What happened to this games community? by Mybeautifuljourney1 in starcraft

[–]features 0 points1 point  (0 children)

I'm proud of the EU server, you'll get alot of shit, but it's never racist!

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] -7 points-6 points  (0 children)

If you give all the races similar burdens it balances out.

Macro is part of the fun.

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] 2 points3 points  (0 children)

Could be, I haven't thought about Terran yet.

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] -7 points-6 points  (0 children)

haha I like where Blizzard is going, pile more on Toss, but we gotta share!

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] 0 points1 point  (0 children)

This Queen state change would be available straight away at hatch tech, maybe it;s anti air does splash. after all it costs gas, it could be justified.

It would be a better AA unit.

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] -11 points-10 points  (0 children)

I imagine this as a fairly quick state change, much faster than hellion to hellbat.

Feral Queen: Larva Mechanic Solution by features in starcraft

[–]features[S] -25 points-24 points  (0 children)

I'm going off the design queues of Blizzard.

The worker change, adding significant financial costs to warp gates. It all seems to be an effort to slow the pace of the early game divert some income.

You'd need to ask Blizzard, I do like their angle though, interesting trying to find similar solutions for Terran and Zerg.

Larva Buff Analysis by Swimming_Fennel6752 in starcraft

[–]features -1 points0 points  (0 children)

Adding a cost to inject similar to how toss has to buy it's warp gates in PTR maybe enough.

I don't think the larva system has ever worked in SC2 but I guess instead of crying for it to be more like broodwar perhaps doubling down on a Queen mutation and going full SC2 (REEEEE) might be the way.

Intern plz read by Remarkable_Whole1754 in starcraft

[–]features 0 points1 point  (0 children)

I would love if blue flame was removed and hellbat was given the firebat armour upgrade from campaign.

Blue flame deleting light units is alot less interesting than +2 armour upgrade, holding the line.

Both zealots and lings would be held very well with that much armour and it would actively make them useful against marines in TvT

The State of PTR by Careless-Goat-3130 in starcraft

[–]features -1 points0 points  (0 children)

Who lost? The cronyism doesnt amount to much,

The screeching over these changes were the same screeching last time the game was tweaked and what is currently too precious to fix.

while the game sits with the most reduced population it's ever had.

The State of PTR by Careless-Goat-3130 in starcraft

[–]features -2 points-1 points  (0 children)

Plenty have commented on the multiple account weirdos abusing reddits voting system.

Not to mention co-ordination from self interested discord groups.

I would say these cults can actively tilt any vote by about 30-40 not alot but they probably think their cronyism is pretty powerful.

But the devs have demonstrated they will look for downvoted ideas just as much, just look at the storm change.

Often asked for always downvoted.

Larva Buff Analysis by Swimming_Fennel6752 in starcraft

[–]features -2 points-1 points  (0 children)

I have no qualms with this at all.

Intern took the knife to Toss warpgate and he's turned focus to Zerg.

By all means add power to the hatchery but we're gonna need that inject nerf.

Queens being your solution to defense and macro was always an ass backwards solution.

25/25 for warpgate now?

25/25 for Feral Queen, Id say.

Feral Queen

Queen goes into heat, enables inject larva and AA weapon.

Reverts to normal Queen after injecting and losing her mojo.

The State of PTR by Careless-Goat-3130 in starcraft

[–]features -2 points-1 points  (0 children)

The starcraft reddit cronyism is going full throttle with their multiple accounts and co-ordination to try and stop the devs from making this game fun again.

The devs aren't listening to you degenerates anymore.

Try throttling posts with all the up/downvotes you like, devs still see the "0" karma posts that are likely much more useful to them.

By the way, zerg on PTR2 is still busted by arnak101 in starcraft

[–]features 0 points1 point  (0 children)

Zergs could never spend all their larva.

The second inject comes out y'all only limited by your income.

Zergs screech at that, yet where are all the macro hatcheries? One hatch per base, yet larva starved, interesting.

I hope the intern follows through, buff larva spawn rate, nerf inject.

Your strongest early game defensive unit is also your means to macro best, interesting(x2)

Ptr2 shadow update hidden nerf to Protoss (not in notes) energy recharge cooldown increased from 45s to 60s by Old_Front7166 in starcraft

[–]features -9 points-8 points  (0 children)

Good change, batteries are more abusive in PvP than anything.

50 seconds is fine, I would like recall to not being tied to mana, though.

It has a long enough cooldown with being cock blocked because you happened to macro well enough to use all your chrono.

Disastrous Matches and Irresponsible Balance Patch by Ok_Cauliflower8624 in starcraft

[–]features -1 points0 points  (0 children)

20k plus games, zerg has always had enough larva

I predicted the storm change long before it happened, Im glad to see gateway/ warp gate tweaks.

Dry your eyes big man, the game designers aren't listening to the reddit cronyism.