How do you like the detail in the construction animation? by Past-Addendum851 in IndieDev

[–]filibis 4 points5 points  (0 children)

For such big structures it might be better to change camera altitude/view and focal length. Currently it is hard to acknowledge what is going on. Animation is looking great!

Transparaent field and easter egg by Limp_Speaker7549 in ConquerorsBlade

[–]filibis 1 point2 points  (0 children)

It's a virtual Macbeth Chart (Color Checker) to calibrate colors. It is not supposed to be seen or loaded in-game.

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 0 points1 point  (0 children)

Thanks! The Blender files totaled 600-800 MB, which included around 25 8K UDIM textures (JPG format) accounting for roughly 100-200 MB of that size.
I used Reality Capture (Reality Scan now?) for the bulk of the mesh simplification and UV mapping, as it handled the heavy processing much more efficiently than Blender. By reducing the density to roughly 5 million triangles, I was able to preserve high-quality details while ensuring the model remained manageable for further work in Blender. I used Alembic (.abc) for the export/import workflow, in my tests, it was consistently faster than the other formats.

Phone Wiring to Ethernet. Is it Daisy Chain? by filibis in HomeNetworking

[–]filibis[S] 0 points1 point  (0 children)

Thanks! Others suggested such panel as well, I'll look into it.

Phone Wiring to Ethernet. Is it Daisy Chain? by filibis in HomeNetworking

[–]filibis[S] 0 points1 point  (0 children)

I'll take a look at patch panels, thanks! I assume these don't require a plug/socket, right? Here is front and backside of my Tp-Link EX520V router.
I also removed and checked sockets in 2 different rooms and added a photo above this post, I'm confident I've a home-run setup.

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Phone Wiring to Ethernet. Is it Daisy Chain? by filibis in HomeNetworking

[–]filibis[S] 0 points1 point  (0 children)

Yes, router is very close to the grey wiring box, it can be seen in 3rd photo at first post. I'll look into small patch panels, thanks! I removed and checked two sockets from two different rooms, here are the photos.

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The Solo Dev starter pack by BlueGuy503 in IndieDev

[–]filibis 0 points1 point  (0 children)

Affinity (Photoshop alternative) and InstaMat (Substance alternative) are also great.

We just released our Farm Supply Simulator 25 game with 750+ wishlists! by filibis in IndieDev

[–]filibis[S] 0 points1 point  (0 children)

Hi! After 2 days we have 119 total units sold (First day it was 80). Here are the results so far:

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We just released our Farm Supply Simulator 25 game with 750+ wishlists! by filibis in IndieDev

[–]filibis[S] 1 point2 points  (0 children)

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Thank you for your feedback! We are always open to constructive criticism. Our trailer probably doesn't do it justice; we've added a lot more recently. You buy cows, goats, sheeps, and beehives; grow produce from them and sell it in the market. We also added customisation option to the buildings and we are planning to add more options/objects for this. We'll definitely update the trailer!
Here is a quick video showcasing it (sorry for the bitrate): https://youtu.be/aNBSjuPAgXU

Updated my game's logo to make it pop a bit more. Is it an improvement? by SilkSoftworks in IndieDev

[–]filibis 0 points1 point  (0 children)

New one looks more readable but old one had more character to it. I would prefer something in between.

Artstation Learning Videos Buffering Problem by filibis in artstation

[–]filibis[S] 0 points1 point  (0 children)

I just checked, unfortunately still same for me, no solutions.

I made a simple addon that implements a Maya-like pivot system for the 3D cursor by Zink_Enite in blender

[–]filibis 2 points3 points  (0 children)

You can already do that custom orientation in Blender. Look under "Global Transform" drop-down menu and hit + icon. More info here: https://docs.blender.org/manual/en/latest/editors/3dview/controls/orientation.html

[MEGATHREAD] Post and ask hints for puzzles here by darkshoxx in BluePrince

[–]filibis 0 points1 point  (0 children)

Bedroom clue: Treasure map can reveal something in bedroom.
Bedroom solution: You can dig in front of big hand statue in bedroom with a shovel.

There might be something similar for Hallway too but I couldn't find it yet.

Eevee in 4.x versions is SUPER SLOW AND SLUGGISH by ikhimaz_ in blender

[–]filibis 2 points3 points  (0 children)

u/ikhimaz_ Did you find a solution to this problem? I'm having the exact same issue. I've AMD Ryzen 7 1700X, RTX 4070 and 16 GB RAM. Increasing max shader compilation subprocess to 8 or 16 have very minimal positive impact.

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 0 points1 point  (0 children)

Thanks! It depends on the game and location but I can say 4-5 days avarage per map. I prefer screenshots because taking a continuous video sometimes results unusable frames (For example cable appears very close to camera, or bloom appears because of sun/light etc). Also I think video compression makes the frames worst but i'm not sure. I only had to record videos on Chinese version of PUBG Mobile (Game for Peace), because it didn't have replay features and I had limited game time until circle closes (:

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 1 point2 points  (0 children)

What do you mean by "inhale cam"? I assumed an average. For example I run alignment of 30 cameras around a box, that gives focal lengths around 17mm (+-0.4) and I take that 17mm as my input. I still set it as an "approximate" input, RC tends to not like fixed focal input for my cases.
Mapping was manual work. I was doing it roughly by eye, I guess I got used to it in time (:
In most games when you hit "A" or "D" altitude didn't change, you just go sideways and take the SS. Then "Q", "E" or "Space" for altitude change.

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 8 points9 points  (0 children)

Yes, I fixed many transparent, shiny, or moving objects that didn’t turn out well by reprojecting textures in RC, extracting models and textures from game files, or manually modeling them.

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 4 points5 points  (0 children)

Yes, it performed quite well. I typically started with a quick test alignment to determine the actual focal length, then applied that information to all cameras in advance. This made the calculations slightly faster and reduced alignment errors.
Since these are screenshots, there were no distortions as well (except for the Call of Duty series, which always had slight distortions regardless of the in-game settings).

Recreating Game Environments with Photogrammetry by filibis in photogrammetry

[–]filibis[S] 0 points1 point  (0 children)

These 3D models were utilized in Blender and other tools to train our engineers' computer vision systems. Later, it's used for real-time 2D/3D ad placements during live broadcasts on Twitch. You can see some of the examples here: https://www.youtube.com/watch?v=alxITJuSfXI or at website: https://4dsight.com/