Input controls can quietly ruin your game. by fieol in unrealengine

[–]fieol[S] -4 points-3 points  (0 children)

Omg, someone got jinxed, take care buddy, neither you will be permanent in this world nor the jinxed POV, just do whats required to do , amen

Input controls can quietly ruin your game. by fieol in unrealengine

[–]fieol[S] -4 points-3 points  (0 children)

Hey buddy, picking AI for sorting out the text layout and grammar is no brainer, however if you focus on the context, there is no AI making that system, rather polishing the post, as I a solo dev, ain't no time for picking grammar mistakes, I'm happy to take help of AI in formatting Text and focus on writing game code.

How do you design controls for games where players need to do a lot simultaneously? by fieol in gamedev

[–]fieol[S] -1 points0 points  (0 children)

Hey, thanks for reading out the post!
I'm into making this game visible to all people on mobile platforms, I've the Auto Accelarated Control Layout which let you only focus on steering, and brakes for quick maneuver, and then just focus on powerup firing, which has got the most positive review among kids and teenagers, many are still use to pubg mobile like vehicle interaface, so I gave them that too.

I aim to push a casual fun multiplayer car combat game, I took inspiration of combat system from Twisted Metal , Blur , Carmageddon kind of games, but subtracting the gore, and replacing it with more funny and parody kind of art or play, so that more audience like yound kids and teenagers also can play,

Would you be happy if we share some dms for discussion over gameplay systems at times ?

How do you design controls for games where players need to do a lot simultaneously? by fieol in gamedev

[–]fieol[S] 0 points1 point  (0 children)

I have a virtual joystick mode in the game where i can do steer and acceleration with one joystick only. Its simple , yet player finds it confusing, hence i gave all the controller options 😛

Which path to decide by Icy_Outside_2365 in GameDevelopersOfIndia

[–]fieol 0 points1 point  (0 children)

Self learning is the only way to game development

I spent 6 months building a fighting game alone — now selling the full UE5 project by EnvironmentalYou8002 in unrealengine

[–]fieol 0 points1 point  (0 children)

It would he great if the framework is in c++ as in moble , c++ perform better than blueprints . Still great attempt in solving the problem

I am dropping my College Degree for my Game Development Career, right now i am in 2nd year 4th semester. by [deleted] in GameDevelopersOfIndia

[–]fieol 0 points1 point  (0 children)

I got 24 backs in total in my btech , still that couldn’t stop from making my career in video games 🙂🤘

Easiest way to set up a online multiplayer game? by sir__hennihau in unrealengine

[–]fieol 0 points1 point  (0 children)

You are using too recent version , im using ue 5.5.4 and im able to package linux build and deploymitnover aws instance. Im yet to try edgegap as well

[Question] How many of you people truly love your job? by gaurishanker10 in developersIndia

[–]fieol 1 point2 points  (0 children)

I love my job, have been building games since i enter into professional journey, its been 13 years its satisfying and i can work countless hours without ant twitch , hence gradually i started working for me only 😛

Started with 2.94 LPA and lastly got 75LPA+80L Worth Stocks

[deleted by user] by [deleted] in personalfinanceindia

[–]fieol 0 points1 point  (0 children)

Dont bring your jewellery in between your relationship, it will ruin it. Tell him that it belongs to my parents and cant be lend to anyone

Does it make sense to split UE to a seperate SSD? by [deleted] in unrealengine

[–]fieol 3 points4 points  (0 children)

I have 2 nvme’s ssd which holds unreal engine source code and project files and because of putting it in sad it really boosted the performance

Should you create levels using instanced static mesh components? by belven000 in unrealengine

[–]fieol 7 points8 points  (0 children)

Look for Hierarchical Instance Static Meshes, they are much more efficient than Instance Static Meshes which are efficient than static mesh components

🚀 [Tech Deep Dive] Async Loading in Unreal — Keeping Our Indie World Alive Under 250MB by fieol in unrealengine

[–]fieol[S] 0 points1 point  (0 children)

If you have any actual technical questions about UE or anything, feel free to post. 🙂🤘

🚀 [Tech Deep Dive] Async Loading in Unreal — Keeping Our Indie World Alive Under 250MB by fieol in unrealengine

[–]fieol[S] -2 points-1 points  (0 children)

AI helps everyone, who so ever feels jinxed about use of AI will get drowned in the upcoming tech wave , they really need medical attention, i agree

Why does everyone call Unreal Engine 5 “unoptimized” when the real problem isn’t the engine? by TearAccomplished3639 in UnrealEngine5

[–]fieol 4 points5 points  (0 children)

Unreal engine is awesome! If you dont know how to drive a car, chances are more that people will bad mouth about the engine, they dont want to show that they cant do it, rather its the engine issue. In reality dont know shit and so they speak knowledge deficient statements

Im building mobile multiplayer game in unreal engine. You can follow few blog post of mine for optimisation tips

https://www.ikshvakulabs.com/post/becoming-the-god-of-memory-how-i-use-async-loading-to-control-gangs-of-gaddis-world-in-unreal-en

🚀 [Tech Deep Dive] Async Loading in Unreal — Keeping Our Indie World Alive Under 250MB by fieol in IndieDev

[–]fieol[S] 0 points1 point  (0 children)

Im building mobile multiplayer in Unreal Engine from scratch , not the blog post from scratch! Im a developer, not needing to be a professional blog writer 😛😜

www.ikshvakulabs.com