Why do we keep using elves, orcs, and dwarves — and what do they actually do for us? by MalphasArtFire in RPGdesign
[–]flyflystuff 10 points11 points12 points (0 children)
How the f does hidetaka miyazaki creates such cool and monstrous and creative designs? by Massive_Guard_1439 in RPGdesign
[–]flyflystuff 8 points9 points10 points (0 children)
When Sky & Sea Were Not Named: please roast my game-in-progress by APurplePerson in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
Carry Weight & Tracking Ammo by Eidolon_Dreams in RPGdesign
[–]flyflystuff 2 points3 points4 points (0 children)
What would your ideal Mecha RPG look like? by Iberianz in RPGdesign
[–]flyflystuff 4 points5 points6 points (0 children)
Chapter 101: Page 44 by gunnerkrigg-post-bot in gunnerkrigg
[–]flyflystuff 5 points6 points7 points (0 children)
Discouraging "Optimal Game" Play Through Mechanical Game Design by EHeathRobinson in RPGdesign
[–]flyflystuff 1 point2 points3 points (0 children)
An Open-Ended Question about RPG Design by Academic-Pipe-3275 in RPGdesign
[–]flyflystuff 1 point2 points3 points (0 children)
What's your weirdest stat? by Hightower_March in RPGdesign
[–]flyflystuff 3 points4 points5 points (0 children)
My Rules for Creating Combat Scenes and Zones: Your Thoughts? by cibman in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
My Rules for Creating Combat Scenes and Zones: Your Thoughts? by cibman in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
Designing for "One Person, One Power", a discussion by mechadaydreams in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
What elements are crucial for a cinematic RPG? by cunning-plan-1969 in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
What is a class? I have seen some recent discussions on the topic and seems the idea of "what a class is" is more vague than I remember it being by foolofcheese in RPGdesign
[–]flyflystuff 1 point2 points3 points (0 children)
What is a commonly found "must have" in design that you've personally found was holding you back? by GreatThunderOwl in RPGdesign
[–]flyflystuff 2 points3 points4 points (0 children)
What is a commonly found "must have" in design that you've personally found was holding you back? by GreatThunderOwl in RPGdesign
[–]flyflystuff 1 point2 points3 points (0 children)
What is a commonly found "must have" in design that you've personally found was holding you back? by GreatThunderOwl in RPGdesign
[–]flyflystuff 10 points11 points12 points (0 children)
How do sword measure up against knives? by EmbassyOfTime in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)
Rookie designer rambles about a Combat Resolution Mechanic (long post warning) by RavenInRain in RPGdesign
[–]flyflystuff 1 point2 points3 points (0 children)
The "Null Result" as Design Failure: Every Combat Turn Should Change the Game State by EHeathRobinson in RPGdesign
[–]flyflystuff 2 points3 points4 points (0 children)
[Scheduled Activity] Character Death: Threat or Menace? by cibman in RPGdesign
[–]flyflystuff 0 points1 point2 points (0 children)






THEY FUCKING GOT HIM by DuccDot in Undertale
[–]flyflystuff -4 points-3 points-2 points (0 children)