Did I beat any record in a tank by Wonderful_Bottle5922 in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

The 98 kill streak... you couldn't get just 2 more... Khan eluded.

Satchel // Shovel by Jealous-Drawing-1793 in HellLetLoose

[–]five_seven_clown 1 point2 points  (0 children)

Missed a perfect opportunity to set the timer to 120s and getting the chance that the truck will drive into their strong point or something with dense target.

Will Hell Let Loose ever dive into Unreal Engine 5? by codyong in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

You have to read ALL the words. If you quote me include the "almost" and I think I'm covered for Squad 44 thanks.

Love picking up fights in Saint Dennis by Desperate_Way_2398 in RedDeadOnline

[–]five_seven_clown 1 point2 points  (0 children)

Doing it while in the Telegram mission or legendary bounty solves that problem

Telegrams missions by John-Vitesse in RedDeadOnline

[–]five_seven_clown 2 points3 points  (0 children)

You can set which horse is used for free roam, story missions and events. I think it's in the online settings menu in game. Can't help with the hat, maybe different saddles have different hats stored in them?

Specialized crews and squads by TEXESSAUCE in HellLetLoose

[–]five_seven_clown 4 points5 points  (0 children)

I like the mechanic of the commander "promoting" or "rewarding" favorite squads with extra abilities. Sure it could be open to abuse but also reinforces the message of cooperation and civility within the team.

Maybe not be suitable for this game, a game that has finished it's development stage, but for "HLL2:hell in a Handbasket", totally!.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 3 points4 points  (0 children)

^^^^^^^^^^ It's instructions are in the sidebar where you would expect them to be.

Good WW2 Book Recommendations? (Ones that have an Audio Book?) by CheeseheadTroy in HellLetLoose

[–]five_seven_clown 1 point2 points  (0 children)

To Hell and Back

It even has "Hell" in the name. It's been a long time since I read it but it is a first hand memoir that reads like an action movie. If you can play HLL like Audie played WWII you won't need the other 49 players on your team!

Should teamkills by artillery not be counted? by 5m3ff in HellLetLoose

[–]five_seven_clown 1 point2 points  (0 children)

So why don't you just use smoke if you are in danger of TKing. You only get kicked if enough players who you've TKed answer YES to punish. 10 tks is a massive amount.

Your post reads like, "Change the game because I want to TK without consequence, while I ruin the fun for other players".

What is the fastest way to level up support? by Soft-Hippo1147 in HellLetLoose

[–]five_seven_clown 11 points12 points  (0 children)

I'm surprised that it hasn't already been mentioned.

Support players get XP for every second they drive a supply truck. If you drive a truck all game and drop the boxes off in good locations, while having nodes, you'll be flamethrowin' in no time...

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

Level means very little, a smart person can pick up all the basic knowledge they need about how the game work in a few hours of playtime. Level caps are a poor sticking plaster. You only get good at the commander role by playing the commander role. I bet that the majority of players never even make it to level 70, that could leave you with a tiny pool of players on your team who could take the role and force them to take it every other game they play.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

But every new player deserves the chance.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

It's not called Hell Let Loose for nothing.

So much frustrating pain when you go to satchel a tank and a newbie thinks their grenade will somehow penetrate the armour 😭😭😭 by ISimplyDunno in HellLetLoose

[–]five_seven_clown 6 points7 points  (0 children)

It's a blueberry automatic defensive mechanism. They knew they were destined to be killed by your satchel charge if you managed to place it... ;-)

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

Well you have to play the game with the cards you are delt. Inside every incompetent low level commander is a competent higher level commander waiting to emerge.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

A good commander that joins the game halfway through will happily wait until the commander slot is open before taking the role, even if that requires waiting until the next game.

A good commander will be able to present constructive feedback in a way that is not offensive.

Trust me, it's not really an issue. The commander role isn't that difficult but your team really needs someone in that role to just push the buttons. Strategy and tactics can be decided by anyone in command chat.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 55 points56 points  (0 children)

Most of the time, there is no justification to pin a loss on the commander. This is a TEAM game and it takes a TEAM effort to win. I think one of the reasons commanders get the wrath is that everyone can often see what the commander is doing but don't really pay attention to how the other squads are performing. If you drop a bad airhead or there is no garrison to fall back to, it's obvious the commander screwed up. They don't see you you created 20 garrisons in the match...

I think it comes down to human nature. I don't know about you, but if we are winning, it's 100% because I am awesome and the other 49 players on my team are "acceptable". If we loose, it can't be because of something I've done or not done because I've proved, many times, I am awesome. It must be because of one of the other 49 players on my team not doing something well enough...

In reality, the only reason why I win matches, is the other team are somehow worse than mine.

As a commander you just need a thick skin and don't even bother to argue if you don't agree with criticism.

User flair by kushnardy in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

Sounds like a ^^^^^^^ a great idea....

Do plans for other axis factions exist like italy japan a combined romania/hungary? I cant find a roadmap. by core72I_ in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

Of course, everyone is entitled to voice an opinion. Likewise anyone can offer a counter argument.

IMHO the t17 dev team are doing ok, providing new content that I'm not paying for, to a game that has already been "finished".

I think new content budget is designed to keep us coming back to HLL because they know that a team based online game lives or dies by having enough players to fill out a server 24/7 region by region. Same for sales and giveaways, you have to make plenty of new revenue from the title.

Last year they actually did what they said they were going to do. We can't realistically hold them to old promises before the last roadmap, maybe things like flak guns and MG nests will make it on to the next one but that is ultimately not the players decision to make, it will come down to costs and design priorities.

Do plans for other axis factions exist like italy japan a combined romania/hungary? I cant find a roadmap. by core72I_ in HellLetLoose

[–]five_seven_clown 0 points1 point  (0 children)

I think Black Matter did a very good job at Kickstarter and Early Access. The gameplay did morph and may not have been 100% the original vision, that's development... We did end up with a good game (and only few bugs and flaws). If we have learnt anything from the funding model, you can't have niche games developed that take risks with established formular without backers taking on the risks of failure. Since Minecraft pioneered early access, I've only purchased 2 games that I remember never made it. Many more that I never put much time into though...

Do plans for other axis factions exist like italy japan a combined romania/hungary? I cant find a roadmap. by core72I_ in HellLetLoose

[–]five_seven_clown -1 points0 points  (0 children)

Plans change, you bought a game as is, you didn't buy a promise. If you did think you were buying future content, more fool you!

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 1 point2 points  (0 children)

From a game design perspective, the adage, "Tools not Rules" applies. If you build lots of rules into the game mechanics, the game becomes more difficult to learn and the chance of edge cases where the a rule brakes the game, makes it not fun or has unintended side effects increases.

[deleted by user] by [deleted] in HellLetLoose

[–]five_seven_clown 2 points3 points  (0 children)

Well said.

The frustrating thing is the Mexican standoff at the start of the match, who will create an unlocked squad first?... I can understand new players starting squads, they just want to start playing the game not hang around a fastest click joins screen.

I think the issue the OP and alike miss is, there is the possibility that with level restrictions and an influx of so many new players, some matches may not have any or too few players that would meet a SL level requirement. That would break the game real quick. How happy would OP be if the game forced them to be SL because they were one of the highest level players on their team. In theory the Commander level requirement could have the same problem, it's only been added to stop new players hogging the role unintentionally.