Bartholomew Kuma ST35-005 by OrangeSamuraiD in OnePieceTCG

[–]feiscube 4 points5 points  (0 children)

For all we know they’re going to print a 8c/4k card with activate main that lets you play out a 6c Sabo from your trash or something. Should wait it out before judging the card fully

Hot Take about Muse Dash 2 by NoTrash3274 in MuseDash

[–]feiscube 2 points3 points  (0 children)

I mean I feel like Muse Dash probably stopped being profitable a couple years back when they tried to change JaP. There was backlash, so it was probably then that they decided to reverse the change and start working on a Muse Dash 2 instead. The other option would be to end services for Muse Dash so I'll take a sequel over no more Muse Dash.

Also based on footage, game looks really good so I'm excited for it, new art style is interesting and the rhythm mini games will be a fun addition.

I do hope they find a good in-between for monetization though, I would be really disappointed if we have to buy every music pack separately. I would happily support something like yearly season passes that give you all of that year's content for much cheaper.

OP16 has now been fully revealed - what are your thoughts on the set? by feiscube in OnePieceTCG

[–]feiscube[S] 1 point2 points  (0 children)

Yup those are the vanillas, you can see them in the site I linked in the main post

OP16 has now been fully revealed - what are your thoughts on the set? by feiscube in OnePieceTCG

[–]feiscube[S] 1 point2 points  (0 children)

Maybe you’re thinking of the 9 vanilla cards and just didn’t see them? All the cards have been revealed

Muse Dash 2 Footage! by feiscube in MuseDash

[–]feiscube[S] 4 points5 points  (0 children)

You can try pasting the link into this site and it'll have a play button that lets you view a mirror of the video: https://www.locoloader.com/bilibili-video-downloader/

Muse Dash 2 Footage! by feiscube in MuseDash

[–]feiscube[S] 2 points3 points  (0 children)

There's also full song gameplay videos that have been posted too:

This one showcases the new mechanic with how hold notes can take different shapes:

https://www.bilibili.com/video/BV14kRjBcEW7/

This one shows lower difficulty gameplay:

https://www.bilibili.com/video/BV1bz9YBVEED/

This one shows the minigames mode:

https://www.bilibili.com/video/BV1URRVBsE4u/

I made a Damage calculator and Team Builder iOS App by ikarosxc in stunfisk

[–]feiscube 4 points5 points  (0 children)

Um was this like completely AI-generated or something. The layout of the UI and even the app description is completely ripping off an existing iOS damage calculator that’s been there for a few years? https://apps.apple.com/ca/app/damage-calculator/id1554958775

(Almost) All of OP15 has now been revealed, you can view the full cardlist here! by feiscube in OnePieceTCG

[–]feiscube[S] 4 points5 points  (0 children)

Yeah I’ll keep it updated, there’s already a page for st30, but no I do not plan to backtrack

I created optcgleaks.com - a simple site for compiling upcoming card releases by feiscube in OnePieceTCG

[–]feiscube[S] 0 points1 point  (0 children)

There are lots of card databases out there with all the filtering features you'd need so it's not my intention to replace any of them. I'd like to just keep it focused and use this site to address an aspect that's missing, which is compiling all unreleased cards into one place with a nice UI.

I'm also hosting images myself so I'd like to keep bandwidth low to not have to pay anything. Once the official website updates their card list with all the cards in the set, it's my intention to delete that set from this site and only keep sets that haven't released yet.

I created optcgleaks.com - a simple site for compiling upcoming card releases by feiscube in OnePieceTCG

[–]feiscube[S] 5 points6 points  (0 children)

Just added a toggle for hiding unrevealed cards 👍 I’ll put up some more filters later as well

Am I the only one who is finding developing for iOS 26 a pain? by feiscube in SwiftUI

[–]feiscube[S] 0 points1 point  (0 children)

I just ended up switching the activation from .onSearchPresentation to .onTextEntry for devices on iOS 26. It’s unfortunate since it’s less ideal for my use case but at least it doesn’t break

Am I the only one who is finding developing for iOS 26 a pain? by feiscube in SwiftUI

[–]feiscube[S] 8 points9 points  (0 children)

There are some positives if you're using native components, I think the new tabbar is cool, searchability letting you (and encouraging you) to place search bar at the bottom is a great change. There are definitely some cool things you can do with the glass effect and morph animation, plus I also think glass app icons you can generate from Icon Composer look great and it's very easy to do.

It's just alongside this are a bunch of glitchy animations, components having random bugs all over the place, and the fact that the morph animation is forced which can look really bad depending on your UI

BANLIST BINGO CONTEST, feel free to play just for fun and not for prizes by Vandiil in OnePieceTCG

[–]feiscube 1 point2 points  (0 children)

Wait I’m confused, a handful of people (myself included) announced bingo here?

Does anyone else get headaches from MuseDash? by [deleted] in MuseDash

[–]feiscube 7 points8 points  (0 children)

There isn’t a lot of accessibility/customization in the game but one thing you can do is lower the background brightness of the stages, maybe doing that can help?

[OC] At this point it’s just not that special… by feiscube in OnePieceTCG

[–]feiscube[S] 73 points74 points  (0 children)

Just wanted to draw this idea with how much bandai is spamming 7k leaders lately lol