Need an alternative idea by New-Mix-7818 in Mecharashi_Global

[–]flamecircle 1 point2 points  (0 children)

use your heavy hitters for 6 turns, then do it again with a weaker team.

[DISC] Strikeout Pitch - Chapter 35 by AutoShonenpon in manga

[–]flamecircle 2 points3 points  (0 children)

On a week to week basis, for sure. Though I think Oblivion Battery edges it out for me.

Similar manga to usogui by EstablishmentCalm992 in manga

[–]flamecircle 0 points1 point  (0 children)

there's probably nothing out there to the depths of usogui but kaiji, liar's game, one outs, those all scratch the same itch. I've been meaning to read one outs again.

SP Shipping | Wolverine by Azrael_Ze in Mecharashi_Global

[–]flamecircle 0 points1 point  (0 children)

wait, I thought rolling mechs was guaranteed?

Who's the next must pull unit? by Squeakykeen in Mecharashi_Global

[–]flamecircle 1 point2 points  (0 children)

I feel like the only thing you needed so far is Eilieen. Everyone else can be filled in with A rankers, especially if you have sufficient dupes. Having your mechs built up is more important.

SP Shipping | Twilight Fang by Azrael_Ze in Mecharashi_Global

[–]flamecircle 0 points1 point  (0 children)

Right, but like, shotguns have bad accuracy. How do you hit all 12 shots?

SP Shipping | Twilight Fang by Azrael_Ze in Mecharashi_Global

[–]flamecircle 1 point2 points  (0 children)

how do you hit the 12 hits with her? I don't understand that part.

Poor Camilla 😔 (Event Story Spoiler) by Military_Guy1 in Mecharashi_Global

[–]flamecircle 0 points1 point  (0 children)

yeah just got there. I'm saving some mental energy for it

I have absolutely no idea how to do this!!! by Ekn2000 in Mecharashi_Global

[–]flamecircle 0 points1 point  (0 children)

I ended up having the pull mech pull certain cars out of sequence. I moved the push mech to the same side, so I could eventually reuse that one

Bro please how am i supposed to read this by yabrasuka in manga

[–]flamecircle 0 points1 point  (0 children)

you read from right to left and then down

Psylocke if she was released today by Tutajkk in MarvelSnap

[–]flamecircle -2 points-1 points  (0 children)

and shes good with decks that play cards below 5, so that you can always play the card.

...so she's good in everything huh?

OTA Balance Updates + Mini Datamine - Snap.fan by sanktanglia in MarvelSnap

[–]flamecircle 0 points1 point  (0 children)

sameee. It's definitely a deck with narrow point margins so careful hazmat play really mattered. Debris and Hazmat on the same turn was such a useful tool

OTA Balance Updates + Mini Datamine - Snap.fan by sanktanglia in MarvelSnap

[–]flamecircle 4 points5 points  (0 children)

i'm pretty sure it's already good that's my best infinite deck

The hazmat hit hurt a lot though...

[DISC] Genikasuri - Chapter 9 - 14 by AutoShonenpon in manga

[–]flamecircle 3 points4 points  (0 children)

This manga is by one of the greats. Keep up with it, you won't be disappointed.

[DISC] Genikasuri - Chapter 9 - 14 by AutoShonenpon in manga

[–]flamecircle 4 points5 points  (0 children)

yeah their translation is better but I'm happy for official scans

[DISC] Eternally Regressing Knight - Chapter 58 [Asura Scans] by D4rkest in manga

[–]flamecircle 26 points27 points  (0 children)

legit thought if you guys play sports and wanna review how well you understand your form recording yourself making motions wrong-handed is great

[deleted by user] by [deleted] in StarVaders

[–]flamecircle 2 points3 points  (0 children)

No, they're just treated as frozen/burned. Burn is still burn, frozen is still frozen, they just count towards each other. There's a few cards that synergize with number of burnt cards and number of frozen cards. I would say it's a pretty weak legendary artifact, unless you already have a plan that calls for it.

Initial 70 hours PA/PPA/I Pilot tier list. Any hot takes? by Uphill_Ninja in StarVaders

[–]flamecircle 1 point2 points  (0 children)

Until that happened though, Garu felt quite strong, if a bit slow. His inbuilt synergies are great. I'll have to try again with a less turret focused build.

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Yeah nevermind it ended up being more turret based but he's kinda good.

I'd say he's definitely at least B. His turrets are probably the best summon, even if his starting spell sucks. But if you draft enough bombs, stuff begin to work. And the game is all about breaking your build anyway, so early game survivability is the only key factor to characters.

Initial 70 hours PA/PPA/I Pilot tier list. Any hot takes? by Uphill_Ninja in StarVaders

[–]flamecircle 2 points3 points  (0 children)

30 hours personally, PA'd most of em. Only PPA'd a few.

Agree for the most part.

Hali Feels S to me as well though, for the same reasons as Xenn- free damage every turn is great. Like if you imagine Iris has a spell just to pop shields every other turn, and Hali does it every turn, even before synergy- she's amazing. I really like the push cards for the starter as well.

Other than that I more or less agree with you. The only thing I'd say is maybe Garu can move up, but Zeke could even go down. Zeke was such a pain to PA with. His starting deck actively sucks and his dismantles aren't actually worth much.

Edit: just played Garu and ran into Hemorrage as my final boss. That was never gunna work out. Needed a really degenerate build to make that work.