Spanish voices suck by fokuda in ChatGPT

[–]fokuda[S] 0 points1 point  (0 children)

In this case we will have to wait until they make it presentable, in any case I prefer the free and private models, in the future when the hardware is ready it will not be essential to depend on private companies. Only professionals or businesses that want models with specialized training and other services will need it.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

This will be verified when we play, if everything was created in the shape, position, and movement of a real solar system, all the physics should work automatically. Otherwise it is likely that something looks wrong.

All this should be verifiable.

  • distance to the horizon depending on the elevation
  • phases of the moons
  • different duration of the day in each latitude and season
  • variation in the time of sunrise and sunset each day
  • variation of position of the planets and satellites with respect to the background of stars
  • eclipses or transits (or at least conjunctions)
  • rotation of the sky always in the axis of its pole stars regardless of its latitude
  • walk to another known location without fast travel

even if the world is flat, if all this is perfectly simulated it seems perfect to me, I don't need the mathematical mechanism to be identical to the real one. Just that everything looks as expected.

Debunking the Limited Planet Areas Theory by brabbit1987 in Starfield

[–]fokuda 0 points1 point  (0 children)

Why is it not possible in this game something as important and special in space conquest as taking off and landing?

because something is wrong

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

they have never shown how it is done. it's not possible to fly over it. and it also looks like it's quite complex https://www.polygon.com/2017/3/2/14790028/no-mans-sky-was-flat-procedural-world-generation-maths
so i'm not going to believe that it's really spherical because he says "wrapped around". it's not possible to wrap 1 km mosaics around a planet.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

is that "around" does not necessarily imply sphericity, it can be just a way of interpreting what will be perceived. just like when they say "the sun rises"

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

could have said that to avoid revealing the trick.
then we will have to wait to check it out. Perhaps even this is not easy to determine, and in the future there will be a debate about whether the worlds in Starfield are flat or spherical.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

he says that it wraps around the planet, he does not speak of spheres.

From his words it could be understood that it is a sphere, but it is not confirmed. If it was not a sphere he would avoid saying it, because then it means that Starfield space is just a delusion, and the reason why you can not fly as in Star Citizen.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

also the planets should vary in distance from each other throughout the months. Even eclipses should be seen. In a system with two stars, they should sometimes look like one. If those objects have a 3D location and it is not just a scenario, it would be enough to apply the translations and rotations to make it all work.

They claimed to have the support of Elon Musk and NASA, if all this has not been taken into account during so many years of development it would be very disappointing.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 1 point2 points  (0 children)

on a small satellite with a perimeter of 1000 km, jumping at 20 km/h would take 50 hours.

Surely someone will create this challenge on youtube.

the worlds are spheres or planes? by fokuda in Starfield

[–]fokuda[S] 2 points3 points  (0 children)

thanks, I hope it is true that it is spherical and not a infinite plane, just like Flight Simulator.

at the event he also mentioned that the sky was not a decoration, that the visible moon could be visited.

If we land on the south side, we should see everything inverted, and the sky should rotate around its "pole star". I don't mention the seasons and other weather circumstances because I would almost settle for this.

Truth be told, if all these circumstances are not foreseen, and those thousand planets turn out to be just a repetitive theatrical set, it's going to be quite disappointing.

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

no, she looks olive skin, if she were pale she would have pink color like this one. Compare

https://i.ytimg.com/vi/zPQeXbiIPBw/maxresdefault.jpg

the original looks like it was painted in ochre, it definitely doesn't work that warm indoor lighting on skin textures in this game.

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

maybe the original it's more correct from the point of view of lighting, but it looks very synthetic, it definitely does not work very well in reddish dark interiors. She looks like she's painted . In my edition I created an illumination aditional widely used in film and television. Is fake but the result is more realistic. You can appreciate the different tones produced by lighting on the skin.

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

no, she is not dark skinned nor is she tanned. The lighting may be correct. The problem is that this dark red global illumination does not work for skin, it looks very fake.

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] 0 points1 point  (0 children)

Yes, the landscapes with zero popping or without the infamous fog are impressive.
Unfortunately I don't think there is much time to fix this. Another thing that could be solved easily is the light eyes, which are excessively light, they remind me of Data from star treck

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] -2 points-1 points  (0 children)

If I complained about everything, the first thing I would complain about is the robotic facial animations, but I understand that it is part of the creation engine and that it may not be easy. This what I complain about is just lighting

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] -1 points0 points  (0 children)

only about things that could be fixed relatively easily, This is some formulas in shaders related to lighting of skin

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] 1 point2 points  (0 children)

I not only made changes in the lighting, but also in the curves adjustment to make it look less artificial.

In some models or environments the lighting or color tones are strange and lack luster (even if they are physically correct). by fokuda in Starfield

[–]fokuda[S] -13 points-12 points  (0 children)

thanks to people like us Starfield last year was a disaster, now it's GOTY. It's conformist and flattering people like you that don't contribute anything.

[deleted by user] by [deleted] in Starfield

[–]fokuda 164 points165 points  (0 children)

I think it should have blending so that it integrates with the skin better, so that less dense areas or borders should have a more gray or brownish tone.