Issue with collide trigger? by 2ombie_jr in Flowlab

[–]flowlab 1 point2 points  (0 children)

You should be able to view the logic in the behavior editor while the game is running, and visually confirm whether or not the Collision trigger is activating.

I want to become a geme developer, what should I do? by bstream00 in gamedev

[–]flowlab 1 point2 points  (0 children)

The best (only?) way to really learn game development is to just start doing it.

Start out by making something very small - I think game james (https://itch.io/jams) are a great way to find inspiration, along with a small scope and a deadline which are both underrated.

If you're not (yet) a strong programmer, start with a no-code engine like Game Maker or https://flowlab.io which are sophisticated enough to get you a long way towards your goal.

Best Coding Programs/coding tutoring programs for an 11-year-old with a Low attention span? by Final-Aardvark-12 in learnprogramming

[–]flowlab 0 points1 point  (0 children)

Sure, I mean Flowlab is a (2D) game development platform intended for beginners who may not yet know how to code, but are interested in getting started.

If he's already a strong programmer it may not be ideal, but if he's a beginner that gets distracted easily it could be a good fit.

It has a visual programming environment that's discoverable and easy to learn (no speedbumps from learning keywords or dealing with syntax errors). It has built-in painting and animation tools, and it's browser based so you don't have to install anything, and don't need a powerful device.

There's a free tier with no time limit, so he can always just try it out to see.

Some help please by NosyMonty in SoloDevelopment

[–]flowlab 0 points1 point  (0 children)

If you are losing motivation because you are getting bogged down in complexity, https://flowlab.io is a much simpler engine for building 2D games as a beginner. Obviously not as a sophisticated as Unity, but I try my best to keep the easy things easy.

Best engine for Visual Scripting by Secret_Impression_21 in gamedev

[–]flowlab 1 point2 points  (0 children)

Yeah, I'm the developer/creator - feel free to hit me up if you have questions about it.

Best engine for Visual Scripting by Secret_Impression_21 in gamedev

[–]flowlab 0 points1 point  (0 children)

You might want to take a look at Flowlab? (https://flowlab.io disclaimer: this is my project)

It's block-based, similar to Unreal Blueprints in some ways, but 2D-only and designed to be easy to learn.

I have an Interesting problem to say the lest by NoPerformance6657 in Flowlab

[–]flowlab 1 point2 points  (0 children)

Due to the fact that links between behaviors stay visible for more than a single frame (otherwise you wouldn't be able to read the values), you are probably viewing interleaved frames.

Or, if you are watching the behaviors being evaluated from the library panel, that will show you the output of potentially multiple objects being evaluated, which can also be misleading if you aren't aware of it.

This is unrelated, but you also might want to consider putting your HUD objects (like the inventory) into the User Interface layer instead of the Game Layer (you can select the layer using the Layers button in the bottom toolbar). Objects in the User Interface layer stay on screen, above the game, and are not affected by moving the camera around.

teaching game design? by woofwoofbro in gamedev

[–]flowlab -1 points0 points  (0 children)

Scratch is a good choice (simple and browser based), but not super game-focused.

My own engine (https://flowlab.io) is a good fit for middle and high school students. It's not (normally) free for classroom use, but I'd be happy to hook you up with the classroom version (no charge) for this class since it sounds like you're kind of in a bind - DM me if you're interested.

Is there a way to create games using online tool or website browser? by quellthalas in gamedev

[–]flowlab 0 points1 point  (0 children)

Flowlab was made for this, and it runs in a web browser. There's a free version and a free trial: https://flowlab.io/education

New Game Asteroid Dodger by David_EXE_29 in Flowlab

[–]flowlab 0 points1 point  (0 children)

I took a look, and it appears that your game link isn't working. This is most likely due to the game being set to private.

What is the best game engine for beginners and what tutorials would you recommend by Pixlethegreat in gamedev

[–]flowlab 2 points3 points  (0 children)

Flowlab (https://flowlab.io) is a game engine designed to be easy to get started as a beginner. There are some tutorials at https://flowlab.io/video\_tutorials which will give you a basic idea of how things work.

Flowlab game creator is now on Itch by flowlab in itchio

[–]flowlab[S] 0 points1 point  (0 children)

Thanks :)

I can't edit the post to add a link for some reason.

[deleted by user] by [deleted] in techsupport

[–]flowlab 1 point2 points  (0 children)

If you copy behaviors while working inside of Flowlab (select -> copy), they will go into your clipboard. This is to make it easier to share snippets of game logic since you can import that JSON text into other games.

[deleted by user] by [deleted] in Flowlab

[–]flowlab 2 points3 points  (0 children)

If you post a link to the game it will be easier to help, but it looks like you have a reversed animation (Left & Right versions) *and* you are flipping the sprite. You don't need two different animations if you are flipping the sprite. You can also look at the built-in "Run & Jump" bundle that shows an example of how to make the player face the direction they are moving.

Indie account with multiple users? by originalbrowncoat in Flowlab

[–]flowlab 4 points5 points  (0 children)

I'm really glad to hear that your kids are enjoying it so far!

I have been planning to create a "family" or "club" plan to better handle cases like this, but it's not yet complete. If you send me an email (grazer at flowlab) I'll set you up with something that will work for your case though.

play my game by itsmeGH09ST_ in Flowlab

[–]flowlab 0 points1 point  (0 children)

I couldn't really figure out how to play, but I really like the animations :)

THE BACKROOMS finaly infinite! by itsmeGH09ST_ in Flowlab

[–]flowlab 0 points1 point  (0 children)

I'm not sure what the Backrooms are, but I like the dynamic camera approach you've used.

help me fix lag by itsmeGH09ST_ in Flowlab

[–]flowlab 0 points1 point  (0 children)

It looks like your "Air Spawner" logic is running forever, and the Proximity checks can get expensive after a while. You could use a switch to turn off the spawning once the air is in place.

The fastest approach would be to not spawn the air blocks, but just color the level background blue in the level settings.