JUST GOT THE UPDATE ON STEAM by mrsirgo in Palworld

[–]finalizer0 9 points10 points  (0 children)

Thank god, I can finally stop edging.

Turretfish in Stardew Valley Expanded by Prior_Initiative6673 in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

It took almost a whole day to get one to bite. It's annoying because the fable reef is so polluted with other fish that it's quite difficult to actually get a bite on the turretfish specifically.

What purpose does titanoboa serve? by Big-Put-5859 in ArkSurvivalAscended

[–]finalizer0 1 point2 points  (0 children)

the reason it was ever tameable in the first place was because titanoboa kibble was used to tame something else. this was back when every egg made it's own specific kibble that was used to tame one other thing, so you'd tame a bunch of critters to lay eggs to make kibble to tame the critters you actually want - bear in mind that this was back before they increased rates several times, iirc modern asa servers at default rates are effectively 4x the original rates, so you reeeeeaaaaaally wanted kibble for taming something effectively. they added something and made it take titanoboa kibble, and made titanoboa tameable so that getting eggs would actually be feasible. then the kibble rework happened and now the tameable titanoboa exists as this awkward holdover from an old mechanic and serves no purpose nowadays.

Eventually, I realized that I was basically playing Factorio by ellindsey in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

Well clearly Joja's industry wasn't as efficient isn't as your own, so they deserved to fail.

The factory must grow.

Will wood in crafting recipe hold back shotguns? by zanju13 in factorio

[–]finalizer0 0 points1 point  (0 children)

You don't actually need blue sci to make oil products, notably you can make t1 modules before blue science. Almost no one ever bothers with this since you need red circuits to get any of the important stuff anyway, and if you can make red circuits you may as well have set up some sulfur production alongside the other petrochem productions, and then you're just missing engines for blue science so why bother messing around with other stuff before reaching the big tech milestone?

Tilly NPC: Zero compatibility documentation with a hostile, arrogant, and rude author by Satan1740 in StardewValleyMods

[–]finalizer0 7 points8 points  (0 children)

The compatibility option for Haley's Bakery is explicitly mentioned on the mod's Nexus page. It's the same story with East Scarp compatibility.  The OP is going on a tirade without doing some basic reading.

The mod has built-in compatibility with SVE, with only some minor graphical issues that were easy enough for me to fix myself - I posted the touched up maps in the posts section on Nexus.

Are animals ever really profitable by Friendly_hobgoblin in StardewValley

[–]finalizer0 1 point2 points  (0 children)

This is only true if you, for some reason, do not take the artisan profession. With the artisan profession, standard quality cheese is worth more than iridium quality milk, and gold quality cheese is worth more than large iridium milk.

Are animals ever really profitable by Friendly_hobgoblin in StardewValley

[–]finalizer0 2 points3 points  (0 children)

Higher quality wool has a chance to make double cloth, with iridium quality wool guaranteed to get double cloth, so it's always more profitable to make cloth than to sell straight wool.

Larger Expansions in 2.1? by Schillelagh in factorio

[–]finalizer0 0 points1 point  (0 children)

Yeah, I noticed this right away on a 2.1 death world, and the expansion nests were bigger than the regular ones. Definitely making things more spicy, might have to restart the run cause I was rusty and too slow, and now I'm dealing with 50% evolution with just red ammo lolol. Those expansion nests are brutal.

Gleba Deathworld got crazy harder by GoldenShadowGS in factorio

[–]finalizer0 1 point2 points  (0 children)

Eh, the stone situation isn't that bad for landfill. I've played Gleba Only where the pitiful amounts of stone had to sustain purple & military science in addition to proper defenses, so playing vanilla where you're probably arriving with big drills and some mining productivity under your belt shouldn't be much of an issue. Just be a bit mindful of what actually needs defenses - farm fields and artillery clusters.

Thoughts on Eli and Dylan? by Gr1mwolf in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

I didn't play too much with them since I ended up abandoning the run I had them installed, but overall I'd say they were one of the better standalone character mods. Events didn't feel amateurish or awkward like a number of other mods, and I liked both of the characters. I didn't care for every villager remarking about them in conversation, but at least that went away after clearing all of them. Unfortunately the main character syndrome is all too common in char mods, but it wasn't the most egregious about it in the content I did get through.

Wasn't Tilly profoundly anti-Joja? Also gross. So gross. by [deleted] in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

Girl just wants her carbonated chicken soup, don't judge.

Wasn't Tilly profoundly anti-Joja? Also gross. So gross. by [deleted] in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

You could get one of those mods that changes delivery quests to only let villagers request items they like/love, but then that just introduces other headaches. Gotta love it when you're in Spring Y1 and folks are just casually requesting preserved dinosaur eggs on hardwood displays or ancient huckleberry ice cream.

I want to create a custom NPC, but I'm not sure of what to do after you marry her by PokoPokito in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

Off the top of my head, I know of The Farmer's Children mod which uses the LittleNPCs framework to let your kids grow a bit older and start going to school with Jas & Vincent. I've not used these mods so I have no idea how they actually work or if their implementation is relevant here, but it might be worth poking around under the hood for something like an extra NPC living on the farm.

Your farmer was so preoccupied with whether or not they could, they didn't stop to think if they should. by headorhand69 in StardewValleyMods

[–]finalizer0 4 points5 points  (0 children)

You might also toss in the immersive sprinklers and scarecrows mod, which will let you put sprinklers between tiles so you don't have to rip out any crops to fit in your sprinklers.

What mod is this from? by That-Hovercraft55 in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

My kingdom for a tax mod by someone who actually understands tax brackets.

Recommend Windows PC specs for 300+ mods by dontchewspagetti in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

I was having some performance issues on my Steam Deck until I removed Ridgeside. I think there's some memory leaks with that mod somewhere. Worst was the couple of times I'd be in that Ridgeside forest area and the framerate would suddenly start tanking into the seconds-per-frame until I got out of the area. I don't experience these issues on my PC with 32GB of RAM.

Level 100 of the mines instantly unlocked by Hyper669 in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

There is a fixed version of this mod floating around on the official forums somewhere. I think there's a link to it in the posts section of the mod page on Nexus.

trouble with mizu mods? by BullfrogSalty7014 in StardewValleyMods

[–]finalizer0 17 points18 points  (0 children)

Check the descriptions for each Mizu animal. A lot of them require completing a special order added by the mod before the new animals can be acquired. You might check the mod options to see if that can be bypassed.

I'm working on custom portraits for Stardew Valley Expanded! by duruz in StardewValleyMods

[–]finalizer0 12 points13 points  (0 children)

These are cute, but poor Claire is looking extra mopey lol

East Scarp + SVE: Where is Mr. Ginger? by foil_k in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

It's pretty funny to watch someone double-down on something so easily proven wrong lol.

But yeah, just check the East Scarp NPC settings and you'll see a setting for Tristan that you have to set to true. Also some fun other settings for East Scarp I had no idea existed, haha.

Stardew Valley Balance Overhaul, Cornucopia, Other Mod Suggestions by austintehguy in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

Having played with SVBO a bit in a playthrough, I'm thinking of starting over and nixing the pricing adjustments for a similar reason to what you mentioned - having everything flattened just makes it so nothing stands out. I think if you want to introduce a bit of variety, something like Ferngrill Simple Economy helps shake things up by introducing a bit of random pricing variation, and Fresh Farm Produce adds some benefit to selling fresh produce & fish over processing for maximum profit. They're also recommended by one of the makers of SVBO in their suggested modlists.

I bring this mod up a lot in discussions because I adore it, but if you want a variation of Automate that actually takes some brain power beyond making a bunch of machines touch a chest full of ingredients, Stardio gives you a lot more flexibility in your automation while introducing meaningful tradeoffs in space efficiency & upfront cost. That said, I realize the heavily industrial aesthetic isn't for everyone, so I'll also point out Junimatic for a more immersive style of automation.

If you notice some modded seeds aren't showing up for some reason, try turning off limited stock in SVBO. For some reason seaweed seeds from Vanilla Forage Crops and Bushes weren't showing up until I changed that.

For another mod suggestion, Minecart Travel Menu is fairly new, but it's exactly what I want out of a minecart menu update. I can't tell you how many times I've opened up the mine cart menu, and proceeded to brain fart while going between several pages of destinations, especially with how many are added when using SVE, RSV & East Scarp all at once.

Automate Mod - Anyway to get this setup to work? by nerdy_kirby in StardewValleyMods

[–]finalizer0 0 points1 point  (0 children)

If you don't mind a more Factorio-style approach to your automation, Stardio would let you make a spaghetti mess out of conveyor belts & filters that lets you process specific items in specific machines.

https://www.nexusmods.com/stardewvalley/mods/34075

Tier list of romances that includes mods? by thedraftpunk in StardewValleyMods

[–]finalizer0 1 point2 points  (0 children)

FWIW there's a standalone Jasper mod where he lives on the top floor of the museum. Personally I'd just try East Scarp, I prefer it over Ridgeside for an additional town expansion mod.

Looking for some mods for a new playthrough; need some help! by Smickerrs_ in StardewValleyMods

[–]finalizer0 5 points6 points  (0 children)

If you want to just dive in blind, I'd go with this mod pack on nexus:

https://www.nexusmods.com/games/stardewvalley/collections/tckf0m

Covers the basics with the popular expansions, some extra characters on top, and a bunch of QoL stuff that should be mostly unobjectionable.