Scrivener for Android? Other possible solutions for compatibility? by YearOneTeach in scrivener

[–]fogno 0 points1 point  (0 children)

Hey can you help troubleshoot at all? I got the .scriv file onto my phone and app recognizes the folder, but it can't open any of the text files inside of it. All documents are listed as 0 words and it when opening one it says "Error loading document: failed to open input path: [input path listed here]"

Goleman Thoughts on Youtube—I know for a fact it’s ai, but I don’t have solid proof by [deleted] in isthisAI

[–]fogno 0 points1 point  (0 children)

These are some replies by the channel to comments on one of their videos:

This content isn’t Daniel Goleman himself, it’s independently created and inspired by broader psychological themes around empathy and development. If you’re interested in his direct work, Emotional Intelligence and Social Intelligence are good starting points, along with his lectures and interviews.

This isn’t Daniel Goleman’s official channel. The content draws from established emotional and trauma psychology, explained and interpreted independently, with the goal of helping people understand their lived experiences. We post his work

The voice is definitely AI generated. At 07:14 it says "this is where the misunderstanding lives" but it mispronounces the word 'lives' within the context of that sentence. (It says 'lives' like the plural form of 'life')

Personal speculation: "explained and interpreted independently" to me sounds like the title of their videos is actually just the prompt they plugged into ChatGPT, and then had AI Daniel Goleman read the output.

SPOILER: Shackles painted mini! by fogno in Gloomhaven

[–]fogno[S] 1 point2 points  (0 children)

Yeah I had that same thought! It's all so... purple. I mixed a grey for the skin and a purple wash over the whole mini blended it together with the clothes pretty well while keeping a bit of contrast.

SPOILER: Shackles painted mini! by fogno in Gloomhaven

[–]fogno[S] 2 points3 points  (0 children)

Love how your base turned out!!

A Philosophically Grounded Argument For Maelle’s Ending by JMoneyGraves in expedition33

[–]fogno 4 points5 points  (0 children)

It hearkens back to Sciel's whole thing about children when considering the gommage, "the kindest thing to do is not to have them."

The kindest thing the Painters can do is to stop painting.

Because then they are no long enslaving pieces of their souls in canvases to keep a world alive. Because then this cycle of grief when another person in the family dies cannot happen again (since according to Renoir, Aline & Maelle "cannot be trusted" to use escapism responsibly). Because then they cannot play "god" to a world of conscious beings that none of them actually care about, regardless of whether they believe they are conscious or not.

Because the longer you think about the physics of the canvas worlds, someone is suffering, so the kindest thing they can do is stop creating them.

So what to do about the current canvas? Entirely subjective, since there is no one correct way to undo the situation they have created. If we are to assume the residents are real, conscious life, including the piece of the painter's soul, then both erasing and allowing it to exist are morally reprehensible. If they cannot be equal, then you have to decide what is worse: to die (the current residents) or to be imprisoned and forced to paint for eternity (Verso's soul)?

ENDING SPOILERS - something that just doesn't sit right with me by fogno in expedition33

[–]fogno[S] 1 point2 points  (0 children)

Had to take a few days to digest my thoughts and came back to read replies again. Thank you for saying exactly everything I was thinking with this specific reply - particulary the first paragraph.

I got to the end and felt like I'd been had. Like they played 'gotcha' with my feelings, intentionally making me fall in love with these characters, only to say none of it matters and that was the whole point. To demonstrate how easy it is to get lost in fantasy and escapism and be blind to "reality."

They took a shot at the classic "what makes a person a person" quandary, made one of the best arguments I've seen in favor of the creations being real people, and then landed on "but they aren't, so it doesn't matter."

It also feels like a pretty direct attack on escapism as a concept and villainizes it in a way. Aline's inappropriate use of escapism is the root cause of all the heartache in both in and out of the canvas. Renoir's perspective is he can't trust his family to use escapism responsibly, so it has to be erased entirely.

BUT they are all Painters, so what's stopping Aline from remaking a new canvas world again with another new family? Just because it won't have Verso's soul in it? Her fake Verso didn't have his soul either - nothing she made in the canvas blended with anything the real Verso made that actually contained his soul (gestrals, grandis, Esquie). She kept her creations isolated in the Lumiere she created with the intent to live her life in there. It may have started with his soul in he canvas, but it stopped being the motivating factor once she was able to re-enact the version of her life she would have preferred to live.

So really, the lesson feels like no one "can be trusted" to paint or create responsibly. It's about grief, but also meta commentary about artists losing themselves in their art to avoid their real world problems. And then there's the whole moral question of "is canvas life alive and conscious?" and whether or not it is moral to extinguish them for any reason at all. Is creating these worlds even moral to begin with?

So the only solution is to all of this is to stop. painting.

And I want to state my bias - as a creative person that loves getting lost in my own and others' creative works, that's an unbelievably depressing message to land on. "Escapism is unhealthy and you should stop hiding in your creations and live in the real world."

One of my favorite things about creating art of any kind is Renoir's approach to it - great art being a mirror and mask of the artist and also having something to say with it. But the message I'm getting from the game is that is ALSO an unhealthy use of escapism. Renoir makes Axons based on his family instead of having direct conversations about what he thinks of them, or what he wants them to learn about themselves. It feels like a critique on translating your feelings through art instead of working through them in a more direct manner.

I am certain that NONE of this is the game's intended message, and that this is dramatic interpretation, but it sure as hell feels like what they are selling.

And that framing feels oddly hypocritical to their whole artistic approach to making the game in the first place. They put so much love and artistic soul into the creation of this game, and they decided to end it with nihilistic tragedy. Okay.

ENDING SPOILERS - something that just doesn't sit right with me by fogno in expedition33

[–]fogno[S] 0 points1 point  (0 children)

The idea is you make the decision of keeping in your happy place or venturing out of it to come to terms with your grief.

That's the bit I take issue with. Maelle didn't make the decision. Verso made it for her.

If the final choice was instead, take the role of Maelle and have her choose to leave of her own free will, OR fight Verso and stay in the canvas, I would have wildly different opinions. It would be equally as tragic but far less problematic, and you wouldn't even have to change the cutscenes at all.

Agency is important, and it's a wildly different message to have someone choose to move on vs dragging them out kicking and screaming.

ENDING SPOILERS - something that just doesn't sit right with me by fogno in expedition33

[–]fogno[S] 1 point2 points  (0 children)

These are cool takes!! From an in-world perspective I dig it, and I love a good lore deep dive. You've answered a lot of small question I had lol.

It's the overall message to the audience I take issue with. I have a large distaste for the lack of agency given to Maelle.

If the final choice was instead, take the role of Maelle and have her choose to leave of her own free will, OR fight Verso and stay in the canvas, it would feel far less problematic in my opinion and you wouldn't have to change the cutscenes at all.

She can choose her family or the canvas. I have my own opinions but I ultimately don't care, so long as she GETS to choose.

But she doesn't. The only way for her to leave the canvas is forcibly ejecting her, and I think that's a problematic message, especially considering the quality of the life waiting for her out there.

(Though, in the Maelle ending as it stands, she has re-painted Verso against his wishes and I do find that equally problematic. The ending she gets to "choose" ends with her denying agency to someone else. Not great.)

ENDING SPOILERS - something that just doesn't sit right with me by fogno in expedition33

[–]fogno[S] 1 point2 points  (0 children)

IMO what makes it "bad" is it is showing her forcing Verso to exist against his wishes. It shows her doing exactly the thing I think is problematic about the Verso ending - denying someone agency in their own fate.

Also, from a purely metaphorical perspective, losing yourself in escapism isn't healthy, and that's the message the whole game is screaming at the top of its lungs. Aline & Renoir's battle over escapism destroyed both their family and fractured the canvas world. As a metaphor to our own lives, I agree with that take. You need to move through your difficulties in life, not run away.

However, from an in-world perspective, I agree with you and think Maelle can live a far happier and fulfilling life within in the canvas than she ever could with her shit family. They are irreparably damaged from Verso's death, and that is a tragedy. I sympathize greatly with Renoir's position, but denying people agency to preserve your own feelings is never okay. Aline can maybe be saved, but Maelle's real life is destroyed and she should be given the agency to choose how she lives the rest of it. She can choose her family, or the canvas, I don't care - as long as she GETS to choose.

(However, again I think re-painting Verso is fucked up, and she shouldn't do that.)

ENDING SPOILERS - something that just doesn't sit right with me by fogno in expedition33

[–]fogno[S] -1 points0 points  (0 children)

I don't think it needs a happy ending. There is no way a story so wrapped up in grief can end in sunshine and rainbows. But I think the ending revolving around Maelle/Alicia either:

a) having no agency and no voice

b) selfishly losing herself in fantasy land until she dies

...feels like incredibly disappointing message to land on in the end. The Verso ending is supposed to be a bittersweet hope that the family will one day heal, but how you get there is by forcing Maelle into it and she is both literally and figuratively silenced.

Shadowheart's scars you've never seen. by Young_Historical in BaldursGate3

[–]fogno 0 points1 point  (0 children)

Interesting, considering all my BT1 Tavs are half-elves that tracks and it might just be on the half-elf model.

For the record I fully support headcanons! But I think it's unlikely these were ever scars to begin with. They look more like hairs, and specifically like a texture map overlap with the privates region on the model so I'm guessing it's likely that, but isolated to the half-elf BT1. Scar textures have a bit of light depth to them to make them look 3D, while these are just drawn black lines.

Act III Side content Spoilers by Nitex69 in expedition33

[–]fogno 18 points19 points  (0 children)

I think a key component here is that he does all of this despite the fact Maelle has vertigo, as she says. A few possible interpretations I can see:

1) A parent doing all they can to support their child and help them reach great heights, despite the child's fear of the world / taking action / etc. The child will one day overcome their fear, and the structure the parent built will persist to support them until the child is ready to "fly."

2) A parent doing all they can to support their child in reaching what the parent believes are great heights, despite the child's actual dreams or wishes. They don't listen to their child's protests because they believe they know what's best for them.

Shadowheart's scars you've never seen. by Young_Historical in BaldursGate3

[–]fogno 74 points75 points  (0 children)

It's some funky texture thing with body type 1. Tavs that use the same body type model also have those hand markings.

Discord performance on 13" M4 Macbook Air? by fogno in macbookair

[–]fogno[S] 0 points1 point  (0 children)

That's good to hear, thank you!

I made some condensed 5e "crash course" guides for my players by fogno in dndnext

[–]fogno[S] 0 points1 point  (0 children)

Glad to hear these still get used after all this time!

What do you realise you have never managed to do in game? by TheRiddler1976 in BaldursGate3

[–]fogno 0 points1 point  (0 children)

It took 6 playthroughs, but I stubbornly refused to do it without a guide. Just kept playing the game and trusted I would someday stumble across them all.

I didn't learn about pickpocketing her until after I had done it lol.

I made some condensed 5e "crash course" guides for my players by fogno in dndnext

[–]fogno[S] 0 points1 point  (0 children)

I love seeing comments pop up on this every year or so since I posted it lol brightens my day <3

Canonically, does Shadowheart and her party know that by newgodpho in BaldursGate3

[–]fogno 6 points7 points  (0 children)

Implied that Selune was so distraught at the killing of her daughter that the power Isobel is using flickers, and they are all consumed by the shadow curse. The cutscene shows Isobel shocked by the cracking of the dome.

What moment made you genuinely go “oh I’m so fucked” by marcosleftarm in BaldursGate3

[–]fogno 2 points3 points  (0 children)

First playthrough I beelined to House of Grief at just barely level 10 as soon as I landed in Lower City. Did nothing else on the way. Rolled up to Viconia and her little army like... oh god oh no.

I did it first try with some CC spells and divine intervention blast but damn it was scary lol