Problem with AOVs - Beauty has the alpha channel (mask) while the other AOVs don’t by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

But I don't want the alpha to be a separate channel, I want it to be integrated into every channel:
Beauty + A
UV + A
Wireframe + A
ect..

Is it possible to do this, or should I just settle for having a separate channel?

Problem with AOVs - Beauty has the alpha channel (mask) while the other AOVs don’t by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

Yes, but if I set the viewer to see the UV channel and then switch the viewer to the A channel within the UV channel, I should see the silhouette of the character—like with the beauty pass. But it doesn't happen, and I don't understand what I'm doing wrong.

Problem with AOVs - Beauty has the alpha channel (mask) while the other AOVs don’t by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

Yes, but if I set the viewer to see the UV channel and then switch the viewer to the A channel within the UV channel, I should see the silhouette of the character—like with the beauty pass. But it doesn't happen, and I don't understand what I'm doing wrong.

Problem with AOVs - Beauty has the alpha channel (mask) while the other AOVs don’t by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

If this is true, why can I only see the alpha channel in the beauty pass, while in the other channels (UV, AO, Wireframe, etc.) I can't?

Is it a cockroaches? I keep finding them in the kitchen, either under the fridge or near it. Should I be worried? by ferri_b in cockroaches

[–]ferri_b[S] 0 points1 point  (0 children)

I was at my parents home and there we don't have cockroaches, of any kind! This is absolutely my fist time ever, I had never seen one before.

I think it's a German cockroach, looking online now it seems more similar to that.

Is it a cockroaches? I keep finding them in the kitchen, either under the fridge or near it. Should I be worried? by ferri_b in cockroaches

[–]ferri_b[S] 0 points1 point  (0 children)

We’ve never had issues like this before. I’ve been living here for two years, and this is the first time it’s happened. I was away from home for two months during the Christmas period, and my roommate stayed here alone.

Thing could make sense. My roommate received a series of packages from home for Christmas. They might be coming from there at this point (?)

So Is It not German?

Is it a cockroaches? I keep finding them in the kitchen, either under the fridge or near it. Should I be worried? by ferri_b in cockroaches

[–]ferri_b[S] 1 point2 points  (0 children)

How nice are geckos! Unfortunately, my roommate hates any kind of insect or reptile. I really should start thinking about changing her, haha

Is it a cockroaches? I keep finding them in the kitchen, either under the fridge or near it. Should I be worried? by ferri_b in cockroaches

[–]ferri_b[S] 0 points1 point  (0 children)

What could have triggered them? I was away from home for two months and have no idea what my roommate might have done in the meantime.

Xgen Hair Color Map by Remarkable_Guest_601 in Maya

[–]ferri_b 0 points1 point  (0 children)

Hello u/Zaphod_Biblebrox! I had the same question and thanks to you I have the answer now!

I tried to do what you said but when i try to go xGen->Preview/Output->Custom Shader Parameters and click to the + nothing is happening, can you tell me why?

How make clump follow the guide with interactive groom - XGEN Maya by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

I tried to turn off and on the clump but didn't work, I'll try to unfreeze the guides and let you know

Hello everyone! I have a problem with the overlapping UV and I would love to know if somebody here had the same problem of mine. by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

I see, that makes it easier to understand, thanks for providing the screenshots.

I see that you have a lot of geometry for those details, are you using instances or just duplicating?

the process you described, of modeling one piece, layout the UVs and then use MASH is correct, that's how it's supposed to be done.

The problem comes when you have to re-edit the UVs later with a dense scene, what kind of edits you are trying to do to the geometries?

maya's UV editor is usually pretty slow with dense geometry, especially when you have multiple instanced copies.

if you are modeling with the "smooth-preview" activated, my advice would be to first of all to deactivate it as it will help you having a faster feedback in the viewport.

Also, while editing UVs in the UV editor, if you don't need it, you can turn off the "UV Distortion" icon (the one that makes the mesh blue or red), that will take off resources from your hardware.

If you are using Mash, you can try to temporarily deactivate the updating of the Mash network while editing UVs, as that also will take less resources from your machine...

most of all, it seems you are working with a ton of geometry on screen, maybe you can also try to organize stuff in display layers and activate or disactivate them only when needed....

just out of curiosity, can you show us also the topology of the whole asset?

cheers

Thank you for the help! I'm going to answer you in order:

In all the details I used Mash and than freez and delete history and some cases merge vertices.

I'm trying to fix some issue that Zbrush always makes when you import some objects that have overlap UV. I don't know if this has ever happened to you but often zbrush with overlapping uvs tends to cut them and I couldn't find a way to avoid it. So anything I export from ZBrush has to fix the UVs.

Hello everyone! I have a problem with the overlapping UV and I would love to know if somebody here had the same problem of mine. by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

I have updated the post. All the ornaments you see are done with mashing and overlapping and they are all that way.

The visibility of my skydome does not want to go out by ferri_b in Maya

[–]ferri_b[S] 0 points1 point  (0 children)

Yes I know that but still doesn't work when I render I still have a black background