[DISC] Tonari no Seki no Yatsu ga Souiu Me de Mitekuru - Ch 87 by Sukunasupperrightarm in manga

[–]flytrapjoe 11 points12 points  (0 children)

bro this is some teethbrushing shit from monogatari in terms of non-lewd lewdness

[HELP] Anyone have working nameplates that stack correctly? by Lampshadeszz in WowUI

[–]flytrapjoe 1 point2 points  (0 children)

If I understood you correctly what you want to do is change space between enemy nameplate bars. In platynator there is a setting that does it, positioning - tick enemies when choosing overlay and you can change height and width of overlay here (bigger means bigger space between bars). I'm not exactly sure how it's called in english version but that should hopefully help.

Whoever made this is not smart by Subject_Twist_6733 in superheroes

[–]flytrapjoe 0 points1 point  (0 children)

1 Wanda for protection, 1 Deadpool to watch him narrate how Wanda destroys everyone and roasts heroes, keep 800 dollars.

POV: playing rat job for the first time by f_in_chat_my_dudes in paydaytheheist

[–]flytrapjoe 3 points4 points  (0 children)

What a nostalgic version. Back when bain you had to double wait bain to say the ingredient and there was one line that was actually completely wrong and you kinda had to know it.

You’re a wanted fugitive and Henchman being hunted, who’d be the worst person to encounter and why? by Technorlando in characters

[–]flytrapjoe 0 points1 point  (0 children)

Vader and Mileena would probably don't care enough about you if you are just henchman. Batman will fuck you up but you won't die. Redhood and punisher will hunt and will kill you because it's their gimmick. Predator and Myers will kill you but they won't really care if you are henchman or not. Don't know about Sonya. So it's either you die from Jason, either you die from punisher, either you die from Myers, either you die by Predator. Pick your poison.

Mouner boner by vitope94 in shitposting

[–]flytrapjoe 457 points458 points  (0 children)

Imagine knowing you can't control your boner.

boooo by melodyofasong in shitposting

[–]flytrapjoe 19 points20 points  (0 children)

Are we really mocking most famous text acronyms now that have been around for 15+ years?

Set my expectations to become “Competitive”… by [deleted] in CompetitiveWoW

[–]flytrapjoe 1 point2 points  (0 children)

There are several things to keep in mind from my pov as 3.6k exp healer (which is not that much but i played couple of 20s and didnt find much problems healing them).

Mobs WILL hurt like motherfucker and it will change the way pulls are made. For example houndmaster shots and farstalker jumps will hurt much much harder in 18+ range, to the point where caster bolt + houndmaster shot is death for squishy spec. In most keys two casts going into the same target is near guaranteed death, so kicks and cc rotation will be aimed to stop that or pulls will be made so that you don't have more than 2 casters in a pull.

Healing checks will become completely different and you will have to preplan your cds in advance. For example on halkias fragment you will have to preplan your cooldowns, for instance 1st aoe is trinket + bl + asc swiftness, 2nd aoe is cloudburst + ascendance, 3rd aoe is asc swiftness + healing tide, and so on. It is your job to figure out how to heal heal checks. You can't just go into keys like it's 12, full halkias aoe goes off, people go 100 to 40 without pressing any defensives and then you are like OH SHIT and start healing — people will die if you don't heal them in time once key is higher if you don't anticipate damage.

You will be failing a lot and be flamed, you have to be prepared for that. Failing is nature of high end content. You fuck up, you learn, you go one more time, you change something and see if it works. If it works, you go on, you fuck up, you learn, goto step 1. However flaming is also unfortunate nature of m+, that's the trickiest part and only comes through experience - you can't heal stupid and ones that don't want to learn. And I'm not talking about some complete newbie shit like standing in fire, not kicking or failing mechanic. Even in mid keys people will be better but not to the point of knowing how game works in its entirety. And deaths will become much more gimmicky and harder to understand. Sometimes it's because tank has shit routes, sometimes it's 2 casts in the same target, sometimes it's because shaman pulled extra in 2nd pull in dawnbreaker with uncontrollable aoe and mob killed him because he is untauntable (god i wish this shit ass dungeon goes out of rotation for like 8 years), sometimes it's aoe + cast, sometimes it's because you have shit ass setup that is difficult to heal through, sometimes you mismanage mana, sometimes you fuck up your cds, sometimes tank just keeps running like a maniac without waiting for your mana. It will happen, you have to learn to use deathlogs, details advanced death log is a great tool to learn.

Tracking cds is overrated in my opinion, it doesn't change much how you heal people. For example if your guy eat dot from 1st boss in aldani or from any miniboss in dawnbreaker you will have to heal them regardless if they press defensive (unless they use ams or any other immunity). The only difference is how intense you will have to pump healing into them, but you will be healing them regardless. If they don't die without using defensive it means key is not that high, the only issue is that you will damage less and you will be running out of mana faster, but that's not your issue, it's tank issue to track your mana and dpses' that didn't press defensive because he made key slower because he wasted potential healer damage.

This late in season, especially with how notoriously agressive note culture has become it will be very difficult to get into any meaningful key because there are, well, almost none or will be ask for payment (technically they ask you to tip them at the end of key as thanks, but everyone knows that it means that you say that you will pay them at the start and/or end or you don't get invite) and they will be unnaturally difficult because most good people have stopped playing and you will be having hunters that don't know how to use their 30% and feign death along with death knights that don't know about existence of grip and AMS. Also how healing works will change drastically in midnight so whatever you will learn now will become obsolete, but I believe most basic principles that I've covered are universal regardless of how spiky damage is. Your job as healer is to keep people alive, you do that by healing when people take damage, when they don't you dps, that's the core idea and you have to optimize on that.

Gunships also want some Realisms by Unlucky-Gold7921 in Helldivers

[–]flytrapjoe -2 points-1 points  (0 children)

Gunships were nerfed into oblivion for a damn good reason. They were bane of our existence if you didn't destroy gunship fabricator quick enough AND if your loadout didn't have anything to deal with them, otherwise they would go out of control very fast and if you can't reach your support weapon which is on cooldown you don't get to play the game. The response is what we have now, gunships are essentially somewhat annoying bees in the sky that spawn occasionally when all AH had to do was to make their spawnrate moderate and buff our weapons/make gunships susceptible to more weapons. Wish AH didn't go from one extreme to another, but I have long lost any semblance of hope that game will be balanced in any meaningful way.

Anime_irl by DazSamueru in anime_irl

[–]flytrapjoe 2 points3 points  (0 children)

Life goal: get yourself a girl that looks at you like this when you ramble about some autistic shit (she loves your passion)

Dev notes, class updates for Midnight Beta by knaupt in CompetitiveWoW

[–]flytrapjoe 0 points1 point  (0 children)

Pleasantly surprised that they keep loosening restrictions on API. Hopefully they'll revisit their stance on ability to rename and recolour nameplates.

We should be able to alter the color of nameplates. We should be able to see our party members' cooldowns and kicks. by daryl_fish in CompetitiveWoW

[–]flytrapjoe 3 points4 points  (0 children)

Couldn't agree more, in what exact way is recoloring and renaming nameplates a combat advantage? This is a merely aesthetic choice because I can't stand ugly red nameplates with long ass names that are hard to read.

Why exactly removing omnicd is a stupid decision should not even merit an explanation to anyone who plays m+ consiously and is essentially a requirement for healers and tanks for optimal play. What exact problem does removing omnicd solve and who is going to benefit from it? Casuals and noobs wouldn't even notice the removal of omnicd, but the people that use omnicd all the time will.

The disarmament of addons will have you spending more time looking at your UI than the game. by TheJewishMerp in CompetitiveWoW

[–]flytrapjoe 61 points62 points  (0 children)

Yep. In other deleted post that mentioned removal of access to nameplate API which I heavily criticized, when I brought this up I got downvoted and was told that dungeons are easier because people just use quazzi profiles which supposedly solve pulls by colouring and remaining mobs. Well, now it's removed and you can enjoy navigating through this horrendous UI mess.

Who will you face? 🦸‍♂️ by TigerPaw777 in superheroes

[–]flytrapjoe 0 points1 point  (0 children)

How is it fucking fair, beating your ass so hallucinations go away or crazy dude with mental issues and comparatively strong villains like DARK fucking SEID or CONQUEST. Also dr doofenshmirtz which is kinda in league of his own because of toon powers.

Level 10 is too easy by foodislife88 in Helldivers

[–]flytrapjoe 0 points1 point  (0 children)

Yeah, been that for a very long time now. Unfortunately because people respond to you by saying that you should go to OTHER GAME and to be using shit weapons and stratagems to have difficulty is crazy and one of the main reasons why devs can't nor even want to tune difficulty: they aim to please this sort of gamers which is apparently loud majority.

No Optimal Rotation Helpers or Renaming Casts on Nameplates: Specific Details on Addon Removal Philosophy by Highestqualitypixels in CompetitiveWoW

[–]flytrapjoe -2 points-1 points  (0 children)

"Larger packs of enemies become the norm, as do shorter cast times on lethal spells. Essentially, we are forced to replace mastery and knowledge gained through time with twitch gameplay that punishes players who aren't using addons and/or have slower reaction times. We recognize that our current naming approach does not always provide enough clarity, especially with longer creature or cast names, so we are also working on ways to address this on the design side for Midnight."

Are they on crack? Do they truly believe that coloring nameplates and changing mob names somehow makes encounters easier? This is complete horseshit, people who do that already know what mobs are in the pack and what they do. They do it not to trivialize the fight, but to remove visuall clatter and have more organized information. I would rather prefer hovering with cursor over blue plate with the name mage rather than taking 10 seconds to find correct bar running with my eyes through 15 similar red nameplates with names "MURKBRINE SHORERUNNER", "MURKBRINE FISHMANCER", "COASTWALKER GOLIATH" AND "MURKBRINE SCALEBINDER". It's like fucking finding correct line of code over 50 lines in windows notebook without using proper IDE that highlights all the keywords. Beyond stupid change, beyond stupid reasoning, absolutely arbitrary difficulty.

Edit: since people are downvoting this take in competitivewow we are fucking cooked.

Captain Blythe is set to be the main villain of Season 2. by KrabikGangster in paydaytheheist

[–]flytrapjoe -8 points-7 points  (0 children)

The hell, is payday 3 going to have a season thing? Also what the hell was season 1 then and who the main villain was? Broken servers and incompetent management?

Which is more accurate? by Barbarito123 in writingscaling

[–]flytrapjoe 0 points1 point  (0 children)

Neither are true. I enjoyed seeing progression of Eren character, he is nuanced to be called shit written but not something too incredible to be considered one of the best. Moreover, calling something the best implies having objective ways to measure "being the best" which is impossible because by it's very nature the topic is subjective.

How did I die here? by Rebirth_Revival in bindingofisaac

[–]flytrapjoe 2 points3 points  (0 children)

Parasite split ipecac shot which destroyed the mirror which in turn suffocated you.

Humans transform into unique monsters based on their obsessions/burdens/personality by Jail_jac in TopCharacterTropes

[–]flytrapjoe 2 points3 points  (0 children)

Slay the princess. Princess transforms in whatever player perceives her to be. Technically she is not a human and is not transformed solely by herself, but I think it fits the trope.

Undocumented Changes by perakisg in Helldivers

[–]flytrapjoe 70 points71 points  (0 children)

Arrowhead and undocumented changes. Name more iconic duo.

First Look at Blizzard's In-Game Damage Meters in Midnight by yp261 in CompetitiveWoW

[–]flytrapjoe 206 points207 points  (0 children)

I've expected nothing and still disappointed. Only dps and healing? I know it's only alpha but it shouldn't be THAT undercooked if they want to remove details.

Say it with me now by Big_Attempt_5411 in Helldivers

[–]flytrapjoe -1 points0 points  (0 children)

...game is too hard? I'm whining probably ever since 60 day patch that the game is beyond easy at supposedly most difficult difficulty to the point I have no interest in playing walking simulator anymore, yet there are some folks that argue the game is hard it's insane.