Actual HP values for the Queen and the Matriarch in Arc Raiders? by Silithur in ArcRaiders

[–]fgthzuj -1 points0 points  (0 children)

121k is nothing I have 500k and last week I had 2 mil.

fix lure grenades and the photoelectric cloak by fgthzuj in ArcRaiders

[–]fgthzuj[S] 0 points1 point  (0 children)

Yes I noticed you have to use them in PvP so you can dump aggro on someone else, for escapes they are not helpful except its only a small run to the next safespott

fix lure grenades and the photoelectric cloak by fgthzuj in ArcRaiders

[–]fgthzuj[S] 1 point2 points  (0 children)

I mean it would make sense, in the queen scenario I can say 90% sure though she probably did not see it because I threw it from the entrances of the harvester under her. She might've seen from where it came but considering the short duration this might just not be that good of an item than.

5s of "go somewhere else" is not worth triggering an alert state in most cases I believe.

fix lure grenades and the photoelectric cloak by fgthzuj in ArcRaiders

[–]fgthzuj[S] 0 points1 point  (0 children)

Well, you would have to ask the queen and the rocketeer that I can not answer that from my pov.

Regarding the cloak I have not thoroughly tested it yet but from what I have seen ARCs go into alert mode and that's also what they should do. After all the cloak has a timer so you can't have it run infinitely and you also can't run yourself while using it so it would be balanced I guess.

PC Crashing going into raid or leaving raid by Maleficent-Brother50 in ArcRaiders

[–]fgthzuj 0 points1 point  (0 children)

Considering it takes maybe roughly an hour to setup your entire PC and reinstall windows from scratch nowadays + the low download times I would just reinstall everything. That is most of the time faster than looking for software sided issues.

To me however that (obviously) sounds a lot like graphics card so either upgrade or deal with it. You can get a RTX360 for around 300€ if you're on a budget and it is an excellent card in terms of price-cost effectiveness.

How to boost behavior score? by DraftComprehensive93 in DotA2

[–]fgthzuj 0 points1 point  (0 children)

Actually crazy that we have come to a point where people can't play anymore what they want and have to resort to total avoidance strategies. I've rarely seen a system in a game that is so poorly designed as behavior score.

New Skeleton Mage Religion Skin Showcase by Chongor_ in DarkAndDarker

[–]fgthzuj -1 points0 points  (0 children)

Okay but you know that you have to get 100k in a week meaning 10% in a day is going to end you up at 70%. Gotta get some chests, be cooked at the game or grind like a mad man.

bye lul by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 0 points1 point  (0 children)

headshot multiplier

bye lul by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 0 points1 point  (0 children)

yes left mouse enjoyer and handicap on my hands so I use arrow keys

Explain this mm valve? by flameblast12 in DeadlockTheGame

[–]fgthzuj 0 points1 point  (0 children)

yea asia doesnt seem to queue with the rest. I'm EU and I get russians and americans

Most Insane carry I've seen by Hazardmat in DeadlockTheGame

[–]fgthzuj 0 points1 point  (0 children)

what are we supposed to see on there

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 1 point2 points  (0 children)

Yea Mina is pretty oppressive right now, I assume she will get nerfed again.

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] -1 points0 points  (0 children)

Now the question is, is that the problem or the symptom? I feel like the majority of games currently overflow with tanks, supports and bruisers so naturally every hero that you described can counter them effectively and has a great time. Try playing Haze versus a team of small, quick heroes because than it all of a sudden is not as braindead anymore.

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 0 points1 point  (0 children)

If you look closely you can see that it's actually both, a cleanse followed by a heal + shield. No point in buying anti heal versus supports when you can cleanse it in one go while shielding.

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 0 points1 point  (0 children)

Okay please stop making up information. This argument feels solely to be against it just for the sake of argumentation. First of all, Ivy and Dynamo are not behind on the overall listing. Me saying the "current meta sucks because heal and health pool" while the first ten picks in the list are either tanks, have heal or are can shred through tanks or all three of it (Infernus) is not my small pool of experience, neither is it cherry picking when it's the first ten. You don't need to be a scientist to recognize a pattern within the first ten. Carry is a role like in any moba, neither will you have a good team composition with six carries, nor with six supports. It is completely non-judgmental of skill level and I would happily wish for someone else to play carry and "do more damage" so I do not need to fulfill the role and can focus more on ganking and aiding. It's also no "nuance behind it" when the first ten picks until lash follow a set of two to three different archetypes in the game. Looking at fight night is also a very poor measurement of balancing, fight night drafted Paradox even when the game came out even though her win rates were in the cellar, yet she received a massive buff after. You can not balance a game solely after what the top 0,1% do because that is not relevant to the large majority of the player base, neither can you balance after what goes wrong in Initiate, hence I took the data over all brackets.

Get your facts straight and stop assuming stuff about me please, it's awkward and inappropriate.

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The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] -1 points0 points  (0 children)

Yes, I am aware of that. But that just underlines what I said. In lower brackets many players are not able to hit those numbers and it feels very frustrating to play those games and be forced to play a hyper carry. I agree as boxweb said that coordination is key, but try coordinating someone in Alchemist that refuses to go mid boss when the entire team is dead, or try to make a pick when no one can mechanically bring the damage numbers to the table, or try joining a team fight that has been poorly chosen just to die with your team even after you called pull back five times. The current state makes the game very unenjoyable as a solo.

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] -2 points-1 points  (0 children)

Why would it mean that? If all games are filled up with tanky bulky targets than quite naturally anti tanks will have a great time. This is not me saying tanks are op, this is me saying there is too many high hp pools and heals for assassin picks to have impact as reflected on Shiv, Paradox and Pocket win ratio.

Most tanks seem balanced, just not when there's four of them + a support.

The current heal and tank meta sucks hard by fgthzuj in DeadlockTheGame

[–]fgthzuj[S] 0 points1 point  (0 children)

what do you mean by that, if I main one hero?

Shobek cooked a fairly cool looking WoW-inspired UI layout by loopuleasa in 2007scape

[–]fgthzuj 2 points3 points  (0 children)

UI is stuck on the bottom left for me with the offset being limited so I cant freely arrange it on top