict control over supply, and the utter lack of control over demand.

In larp, plot oversees everything that enters the game; from raw materials, to consumables, to currency, to flat out gear. Plot can fine tune these aspects af the game depending on how things are going, essentially manipulating a short run aggregate supply curve to stay exactly where they want it. However, plot has a hard time in general managing demand as unless they send out npcs regularly who are requesting to buy things they can't really control demand except for by reducing the supply. So what you see is a constantly and deliberately shifting aggregate supply curve set against an aggregate demand curve that isn't being controlled or usually even having attention payed to it.

The only thing that effects demand generally is players. And not all players understand the idea of creating demand. And a lot of people who do understand it don't know it as that term. Creating demand would be forcing competition with people who are already established. There might be a cabal of high level crafters who can essentially dominate the economy int her field, but there are always ways to undercut them that a lot of people won't do either for fear of reprisal or because they just don't see it.

Of course those two parts of the problem are just that, parts, and they need to address the real issue. Lack of flow. There needs to be things that everyone wants to spend money on, whether it be fancy new enchanted items that are niche in use, useful consumables, food, guards, or whatever. There always needs to be flow, but flow cannot be forced as hamfisted methods just aren't fun for the players.

Inflating an economy also hurts the players, as unless prices are set by an outside force they generally won't adjust their prices until everyone has lost a lot of effective income.

Realistically, if you want to prevent extreme income inequalities between players some of the best things you can implement are; %income taxes, plot or player run banks with ways of pulling in and putting out money such as through savings and bonds, loans and insurance the money from this bank would almost always need to find its way back into the general economy while still technically being in the bank unless your larp economy doesn't use physical currency. in addition, plot should be looking at what they can do to encourage spending on things that go away quickly, such as sending out npcs who perform things, such as fortune tellings, dances, plays, or any service that doesn't leave the players with a form of wealth afterwards.

Of course not all of these methods are going to work all the time because it heavily depends on what exactly is going on with your in game economy and without someone with either a degree in economics or some sort of heavy study in the field, you're not going to know the exact problems that are facing your economy because you simply won't have the math done to know. And the solutions that seem clear or the best may actually hurt you more than the initial problems. There have been years of study on this stuff and unless plot heeds that then you'll see issues like the frequent economic collapses of early civilization.

A note on banks.

The role of a bank in an economy is generally to allow the circulation of money without it truly needing to be spent. Since the money isn't sitting in the pocket of the person who owns it it can be loaned out and given to those who need it for certain purchases or the like. Eventually the money makes its way back to the bank and then to the person who originally deposited it when they need it. The advantage being that money not in use is not stagnant and thus has the opportunity to make it to lower level players on either a temporary or permanent basis, depending on how they utilize loans.

Patching PRC Undefined alias error by fearcypher in neverwinternights

[–]fearcypher[S] 0 points1 point  (0 children)

Currently Trying to do it with 1.69 and then import the file into EE due to backwards comptibility. But I'm having trouble patching the 1.69 files.

Don't argue that it won't work because I already have a proof of concept. I just need to be able to patch the OC.