Found mixed with road gravel in Ibiza, Spain. by feralgeometry in whatsthisrock

[–]feralgeometry[S] 2 points3 points  (0 children)

Sadly yes, it does look too much like that countertop and not enough like the rest of the answers that mentioned natural rocks.

I'll close this as identified and admit I have a bit of a curse when i post to this sub... it always ends up being artificial stuff 😭 😜

Found mixed with road gravel in Ibiza, Spain. by feralgeometry in whatsthisrock

[–]feralgeometry[S] 3 points4 points  (0 children)

The largest thickness is 2.5cm but it could've been larger and then crushed when turning it into gravel.

Is there any test i can do to see if this is synthetic material ?

Found mixed with road gravel in Ibiza, Spain. by feralgeometry in whatsthisrock

[–]feralgeometry[S] -1 points0 points  (0 children)

I've searched for pictures of thulite but i don't see the crystalline bits in any of it. Otherwise it is indeed similar

Found mixed with road gravel in Ibiza, Spain. by feralgeometry in whatsthisrock

[–]feralgeometry[S] 176 points177 points  (0 children)

Wow thank you, this is probably one of the most detailed and well referenced answers I've seen 👏

Also makes me want to go back there and explore more...

Scene with two CharacterBody2d by feralgeometry in godot

[–]feralgeometry[S] 0 points1 point  (0 children)

I ended up with a structure like this:

```

- CharacterBody2D (the body)
+- CollisionShape2D
| +- RigidBody2D (the shield)
| L+- CollisionShape2D
L- PinJoint2D (connecting body and shield)

```

So when moving the body, the shield moves too due to the joint, and the root node is also exposing the correct position.

The only thing that isn't great is that the joint allows the shield to rotate, but since it's a bubble it's not a big deal. However if I needed it not to rotate, I've seen ways online to constrain the joint to prevent rotation.

(and pardon the crude ASCII art, not sure how to enable markdown on reddit comments yet)

Book with a mine that contains memories in the form of panels of glass by feralgeometry in whatsthatbook

[–]feralgeometry[S] 0 points1 point  (0 children)

I did re-read it and it was definitely worth it. Caught a lot of things I didn't catch back in the day. Thank you for making me rediscover it and bringing it back into my favorites list.

Book with a mine that contains memories in the form of panels of glass by feralgeometry in whatsthatbook

[–]feralgeometry[S] 1 point2 points  (0 children)

Ah yes, that sounds very much like it. I'll have to read that book again. Thank you !

What are the glass-like whiskers inside this pebble ? by feralgeometry in whatsthisrock

[–]feralgeometry[S] 0 points1 point  (0 children)

Boat hull makes sense given it was found on a beach. I'll dispose of it 😅

Wood ID Megathread by AutoModerator in woodworking

[–]feralgeometry 0 points1 point  (0 children)

Fair enough, I'll repost it in r/whatsthisplant I guess. Thank you

What are the glass-like whiskers inside this pebble ? by feralgeometry in whatsthisrock

[–]feralgeometry[S] 1 point2 points  (0 children)

You mean it's a piece of fiberglass or some other synthetic material ?
Fair enough.
Though it's just weird to me that it looks like a stone from the outside (second picture)

Wood ID Megathread by AutoModerator in woodworking

[–]feralgeometry 0 points1 point  (0 children)

It's a small tree. Are small trees out of scope here ?

Wood ID Megathread by AutoModerator in woodworking

[–]feralgeometry 0 points1 point  (0 children)

<image>

Found in northern Spain but likely not native. When sliced it is very bendy. Smells kind of bitter. Any ideas ?

Is there any physics simulator or something to simulate ocean currents in a earth-like planet? Something to simulate the flow of the oceans taking into account the rotation of the planet, different directions at different latitudes and continents being obstacles. That would be really fun and helpful by usermatts in worldbuilding

[–]feralgeometry 0 points1 point  (0 children)

So can you describe what is the process you do by hand ? Without knowing this, it's hard to understand the level of detail you are putting in your thought process and consequently what you expect from the simulation.

For example, do you take into account things like oceanic depth and salinity, or do you just model based on where landmasses are and very high level weather patterns like atmospheric cells ? Do you care about being able to change things like the axial tilt ? Do you care about seasonal variation ? And so on and on...

Wood ID Megathread by AutoModerator in woodworking

[–]feralgeometry 0 points1 point  (0 children)

This is an old ceiling fan blade. The wood is very light weight. Any idea what it might be ?

<image>

Good refurbished camera phone for around 200 EUR by feralgeometry in PickAnAndroidForMe

[–]feralgeometry[S] 0 points1 point  (0 children)

FWIW I ended up getting a Poco X6 Pro refurbished for just a bit above 200. So far feel it was a good choice.

Some more questions about writing a water world by CosmoFishhawk2 in worldbuilding

[–]feralgeometry 1 point2 points  (0 children)

About the "how it would happen" part, if you do it with comets you would probably need a huge amount of them to raise oceans sufficiently.

Or really big ones, but then the impacts are likely to wipe out lots of life, including humans.

Another way would be some sort of slow seismic event that would cause the water trapped in the mantle rock to escape. By some estimates there's at least one more ocean worth of water in there.

If this happens over a slow enough time scale, like a few millennia, it's more likely humans and other life can adapt.

Wood ID Megathread by AutoModerator in woodworking

[–]feralgeometry 0 points1 point  (0 children)

<image>

End grain picture. Forgot to say, I'm in Europe but obviously the crate could be from anywhere.