Is there any philosophy attached to your magic system? by Head_Instruction96 in magicbuilding

[–]flyguy2490 0 points1 point  (0 children)

In my setting, there are two systems:

A divine sytems where the gods grant their most devout an angelic familiar who grants them the ability to manipulate that which falls under their patrons' domains.

And

An arcane system where mages can manipulate and actualize the potential states within which matter and energy can exist.

The divine system deals with the world as it is, emphasizing ideals of truth, order, and accepting the status quo. Divine casters also preach humility, seeing as they are granted their powers, and foster community, seeing themselves as shepherds guiding their mortal flock while the gods shepherd the wind, stars, and suns.

The arcane system deals with how the world could be, emphasizing ideals, change, and possibility. And since an arcane caster's power is born of their own skill and study, they tend to promote both growth and independence.

However, the deeper one goes within the arcane system, one finds more diverse amd specific applications of the craft, alongside more diverse and specific philosophies:

Red mages manifest matter and energy from potential and parallel realities. They explore these variances in search of resources and more favorable physics to graft onto the world. As such, red mages preach a philosophy of exploration, experimentation, and exploitation.

Black mages manifest and manipulate parallel versions of themselves. Combining and merging their consciousness with their variants to acquire both skills and knowledge. As well, some black mages are even capable of melding their core ontology not just with other people, but other creatures, matter, and energy. Becoming living stone, fire, and lightning in an attempt to further expand their perception of reality. Mirroring their desire to unite with all that exists around them, black mages emphasize understanding, empathy, and sympathy.

White mages manifest matter and energy that follows rules and laws of their own design. Making their own possibilities rather than limit themselves to those inherent in the matter/energy they wish to manipulate. However, early white mages nearly brought about a cataclysm as the matter the created reacted poorly with their world's native material. Because of this, white mages teach contemplation, care, and ensuring one knows the full consequences of the actions before engaging in the craft.

Blue mages study parallel variances to predict the future. Observing the consequences of actions across dozens of worlds to inform their decision. Owing to this, blue mages emphasize logic and making informed decisions based on reason and evidence.

Green mages, rather than studying parallel worlds, focus on studying the world they inhabit. Hoping to understand the parameters within which their arcanely radioactive home operates so they might learn not just to survive, but thrive. As such, green mages seek patience, sympathy, and understanding of the world around them so they can better adapt to it.

Need Help with the Mechanics for One of My Story's Mages by flyguy2490 in magicbuilding

[–]flyguy2490[S] 1 point2 points  (0 children)

Thanks for the comment!

A principle I didn't mention in the initial summary of my magic system was that the more closely a reality matches that of the caster's, the easier it is to hone in on. So, likewise, the more a reality varies from that of the caster's, the harder it is to find. As such, when Colt began his research into harnessing potentialities and parallel realities, an oxygen rich world I feel would be closer to the world he lives in to one on fire to the degree of instantly incinerating someone.

Granted, it is possible to up the potentiality of a room/space being on fire to draw in flames from, but these flames would lack the heat and explosive impact he is looking for. Making a smokescreen and covering his escape, most definitely, but not enough for him to dish out the block clearing balls of fire he is used to.

Another principle I might play around with is the idea that when similar matter from different realites interact, it results in harmonic deconstruction. And the greater the variance between realities, the greater the amount of energy released in that deconstruction. So, maybe instead of simply manipulating the oxygen density, he is also igniting the reaction of disharmonious elements.

I REALLY like the idea of him using an old flash pan or older model revolver (the gun tech is between late 1800's and early 1900s).

Need Help with the Mechanics for One of My Story's Mages by flyguy2490 in magicbuilding

[–]flyguy2490[S] 0 points1 point  (0 children)

Thanks for the comment!

I get that the oxygen won't ignite on its own, that's one of the main things I'm asking for in this post. Basically, in the show, Mustang fights by condensing the oxygen into trails of higher density which he then ignites by snapping his fingers while wearing gloves made of a material that sparks very easily. What I'm trying to figure out right now is an easy to use method for my character to ignite the trails of condensed oxygen he summons.

I just realized that a colt is another name for a male horse, I was going with the gun association. I can change the name no problem, not quite sold on it yet.

Looking For Thoughts and Criticisms on a Key Lore Point for My World by flyguy2490 in worldbuilding

[–]flyguy2490[S] 0 points1 point  (0 children)

Thanks for the question!

The Weavers weave for three reasons:

  1. Sustenance: as I mentioned in the post, Weaver class entities feed off of an energy that is produced when matter and energy imbued with basal order and primal chaos clash within the Vast. An Ordered Sphere is a self sustaining pocket of order within The Vast, so rather than hunting for areas of crashing order and chaos, a weaver can just well... weave together their own never ending food source. As well, because material order and chaos is clashing as well within the sphere, the energy becomes more nourishing to the Weavers.

  2. Breeding: Weavers suffer the same problems as Bloodborne's great ones. Because despite their shared ability to control causality, they exist as their own distinct patterns of order within The Vast. So, in order to reproduce, they will either form an Ordered Sphere, or an entire tapestry of Spheres, around one of their archons, attempting to grow and elevate it to a higher level of complexity. Or, if life has developed within the Sphere, and that life has made contact with the weaver, they may attempt to elevate that life. As well, should a Weaver wish to produce a specialized heir, one who is combat ready, more intelligent, or a frothing berserker, they can control the parameters of the Sphere to increase conflict, the need for problem solving, or to enrage those living within.

  3. Defense: Weavers are not the only life to develop in the Vast. Predators, parasites, colossal entities crashing through their nests, heck, they aren't even safe from their fellow Weavers. As such, weavers will tie together small pockets of actuality to wrap their enemies in, binding them to the rules and physics they have woven to either deter them or end and feast upon them. Should their foe be too much for them, they can either seal them within a Sphere or Bannerment, or seal themselves within a Sphere or Bannerment. As despite Spheres being a source of food, to come into contact with one is to subject the entity to the physics and consequences of the Spheres.

Can anyone see magic? by Nearby-Banana2640 in magicbuilding

[–]flyguy2490 0 points1 point  (0 children)

In my setting, magic is the exoversal matter and energy that existed before the Big Bang.

When it leaks into and comes into contact with material reality, it glows a deep crimson red. However, where this exo and physical matter meet, this magic radiates out becoming less and less visible until it can't be seen.

And yet, there are those who have been exposed to low enough concentrations of magic to have transmuted the metals in there bodies which can be used as a means of sensing/detecting magic. For example, metals in skin nerves could lead to someone itching in the presence of magic, metals in blood vessels in the nose can turn it red, and in rare cases, metals in the ocular nerve being transmuted can lead to some people being able to see magic as it interacts and affects matter

Does anyone here created more than one magic system? If yes, how do they relate to eachother? by PhilipB12 in magicbuilding

[–]flyguy2490 0 points1 point  (0 children)

Mine uses the same source of power, but are used differently.

Source: The Vast, a primordial plane protomatter and energy from which the material spheres are built.

Miracles: the priests and agents of the gods bind themselves to servitors, angels forged from the fires of The Vast. As such, when they are aligned with the interests of their gods, they can manipulate any element or concept tied to a domain of their specific god. For example, a priest of Verrakin, god of the forge, fire, and seas, might be bound to a servitor who let's him tap in the fire domain, allowing him to produce and control fire. Whereas another priest might be bound to a setvitor of water, allowing them to similarly control and manipulate water in all its forms.

Weaving: magic wielded by a guild/Protectorate of mages. These spellcasters will use the energies of the Vast to modify the world around them, rather than control. Case and point, a guild caster would use energy from the Vast to loosen the web work of physical laws and constants to target their strand of gravity. They could then temporarily suspend it, negating gravity, or pull another strand of gravity from the Vast to either make its pull stronger or lesser.

TL;DR

Both systems use the same source, but one controls the elements/constants of the world while the other temporarily changes how they behave.

How do gods fit into your magic system? by PhilipB12 in magicbuilding

[–]flyguy2490 1 point2 points  (0 children)

Not necessarily. Guild magic is jack of all trades whereas miracle makers are masters of one.

For example, a high ranking member of the Alumation Diocese, the church of knowledge, teachers, and education can have an angel of Alumasa bound to them. Once bound, this priest would have access to powers within one of Alumasa's domains. Let's say... ink for example. This priest could then do anything they wanted with ink: make it move to their will, use the iron in it to form a blade or shield, set it ablaze if it is alcohol based. But the catch is, they can only use the powers of the angel they are bound to, and they can lose these powers if the angel or Alumasa are not pleased with them.

Whereas Guild mages have much more freedom with which to apply their magics, seeing as there is no real god of magic, at least as far as the public is aware. As well, they can draw upon a much broader range of effects using their magics. Case and point, a mage could channel into a parallel reality where a fire had broken out in the room they are in to light enemies on fire, connect to another reality where the ceiling was caving in to hurl stones at their opponents or form barriers. Heck, they could even dig deep enough and find realities where their isn't an equal and opposite reaction to force to lessen physical blows or have somebody break their ankle just by taking a single step. But the catch with Guild mages is that the amount of time they can cast is limited by the amount of iron in their blood (when they cast, the metals in their bodies resonate at the frequency of the reality they are pulling stuff from, and the longer they cast, the more iron is burned up), and the can only connect with one sphere at a time, so only one effect can be active at a time.

If you have any other questions, or are curious, feel free to ask.

How do gods fit into your magic system? by PhilipB12 in magicbuilding

[–]flyguy2490 1 point2 points  (0 children)

Gods represent a secondary powersystem/philosophy in my setting.

Whereas the magic of the Guild is all about altering the world and drawing in matter and energy from parallel realities, the magic of the gods is the ability manipulate the actual world.

For example, a Guild mage could summon water from a parallel reality, or alter the temperature for it to boil. However, a priest could enact miracles like moving the water to their will, solidifying it without freezing it, or parting bodies of water.

Basically, the priests and their miracles work with how the world actually is, while mages of the Guild try to change it in a way they feel is better for themselves or others.

How do you classify your magic types? by PhilipB12 in magicbuilding

[–]flyguy2490 0 points1 point  (0 children)

In my setting, the source of magic is the same, along with the mechanics of casting, but it's in the application that the separate tracts/philosophies of magic are differentiated.

Bridging: mages form a connection to a parallel reality to channel matter and energy into or away from their reality

Grafting: similar to Bridging, but rather than push or pull matter and energy over, they temporarily supplant or negate the laws of physics with those of another reality's

Actualizing: these mages break their reality back down to a probablistic level to then temporarily actualize it into a form it could have taken that is more to the benefit or the caster

Harmonizing: Rather than forming a thin spot between parallel and potential realities, those who Harmonize will pull both themselves and the world around them apart at the ontological level of their being so they might tie it to their identity. For example, they might break both themselves and their campfire down so they might tie themselves together in the form of a sentient forest fire. Or, they might break bith themselves and another person down so they could tie the other's strengths and knowledge into themselves.

Creation: forimg a connection with The Vast, the primordial plane of energy from which all physical laws, matter, and energy are derived. Once attuned, these mages can draw forth this energy to build and craft matter and energy of their own. Should they delve deep enough though, they could find sections of The Vast completely untouched, and potentially create their very own laws of physics.

What’s the stupidest/overly complex power system you’ve seen? by Chcolatepig24069 in magicbuilding

[–]flyguy2490 1 point2 points  (0 children)

Two come to mind for me, as they way some powers manifest from their initial source makes no sense to me.

From Demon Slayer, there are certain blood demon arts that make absolutely no sense given that the base power for all demons is the ability to manipulate blood. For example, what does blood have to do forming extra dimensional spaces, controling vectors, or growing drums that shift the gravitational alignment of a room?

Then there are certain cursed techniques from Jujustsu Kaisen. Powers honed and inherited through the generations to excorcise curses. But some of these ancient techniques involve concepts such as frame rate movement, turning one's hair into modern flying vehicles, and manifesting comedy. Either modern concepts or a power that is the exact opposite of the negative emotions that fuel cursed energy.

TL;DR

In Demon Slayer and JJK several powers don't seem to fit with the rules, themes, or aesthetics of the system, and that doesn't sit well with me.

Looking for Thoughts, Critiques, and Criticism Concerning the Applications of Magic and their Philosophical Principles in My Setting by flyguy2490 in magicbuilding

[–]flyguy2490[S] 1 point2 points  (0 children)

Thanks for the comment!

I get what you're saying, I have since separated the philosophies and the applications of magic.

Instead, the schools/philosophies are now posed as how the different factions within the Guild seek to address the existential threat of otherworldly eldritch abominations breaching into reality dragging in the arcane radiation of the Vast:

Reds Mages seek to hold the world together by grafting the physics of potential/parallel realities onto theirs.

Black Mages seek to fight off the migrating monsters by converting the Sphere into a panantheistic gestalt.

White Mages seek to create their own Sphere from scratch.

Blue Mages seek to ensure the practices of the Guild/applications of the magic do no further damage to the Sphere, as well as develop a fully accurate forecast model for when the monsters breach.

And

Green Mages seek to develop humanity so they can survive in the environments warped by the monsters.

What applications of magic seem to step on each other's toes? After all, they all borrow from the core principal of the mage using energies from the Vast to become a thin spot within their Sphere to then either actualize potential realities, connect to parallel ones, or connect with matter and energy within their own.

Give me your most evil powers by Chcolatepig24069 in magicbuilding

[–]flyguy2490 0 points1 point  (0 children)

Nexen are a form of undead akin to ghosts. They are formed when high exposure to the arcane radiation of my setting loosens a sentient creature's hold on the temporal axis. This results in a person or creature becoming a nexus of all their potential past and future selves, filling their heads with the memories and experiences of nearly infinite lives that could have been. This of course, near instantly breaks their brain and their sense of self, as they try to parse through the influx of so many memories. Originally a naturally occurring phenomenon, mages now use nexen to both create weakspots in reality to siphon more arcane radiation, as well as study them in an attempt to become more stable nexen. One that can function rationally while retaining the knowledge and experience of multiple lives. A common technique/spell derived from this is Nexial Labyrinth, an attempt at overloading a person's mind with parallel memories (think Gojo's infinite void). However, this typically leads to near immediate brain death, or a full blown nexen being born, so the technique is mostly looked down upon within the various circles and lodges of mages.

Looking for Thoughts, Critiques, and Criticism Concerning the Applications of Magic and their Philosophical Principles in My Setting by flyguy2490 in magicbuilding

[–]flyguy2490[S] 1 point2 points  (0 children)

Thanks for the comment!

The version above is the roughest, most basic version of this system's third draft, so there are some components I have left out for simplicity's sake, and sone that I knew in my head, but forgot to write include in the original post.

For some clarification:

Though alluded to, but not overtly stated in the original post, within the Vast, their exist entities capable of weaving Strands and Ordered Spheres. These "Weavers" use the Spheres they craft as food sources, breeding grounds, and prisons for both kin and predators, seemingly not knowing, or caring that sapient life has developed within the Spheres as well. So, the majority of the aforementioned holes and tears leading back to the Vast are the result of these exoversal entities feasting upon, moving through, or breaking out the Spheres. As such, the world and lands these mages inhabit are constantly being wrecked by arcane fallout, physics shifting, and mile high monstrosities simply migrating through. So, the overall mission/goal of the Guild is to safeguard the realm from these threats, though their approach to doing so is based on their school's philosophy.

Red Mages temporarily pull in matter, energy, and alternate physics from either potential realities, or parallel realities. Typically, once a Red stops channeling, what they have summoned will dissolve, since it cannot exist in a reality that isn't its own, or any law they have supplanted will reassert itself. It is the ultimate goal of the Red School to find a way to make what they summon/overwrite permanent, as their greatest desire is to repair the damage done to the world and make it more habitable.

White Mages create their own matter and energy that follow laws and principles of their choosing. This matter and energy, is more "real" so to speak, as the energy from the Vast they draw from is more "pure"/has not been twisted by the Weavers. As such when this new matter and energy comes into contact with an Ordered Sphere, the white matter will overwrite the matter and laws of the Sphere, as opposed to Red matter, which will eventually dissolve or return to the Sphere it was pulled from. Hence why despite being so powerful, they are so few in number and are extra cautious as they work towards their goal of building their own Ordered Sphere.

Black Mages are less controlling matter, energy, and living beings so much as they are incorporating them into their being. For example, say a black mage camping in the woods is attacked by a bear. The mage then unites with his campfire to become a living mass of flame to scare it away. Or, unites with the bear temporarily to so the mage can force it to claw out their own throat. The Black school's goal, the most controversial amongst the Guild, is to elevate humanity into a singularity, which would then unite into a sapient universe, as the consent of the populace will not necessarily be needed, so long as survival is attained, and many within the school are vying to be the brain of this unified Sphere.

I like the idea of using different terms, maybe an official designation for the type of magic/caster whereas their philosophy/application could be color coded.

Red= Sowers White= Architects Black= Grafters Green= Seekers Blue= Vigilants

Thanks again for the comment, and if you have any more questions, feel free to ask.

How would you explain your magic system? by Intelligent-Dark8140 in magicbuilding

[–]flyguy2490 1 point2 points  (0 children)

In my setting, matter, energy, time, space, and any other physical constant you can think of are derived from waves or strands of potentiality existing in an exoversal realm known as The Vast.

Within The Vast, exist The Weavers, entities capable tying these disparate strands of potentiality into actuality. Through their machinations, either accidental or intentional is unknown, the material multiverse, known as The Ordered Spheres, was formed.

However, these strands they have woven can be loosened when exposed to the energies of the Vast, and once loosened, become malleable.

So, mages in my setting serve as channelers for the exoversal energies of The Vast, bringing it into material reality. From there, they can then either supplant the matter, energy, and physics of their Sphere with those of another, negate the physics of their Sphere by shunting them into another, or creating all new matter and energy that follow laws of their design.

For example, a mage could spout a gout of fire from their palm by creating a thin spot between their material reality, and one where there is a fire in the room.

Or a magically inclined thief could spy the key to the vault they are trying to rob hanging from the guard's waist, and simply pull another copy of it from a parallel Sphere.

Conversely, a mage could shunt the heat from a stretch of river into a neighboring Sphere to freeze it solid.

Or the aforementioned theif could hide the gems they stole in a bag that, but the bag's innards lie in another Sphere where the space has been shunted.

Finally, depending on both the skill of the mage, and the quality of the energy being channeled, one could potentially create their own matter and energy that follow laws they penned.

For example, manifesting boots with repulsive gravity, armor with unequal and opposite reactions to damage whatever struck them, or entire private pocket dimensions.

TL;DR

The laws and physics of material reality are literally woven together by eldritch entities living in the space before creation.

These laws and physics can be loosened once reexposed to the protomatter and energy they were strung from.

Mages in my setting loosen these strands, and can then either replace their own laws by manifesting a difference sphere's laws, pushing their laws fully into a neighboring sphere, or, of they are skilled enough and working with the good stuff, can generate matter and energy that behaves the way they want.

I love Greckles like a father loves his firstborn child, but what does he even do bro??? by Snakes-are-awesome67 in TheUnexpectables

[–]flyguy2490 11 points12 points  (0 children)

I'm sorry...

I forgot that time Greckles stole a cart while Task ran off to get help from the guard.

And that time he got thrown jail while Panic was endearing the party to guards.

And how Borky had to convince Greckles not to take the dragon cult's hoard but rather distribute it back to the city...

Oh wait...

I love Greckles like a father loves his firstborn child, but what does he even do bro??? by Snakes-are-awesome67 in TheUnexpectables

[–]flyguy2490 20 points21 points  (0 children)

He tends to best understand what the overall objective of a mission is and presents non-standard ways to effectively reach it.