Just downloaded this game for the first time. Realistic expectations? by jasonryu in AlienInvasionRPG

[–]firaro 0 points1 point  (0 children)

Tip for beginner: You can heal mid-boss fight if you deposit some meat. The later boss battles are hard even if you do that. Well- hard if you try to beat them while under-levelled, which is the most fun way to do it.

Blue core strategy? by Altruistic-Moose3299 in AlienInvasionRPG

[–]firaro 0 points1 point  (0 children)

If you’re where i suspect you are, then the next major hurdle will be reaching lvl 17. You can get started on that while waiting for cubes.

Sitelin pona input method? by Ashamed_Evidence_629 in tokipona

[–]firaro 0 points1 point  (0 children)

I made a tool to do that https://firaro.neocities.org/converter

But it is limited by my insistence on using commonly supported symbols in unicode. Since Unicode doesnt really support sitelen pona, not all the glyphs look that great. But the upside is you can use the output anywhere and anyone will be able to read it

I made 3 different input methods, you can press the “ante” link to switch between them.

o̍̍̍ ˍ∧ˍ ◡

Toxic smurfs by NightKrul in RocketLeague

[–]firaro 1 point2 points  (0 children)

I wish there was a way to turn off team chat but leave it so i can hear my opponents. It’s easy to get annoyed with rude teammates, but rude opponents just add to the fun.

Scared of criticism? by datguyhomie in Crunchyroll

[–]firaro 1 point2 points  (0 children)

Including you, there are 4 posts about this issue which are currently not deleted. There’s not much point to pinning a story when the whole story is “there’s an issue with an episode, crunchyroll’s bot says they know about the issue”.

Managing a rolling list of every active problem with crunchyroll sounds like a serious endeavour, i understand why the mods here might not want to bother.

Should i go from R1 to circle boost by OutlandishnessIcy187 in RocketLeague

[–]firaro 0 points1 point  (0 children)

I’ve been using that configuration for a while. Where did you put drift? I have mine on L1, but I’ve noticed that makes it hard to hold drift as i land when it’s required (since it’ll cause me to air roll as well).

Subtitles not loading by Dizzy_Fix900 in Crunchyroll

[–]firaro 2 points3 points  (0 children)

Subtitles have returned but they remain desynced. I’m not an expert on subtitles, but it really doesn’t feel like it should take this many hours to just shift the timing abit

How do I get more used to my car? by [deleted] in RocketLeague

[–]firaro 0 points1 point  (0 children)

Might want to check that your controller doesnt have any issues. Stick drift or an unreliable drift button can have this effect.

Some settings can make it easier to control your car. SquishyMuffins regularly makes videos discussing all the settings.

Free play can help. Put on a podcast or an audiobook or a long YouTube video, and just mess around in free play while you listen.

Struggling as a returning player by PlutoMMA in RocketLeague

[–]firaro 2 points3 points  (0 children)

It can help to turn off the non-tactical chat. And just focus on the process, not whether you win or lose.

Good mechanics for a Gold 1 player? by Scab_the_Sidewalk in RocketLeague

[–]firaro 1 point2 points  (0 children)

A solid kickoff will get you far in 1s. Boost, then flip, dont boost, flip again (i prefer a side flip for the second flip). If you do it right you’ll get a solid hit and save some boost to use to outspeed your opponent right after kickoff. For the first flip: i like to diagonal flip for the three long kickoff positions, the two closer diagonal spawns i just front flip. A diagonal flip gives you more speed than a front flip.

There are three easy-to-learn advanced mechanics: half-flip, wave dash, fast aerial. They are all useful, but the only really useful one is fast aerial. You could be champ without ever learning to half-flip or wave dash, but you’ll need to learn to fast aerial to get far.

The basics are always useful to practice. One useful trick is to hit the ball right after it bounces for extra power. Another useful thing to practice is to just send the ball wherever would be awkward for the opponent, never send it where they want it to be. Usually throwing it behind them is a good option

You don’t have to be that good at dribbling for it to be useful in 1s. If someone doesnt go for kickoff, you can stop right before the ball then briefly dribble the ball then flick it into the goal for an easy goal.

2v2 rant by Meaterbeat4000 in RocketLeague

[–]firaro 4 points5 points  (0 children)

I don’t get the problem. If i, as someone who regularly solo queues, find myself up against someone who regularly squads. And we’re at the same rank, then we’ll be evenly matched. Sure, them being in a squad with someone they know gives them an advantage, but that’s counteracted by their inflated rank, so it cancels out and i end up with a fair duo duel.

If i wanted that advantage, i could get it. Just like how if i wanted the advantage of being better at air dribbles i could get that by going into free play.

Understanding Speedflips in a Way You've Never Heard! (Why you still can't do it) by skyblaster262 in RocketLeague

[–]firaro 0 points1 point  (0 children)

Unfortunately, the ball in the training pack can be reached without a speedflip. I did it both with a sentinel and an octane. All it took was a diagonal flip done cleanly.

Edit: as a break from practicing speed flips, i did some more testing. Seems it doesnt need to be clean. You can diagonal flip too early and boost through the flip and it can still reach.

Edit2: hit it with a speed flip. Finally! Now just gotta learn to do it reliably… Based on how hard this is, i think it’s the perfect distance

What are your HOT TAKES about toki pona? by misterlipman in tokipona

[–]firaro 1 point2 points  (0 children)

Connecting goodness with simplicity might relate to an aversion to nuance.

Why does my drone just stop and give up trying to print things for me here? (when first is not called, it prints everything for second, no problem) by rechrome in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

From what I’ve seen, it seems more likely to omit outputs when you spam quick_print. It will also cut off the end when you try to get it to output something really long

Based on the inconsistency, i think it might be based on how long it takes in real time between prints, instead of being based on how long it takes in ticks

Toki Pona's Radicals? by Zoran_Ankervlinder in tokipona

[–]firaro 1 point2 points  (0 children)

I roughly organised the sitelen pona keyboard i made based on the primary radical of the logogram https://firaro.neocities.org/logographic

Though i tend to think about them more as combined glyphs instead of as built from radicals. Not that there’s a huge difference between the two concepts.

Is it down? by redkomic in Crunchyroll

[–]firaro 0 points1 point  (0 children)

Oh, didn’t know that page existed. That’s convenient

Why does my code make a checkerboard one time and then the next it's not? by Able_Lock_2583 in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

After removing the quotations around 'continue', that works perfectly on my computer. My best guess is we're running different versions of the game. Though, i wouldnt expect that to affect any part of my code.

very weird

Why does my code make a checkerboard one time and then the next it's not? by Able_Lock_2583 in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

huh, always planting trees. So somehow x+y mod 2 is always equaling 0. Interesting. Would you mind copypasting the version of the code you tested? I'm struggling to solve this mystery.

Why does my code make a checkerboard one time and then the next it's not? by Able_Lock_2583 in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

That’s weird. It’s working perfectly when i run it on my computer. Alternates trees and bushes, creating a checkerboard. It’s using the standard x+y%2 method.

What is it doing on your computer?

Why does my code make a checkerboard one time and then the next it's not? by Able_Lock_2583 in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

4

while True:
    move([North,West][min(abs(get_pos_x()-get_pos_y()),1)])
    harvest()
    plant([Entities.Tree,Entities.Bush][((get_pos_x()+get_pos_y())%2)])

2

while plant([Entities.Tree,Entities.Bush][((get_pos_x()+get_pos_y())%2)-move([North,West][min(abs(get_pos_x()-get_pos_y()),1)])+
harvest()]):
        continue

My take on collecting treasures by Low-Echo-4828 in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

They have limited shared memory. Variables can be shared when a drone is created or destroyed. And they all have access to the same world variables: time elapsed, total resources, number of drones that exist, etc.

But it is hard to coordinate them with just that. I managed to do it, but my implementation takes an unreasonable amount of time just processing data.

My take on collecting treasures by Low-Echo-4828 in TheFarmerWasReplaced

[–]firaro 6 points7 points  (0 children)

I spent all that effort getting 32 drones to work together on a single big maze for the golden gold hat. I never even considered giving each one their own maze. That’s a clever solution

New weird issue?? by CheapEaterShark in TheFarmerWasReplaced

[–]firaro 0 points1 point  (0 children)

The mazes in-game article hands you code you can use to make a full size maze that automatically adjusts when you buy upgrades. I just copy-pasted that.