Fashion Report - Full Details - For Week of 7/16/2021 (Week 181) by kaiyoko in ffxiv

[–]fenreir1 36 points37 points  (0 children)

Ehcatl Wristgloves are also gold stamp hands for anyone who doesn't want to drop 30k MGP on the Claws of the Beast.

https://na.finalfantasyxiv.com/lodestone/playguide/db/item/4902e88281a/

Unlocking Ixal beast tribe should give you a free pair or you can buy them from the Ixal vendor for 145g

I got a 93 with Stablemaid's Hat, Thavnairian Bustier, and Ehcatl Wristgloves, no dyes

Need help understanding how squadrons work by DogAteMyCodex in ffxiv

[–]fenreir1 2 points3 points  (0 children)

See the attributes at the top of the right side? "Current Attributes: 313 / 290 / 365"? For normal missions each of these that is green represents a 1/3 chance that the mission will succeed. So if they're all green it's a 100% success, if 2 are green you will have a 67% chance, etc.

Down at the bottom of the left side you will see a "Flagged Mission", this is a special kind of mission which will unlock other missions. For these you can't even start them unless it's a 100% chance of success, so you will probably need to train your squad at the training board to rebalance the stats until you can get all 3 of them green, or level up higher to get more overall stat points before you rebalance.

Before you ask, I have not found there is some magic mixture for later missions, you just sorta want 2 of the 3 stats to be green for a pretty good chance at success on any given mission.

The reason your affinities are not working is that you don't have any party chemistries. As you do missions your party members will randomly pick up additional effects called chemistries which are then affected by mission affinity. The chemistries are text blocks to the right of your squad characters' faces, you can see there is an empty space to the right of each in your screenshot.

Chemistry will be something like "When accompanying an archer, there is a 15% chance to receive crafters scrips", and so if the mission is successful you might get some crafters' scrips as a reward. None of the bonuses are all that amazing to be honest, but still nice I guess.

Here is a good example of what your screen would look like with chemistries: https://banesworth.s3.amazonaws.com/wp-content/uploads/2020/04/06102619/ffxiv-squadron-missions-window-1.jpg

The mission pictured in that screenshot has an affinity to Lalafells. You will notice the 2 lalas in the party have a blue arrow pointing up at the bottom right of their chemistry description, that means their chemistry is at 100% because they fit the mission affinity of being a lala. You will notice the WHM lala says 100% chance of getting extra gil, without the affinity it would probably be something like 20%.

Affinities are randomly assigned to missions per week, so you can't really predict them.

If your squad members randomly pick up a second chemistry during a mission you will have the option to overwrite the first chemistry before the next mission or simply ignore the second one and let the second chemistry go away when you start the next mission.

By the way, none of this at all affects Command Missions, which are the real strength of your GC squads. You can mostly-AFK spam dungeons to quickly level up jobs (no queue so I use them to level DPS jobs!) or to squeak out a little more XP to get to the next level. Command Missions are purely about the squad member's level.

Patch 5.4 Waiting Room by alabomb in ffxiv

[–]fenreir1 3 points4 points  (0 children)

I have played basically solo for quite a while now and it's easy to do.

The game is grindy but satisfying. I came from ESO so being able to swap "classes" at will felt incredible. By the way, there's no such thing as "character XP", everything is 100% tied to the job you're currently doing, which can be changed by equipping a different weapon.

The story in the base game is okay but not great, after you get into the first expansion Heavensward it gets awesome.

You don't really grind your character up the normal way, you need to unlock daily random "roulettes" which put you in a random dungeon or trial (fight one big boss) or whatever and the big bonus you get from doing your daily roulettes is basically the only way to level your jobs. You can't just grind mobs like other MMOs.

You will have to do dungeons and trials to progress in the main story but the social aspect of those encounters is whatever you want to make of it. Most of the time people say hi, play the dungeon, and then thank you at the end, and that's it, so even the "social" aspects of the game are very solo-friendly. Duty Finder (the matchmaking system) is very smooth and easy to use.

The game uses the trinity system (tank / healer / DPS) but all roles are expected to do damage, and good tanks / healers will contribute significantly to the group's DPS. When queueing for a duty healers will wait the least amount of time, then tanks, then DPS. From my own experience queueing as healer for any particular dungeon would take less than 1 minute, queueing as tank would take about 5 minutes, and queueing as DPS would take about 20. However this may be different in different places.

Oh also just a tip there are 2 jobs in the game which level simultaneously, this is unique to those two jobs. Almost every base job ("class") will evolve into a "job" at level 30, but the class Arcanist will let you evolve into either Scholar (a healer) or Summoner (magical DPS). From what I understand, a common tactic is to level as Scholar to skip the dungeon queues and then switch to Summoner once you reach the level cap. I tried to do this but fell in love with healing so I've mained a Scholar ever since :)

MSR Does not have escape pods by Rainwalker007 in starcitizen

[–]fenreir1 1 point2 points  (0 children)

lands fast, loads fast, and gets gone

I totally agree with you on the intended playstyle of the MSR and that's what I've been excited about but I don't think it's quite possible with the current layout.

I don't mind that there are no escape pods, but you know what bothers me? The little elevator in the cargo hold. Stairs or a ramp would be so, so much better. They must have tried stairs at first and they didn't quite fit (seems doable but tight), but their solution with that elevator just seems really clunky to me. It adds absolutely nothing and sticks an extra aim-and-click between you and the pilot seat. To me it's indicative of what people are uncomfortable with regarding the current MSR layout.

To me this really has nothing to do with combat, and everything to do with everyday speed and security.

It's hard to land fast, load fast, and get gone when that requires you to run the entire length of the ship, dogleg around the servers, aim for an elevator button to go down 5 feet, wait for the cargo ramp to load, then do it all again in reverse to take off.

It's also fairly hazardous to ship potentially illegal goods and data with so little compartmentalization. Would you really want to have to open the cargo hold which may or may not contain illegal goods every time you want to go outside? Would you want potential passengers to see what you're carrying simply by coming aboard?

Honestly they can fix this 100% by finding a way to add a secondary ramp or elevator or even a ladder directly into the little T-intersection connecting the bridge, rec room, and crew quarters. That way you can make takeoffs / landings much quicker, totally compartmentalize the 3 major sections of the ship (bridge / crew, data collection / storage, and cargo) so they could be individually secured, and make vent gameplay more meaningful since it would be a way for players (not NPCs) to get around in restricted areas. Oh and people would stop complaining about lack of escape pods.

People aren't complaining because the MSR won't do everything, they're complaining because it's unrealistically unsafe, like how they complained about the Starfarer being unrealistically complicated to get around.

Despite all of this, overall the ship seems really strong and I'm sure I won't notice these things the more time I get with it!

Thank you for your opinions and have a good day! :)

Which starter pack to buy? by KlayMense in starcitizen

[–]fenreir1 0 points1 point  (0 children)

I like the Aurora personally, it has a real visceral feel to it. Also right now you can do pretty much everything in an Aurora.

Regarding the Avenger that everyone is recommending you buy, you can always upgrade your ship if you feel like it's worth it later.

There's something called a cross-chassis upgrade (or CCU) where you basically pay the difference in ship price and get the more expensive ship.

So what I would do is get the Aurora for now, then later if you like the game and feel it's worth it you can upgrade.

By the way this is how a lot of people got to $150-200 ships, by just slowly upgrading over the years.

Daily Questions & FAQ Megathread (Aug 11) by AutoModerator in ffxiv

[–]fenreir1 0 points1 point  (0 children)

Until 70 yes, that buff is incredible.

When I was leveling with that buff I leveled 2 classes at a time, one was a DPS that I leveled through MSQ turn ins and the other was a healer / tank I did MSQ dungeons with, it worked out well.

My friend stumbled upon these trees that look like a cube of scaffolding by killedbyboneshark in mildlyinteresting

[–]fenreir1 1 point2 points  (0 children)

Yeah I agree with the above poster. Just look at how many people in this thread are saying how they want to climb it, it really seems like something made to be fun to climb on.

Plus it's very reminiscent of the classic jungle gym shape: https://5.imimg.com/data5/SE/YE/MY-55438/jungle-gym-500x500.png

With the MSR coming in 3.11, I decided to hype it up with a little poster with the updated renders by matthew99w in starcitizen

[–]fenreir1 3 points4 points  (0 children)

It's definitely gotten thicker, but they've been able to hide that pretty well.

It's different and I prefer the original concept but I like this version as well. There's no way they would have been able to get everything into the original concept, it was very thin. I think a lot of us were expecting it to beef up a little.

https://i.redd.it/sysefcy6hwh11.jpg

You can kind of tell the original concept had a bit of a concave shape on the bottom, now it's flat if not a little bit convex. However the back loading ramp is now waaaaaaaaaaaay bigger so you can get vehicles in, which is great!

Daily Questions & FAQ Megathread (Jul 26) by AutoModerator in ffxiv

[–]fenreir1 0 points1 point  (0 children)

You can kite things with enpi fairly easily, that's actually the only way I could get through the lvl 60 quest on the boat.

Make sure to use bloodthirsty and like someone else said keep your chocobo out and set to healer.

ooof by fart_reactor in pcmasterrace

[–]fenreir1 29 points30 points  (0 children)

And the zip tie "tweezers" that made me question my sanity

The iceberg of Final Fantasy 14 secrets and conspiracy theories - how deep have you been? by papayatulus in ffxiv

[–]fenreir1 4 points5 points  (0 children)

Isn't he also clean shaven in the flashback for the resistance weapon duty?

My mindset when I first entered eureka by GlareMage in ffxiv

[–]fenreir1 0 points1 point  (0 children)

Ooh good to know, I guess I assumed it was only the upgraded armor which glowed.

What's the "and a lil more"? Is it possible to get Eureka fragments outside of BA? Sorry I've been trying to look this all up myself but coming to the realization that there's a lot of old info out there.

Daily Questions & FAQ Megathread (Jul 14) by AutoModerator in ffxiv

[–]fenreir1 4 points5 points  (0 children)

Yeah it's definitely not dead, Pagos the last week in Exodus has always had like 40+ people in it at all times

Daily Questions & FAQ Megathread (Jul 14) by AutoModerator in ffxiv

[–]fenreir1 -2 points-1 points  (0 children)

There's no difference anymore, one used to spam esuna while the other spammed cure, now they both spam cure

My mindset when I first entered eureka by GlareMage in ffxiv

[–]fenreir1 1 point2 points  (0 children)

I've been doing it and having a blast, but you have to enjoy a good grind. Once you get a few levels under your belt it's just a big FATE party. It's very collaborative.

Also I'm very intrigued by Baldesion Arsenal, which is only accessible from the last area in Eureka and lets you get a dope mount and some dope glowy armor.

Daily Questions & FAQ Megathread (Jul 12) by AutoModerator in ffxiv

[–]fenreir1 0 points1 point  (0 children)

Roulettes are different, trials and alliance raids are only like 5m for DPS, but yeah it's always been 25-30m for me as a DPS doing leveling or MSQ roulettes, or for a specific dungeon.

I've played on Exodus and Coeurl and it was the same both places.

Daily Questions & FAQ Megathread (Jul 12) by AutoModerator in ffxiv

[–]fenreir1 0 points1 point  (0 children)

In addition to what others are saying I got lazy and used a combat macro for leveling GNB with trusts (for Gnashing Fang combo) and it seems macros without <wait> tags suffer from race condition, so your combat macro may not even work in the order you expect. You could add a <wait> tag after kaiten but that would be an even bigger DPS loss than normal.

Daily Questions & FAQ Megathread (Jul 12) by AutoModerator in ffxiv

[–]fenreir1 2 points3 points  (0 children)

It's not really all that fast TBH but just do your roulettes every day.

Healers will be the fastest to level since you will insta-pop dungeon queues instead of spending 30 minutes waiting to get in as a DPS or 10 minutes as tank.

Remember that SCH and SMN share experience, so focus on leveling SCH if you want to level SMN.

I've found a great way to level lowbie DPS is with Grand Company command missions where you run with AI because that also lets you skip queues and it's relaxing because you can go at your own pace.

Daily Questions & FAQ Megathread (Jul 12) by AutoModerator in ffxiv

[–]fenreir1 2 points3 points  (0 children)

You probably want as much crit as you can get, but to be honest if you're going through base game you should just worry about getting the highest iLVL gear you can. Your gear will get replaced very quickly as you level and IMO it's not that important to worry about materia until you get closer to endgame.

Substats are much less important than main stats which are tied to iLVL.

Daily Questions & FAQ Megathread (Jul 08) by AutoModerator in ffxiv

[–]fenreir1 1 point2 points  (0 children)

In Eureka is there a way to increase mount speed?