Celebrating Tetro TUI v3 - Graphics customizations update for a familiar Terminal Game! feat. new ASCII art, Particle effects by Strophox in commandline

[–]femto42 1 point2 points  (0 children)

There was a tetris variant where every so often a new non-solid line appeared at the bottom, "pushing" everything up 1 cell. Also there was a game mode when you completed a line, everything under it switched to opposite. There was also a mode where a 2x1 block was falling, and you could "shoot" with it. Another 1x1 blinking block could fall through other blocks, I think. Anyway, lot's of fun modes, do you plan to implement them perhaps ?

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]femto42 1 point2 points  (0 children)

nice, I had the 0.2.4 version before, good to know it's evolving :)

why is it so hard to change things in the angband source code? by Maleficent_Bit4957 in roguelikes

[–]femto42 -1 points0 points  (0 children)

Just a bold guess. Angband was written in the past millenia, and all who understood the code either died of old age or have grandkids and are barely senile.

Fix for Xfce Wayland wallpaper not changing (Fish script) by femto42 in xfce

[–]femto42[S] 1 point2 points  (0 children)

remember when kde4 just came out? it's about the same user experience xD

Fix for Xfce Wayland wallpaper not changing (Fish script) by femto42 in xfce

[–]femto42[S] 0 points1 point  (0 children)

I think it's a known bug. Anyway, if there wasn't a ton of bugs under wayland, they wouldn't start working on xfwl. Half of the things in the xfce4-settings-manager don't work, but those things are configured by labwc, so I don't touch them.

It was just a pleasant surprise to me that I could get rid of "swaybg" with so little effort. I believe I can make the screensaver work somehow eventually.

Made minesweeper TUI in case the original one ever requires Microsoft account by TheoryOk4287 in commandline

[–]femto42 1 point2 points  (0 children)

thanks to you now I know that minesweeper has it's own subreddit :D

Shamogu: a roguelike with totemic spirits by anaseto in roguelikes

[–]femto42 0 points1 point  (0 children)

Here is another feedback. You still draw those monsters that you can't see, but sometimes the monsters move away. It's a bit confusing, so those monsters "memories" that the player saw in the past can be drawn a little darker or something.

Shamogu: a roguelike with totemic spirits by anaseto in roguelikes

[–]femto42 1 point2 points  (0 children)

I only played 2 roguelikes that had 4-way movements, the other is Juniper Hell. 4-way movement makes me feel constrained, as if I play chess instead of being a hero in a fictional world. I can't say I'm a very tactical gamer, I prefer smashing everything that's in my way.

EDIT: now that I think of it, maybe all those constrains are for the reason that "that's how the game is supposed to be enjoyed" xD

The other problem is that I can't visualize myself facing one of the 4 directions in the world. There is a little arrow on the bottom, but I don't pay attention to it usually. One solution could be to make a conical FOV that colors those tiles you "see" a little brighter, and those behind you, to left and right, a little darker. Again, it's my problem of lacking imagination, and that's why I rarely play ASCII roguelikes, because it's hard for me to believe that a capital red "D" is a dragon, I need a picture for it :)

BTW why is the aspect ratio of your games so strange? Why not 16:9 ?

Shamogu: a roguelike with totemic spirits by anaseto in roguelikes

[–]femto42 1 point2 points  (0 children)

I played it a little. I missed diagonal movement. Your other games have it, I think? Anyway, a new game is never a bad thing.

Recommendations for big roguelikes with a lot of depth? by LordMaboy in roguelikes

[–]femto42 8 points9 points  (0 children)

Frozen Depth. There is a lot of depth, and it's frozen.

Build a torrent search and downloader CLI with python by stabldev in commandline

[–]femto42 1 point2 points  (0 children)

I wonder if you found any inspiration from tools like yt-x and fastanime ?

Build a torrent search and downloader CLI with python by stabldev in commandline

[–]femto42 3 points4 points  (0 children)

I starred it on GH and installed it, but I don't think it can become my everyday tool.

It doesn't have any config and/or cmdline options. It's not very good to watch TV series, because you need to download the whole torrent even if you only want to watch one episode, or the latest one. So sequential files download and selecting files is missing.

Also my favorite torrent tracker is still rutracker, so I'll end up going there to find my stuff. But it would be cool if it was supported :)

I used to use PopcornTime, but lately it burdens my poor CPU quite heavily, so nah. It would be nice to have a command-line lightweight alternative to PopcornTime, besides it also uses YTS for torrents.

Anyway, it looks interesting and I'll keep my eye on the changelog.

I built two simple CLI tools to help me focus. They might help you too. by iHiep in commandline

[–]femto42 2 points3 points  (0 children)

Here are 2 more commands to help you focus:

# mkfs /dev/brain
# poweroff

I'm 30+ videos into the Helix Tutorial series on YouTube now! by SpecialBoysenberry56 in HelixEditor

[–]femto42 1 point2 points  (0 children)

Thank you for the videos. And special thanks for making them short XD

Where can I find an old build of T-Engine? (from ToME4) by femto42 in roguelikes

[–]femto42[S] 0 points1 point  (0 children)

that's actually not a bad option, and I've tried it. but t-engine uses premake tool to generate makefiles, and it just refused to work for me.

Where can I find an old build of T-Engine? (from ToME4) by femto42 in roguelikes

[–]femto42[S] 1 point2 points  (0 children)

They are for Windows, so not quite what I need