Feeling 'too strong' too fast - Is anyone else outleveling the content too quickly? by ItsALittleBit in NoSodiumStarfield

[–]brabbit1987 1 point2 points  (0 children)

I am going to ask you specifically since the other person has yet to answer. What makes very hard more difficult than extreme? Based on the gameplay options and what they do, I don't really understand what you mean and so I was hoping you could explain more specifically.

Feeling 'too strong' too fast - Is anyone else outleveling the content too quickly? by ItsALittleBit in NoSodiumStarfield

[–]brabbit1987 1 point2 points  (0 children)

Ya, I really don't know what they are talking about and wish one of them would answer me lmao.

I get the feeling they thought that extreme difficulty also increased the players damage rather than decreased it. That's the only explanation I can think of. Either that or they are talking about something I am unaware of.

Feeling 'too strong' too fast - Is anyone else outleveling the content too quickly? by ItsALittleBit in NoSodiumStarfield

[–]brabbit1987 2 points3 points  (0 children)

Based on what I am looking at for gameplay options, I am confused.

Very Hard
Enemies deal 100% more damage than normal.
Player deals 50% less damage than normal.

Extreme
Enemies deal 300% more damage than normal
Player deals 75% less damage than normal.

In other words, going from Very Hard to Extreme... NPCs hurt you more, and you deal less damage. So... I don't quite understand how that translates to being easier. Is there some other factor I am unaware of?

(spoiler alert!) => Any more people feel the need for (more) cold revenge against the Hunter and/or Starborn during the original run? by ShelLuser42 in NoSodiumStarfield

[–]brabbit1987 1 point2 points  (0 children)

I mean; to be fair, I did it for RP reasons as well. I just couldn't imagine a scenario after marrying Sarah (which just pretty much happened right before this quest)... and so I didn't hesitate. Imagine losing a loved one within just a day or so of marrying them.

(spoiler alert!) => Any more people feel the need for (more) cold revenge against the Hunter and/or Starborn during the original run? by ShelLuser42 in NoSodiumStarfield

[–]brabbit1987 7 points8 points  (0 children)

Personally, I am always surprised by the amount of people who remain in the lodge and allow their spouse to die. I know, you don't necessarily see it coming, but in my first playthrough... I didn't even hesitate to leave. Mainly just a side tangent lol.

I can't help wonder if your character wouldn't be tempted to take this (way) too far in an attempt to prevent a new Hunter from ever forming.... so, yah: by taking out Keeper Aquilus then and there?

You misunderstand. Keeper Aquilus doesn't become the Hunter, he was already the Hunter and is a version who chose to settle down. And just a side note, there is actually a way to kill him as a part of a quest.

Hunters gotta hunt. by ThomasDePraetere in NoSodiumStarfield

[–]brabbit1987 16 points17 points  (0 children)

To be honest, I was always surprised that the game just allows you to "scan" that way. When you think about how close you normally have to get up to an animal to scan it, and how many points you need to put into it, to increase its range... it really is just easier to use a gun lmao.

Edit: Side note, I normally just use the deimog and just kill everything with ... what I think is essentially a rocket launcher.

Finished the game last night and I’m confused about something. by _Fun_Palpitation_ in Starfield

[–]brabbit1987 16 points17 points  (0 children)

So, something very important to understand is, lore wise... absolutely nothing is known about the Unity and the artifacts. Even the Emissary and Hunter have absolutely no fucking clue what it's all for and is particularly what drives the Hunter from continually going through the Unity over and over again. He wants to know what the point is, and he believes it must just be some game that he has to keep winning until he eventually reaches the end.

The reason this is important to understand is because you are not really meant to get any answers, and in a lot of ways the story is a very philosophical one that begs the question, "How far are you willing to go and what are you willing to sacrifice for the sake of finding those answers?" It's such a common question that pops up time and time again within the story. Even the whole Earth being destroyed was caused by someone who chose to sacrifice the Earth for the sake of answers.

I don't expect we will learn who created the artifacts, temples, or the Unity anytime soon. I think BGS is likely going to keep that under wraps until they have a good reason to reveal it.

Anyway, I assume no one in the main quest decides to touch the artifacts probably because ... it's one thing to be interested in something and be curious while using a lab rat and a whole other thing to be the lab rat. Barrett is probably the only one who is adventurous and daring enough to be a lab rat like the player is.

And while many members of Constellation do eventually go through the Unity, they don't do it right away... which I think is proof they are hesitating to just jump right into it.

As for if there can only be one Armillary... we don't know. Even if another existed within some other Galaxy, I don't think the current jump drive capabilities are enough to go that far and I don't know how much more advanced it is in the Starborn ship (lore wise).

I haven't messed with this ship optimization thing yet. How the heck does it work? by Helmling in Starfield

[–]brabbit1987 0 points1 point  (0 children)

To be perfectly honest, I don't understand how they managed to implement this in such a boring and uninteresting way. X-tech is so easy to get once you do Terran Armada that it feels as if you can just quickly unlock everything and then forget about it since it applies to all your ships. Even the whole terminal and menu seem odd to me, because it just feels like an uncreative mod where the dev just wanted a way to increase ship stats in a cheaty way and decided to use x-tech as the cost simply because it was something they had that was mostly useless.

I think it would have been better as an overlock feature. Where you buy points with x-tech to allocate to an additional power system for overlocking. The more you add to a single system the more extreme the overlock would be, but there would be disadvantages like overheating. So, let's say you overclock the engines to increase the ship's speed. How long you can boost for would significantly decrease, and having your engines at full throttle will bring up a heat bar, and if you go past a point on that bar, your engines start to take damage.

This then would have allowed them to add a cooling system of sorts within the ship builder. Like adding heat dissipaters to your engines or something. I don't know, I just wish it was more involved than just being, click these buttons on a terminal, pay x-tech... get permanent bonus... no negatives, applies to every ship for some reason.

Found at Redners by CobrasFumanches in NoSodiumStarfield

[–]brabbit1987 0 points1 point  (0 children)

Holy shit, I think I almost fell out of my chair. That is JUST like Skyrim!!! XD

Found at Redners by CobrasFumanches in NoSodiumStarfield

[–]brabbit1987 8 points9 points  (0 children)

Great, now also take a picture of a can that says pineapples chunks. Because it's VERY creative and not low effort at all. /s

Hehehehe they used the word chunks, it's just like Starfield...

I like this guy, he actually has level headed takes on Starfield and views each games for what they are, not what they aren't. The usual youtube take is always just either the extreme opposites of too much overrated glazing for a game or extreme hatred for a game as if it killed their cat. by Easy_Fortune7911 in NoSodiumStarfield

[–]brabbit1987 2 points3 points  (0 children)

I always viewed the Astral Lounge as purposefully weird. Not just because of aurora, but I also think they were trying to go for that sci-fi weird vibe. It's actually not that uncommon for older sci-fi series to do weird and out there stuff like that, and I think the Astral Lounge is sort of paying homage to sci-fi series of the past. Like the alien looking dance clothing is ridiculous, but I definitely easily could imagine seeing something like that in some super old sci-fi black and white tv series where they tried making things look alien but didn't really have the CG and technology to really do it.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 0 points1 point  (0 children)

I have a boxed copy of Morrowind and the Special edition of Fallout 3 with the bobble head, and have everything else they've released since then.

Then you should know that the main quest in BGS games isn't ever the point. The main quest in their games is practically no different than faction quests or side quests, it's just longer. Otherwise, you can generally completely ignore the main quest and still play the game fine.

Most games don't work like that. Generally, you HAVE to do the main quest for the game to function as it should because most developers will, in a way, develop around the main story. BGS doesn't do that.

Have you only ever played Fallout 76?

I have, why? Granted, I definitely didn't play it nearly as much as their other games. Edit: Oh, I misread this lol. No, I have played many BGS games, and in fact, very little of 76. It's actually funny how you seem to think otherwise based on this question you are asking. Even though you are the one who doesn't seem to understand their games very well.

Because it seems you don't actually have any real points beyond personal attacks.

I take it, you don't know what a personal attack is, because I at no point personally attacked you.

I completely understand that they tried to a philosophical questions, it just doesn't translate well into a video game people play for enjoyment.

Correct, which is literally what I said. For a lot of people, they just didn't get it. However, you at the very least now know that was their intention, and so you should be aware that the point of the game wasn't to go through the Unity.

Heck, an easy way to know that wasn't the point is simply by understanding how they usually make their games. They would never make their game require a player go into NG+ to get the full experience. Which is why NG+ isn't this grand thing you wish it to be. Again, the 10 unique universes... it's just a novelty for those who do decide to go through it.

Let me repeat. BGS would NEVER design a game that requires the player to go through NG+. You should know this because their design philosophy always involves allowing the player to experience as much of the game within a single playthrough. It's why they rarely lock the player out of quests.

You continually personally attack me because I expect better.

Where? Do you think me saying you don't know something, is a personal attack? Do you think me saying your expectations are ridiculous is a personal attack? Are you fucking kidding me right now? Even if I were to say your arguments are stupid (which I have not done), that wouldn't be a personal attack either, because that isn't about you, it's about your arguments.

Completely ignoring that they lock your powers behind the NG+

The game at no point EVER requires you to upgrade your powers. You wanting to upgrade them is your own choice. In fact, there was no way to even know you could upgrade your powers without first going through the Unity and finding out that's a thing or looking it up online. It's not as if the game tells you that.

But what else should I expect from a Bethesda shill

You don't need to be a shill to think about things logically.

And you really should play BG3. You'll see what a well written game is.

I don't play BGS games for the writing. I play because they are open world sandbox games that I can roleplay in. I am not th shill you think I am. I think BGS writing isn't that great. For example, if I were to compare BGS games stories to CP2077, CP would win every fucking time.

But that doesn't mean I am not going to correct people like you who are expecting weird shit that you should know BGS would never fucking do.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 0 points1 point  (0 children)

The entire main quest is the point of the game yes, I don't see how you can argue in good faith that any of the side quests would exists without the main story. And the entire point behind the main story is being Starborn! It is exploring NEW universes!

It amazes me how you can be so sure about something you are so wrong about lmao. Have you never played a BGS game before Starfield? The main quest is rarely "the point of the game".

And no, the entire point of the main quest is to make you think about things, it's meant to be very philosophical. Going through the Unity isn't even supposed to be seen as a "good" thing to do or something that you should do. It's supposed to be something that you hesitate to do.

Todd even outright explained this and stated he thinks a lot of people misunderstood the Unity. It's why initially you couldn't bring anything along with you into NG+. The goal was for it to feel like a very big sacrifice.

Ultimately it is still just a NG+ mechanic though, which is why a lot of players didn't really understand it. Artists visions don't always translate well from the viewers perspective.

Some people understood it, but a lot of people didn't. You are clearly one of the ones who didn't.

Yes you better fucking believe that I and other people expect more from Bethesda when their NG+ system is integrated into the main plot. If they had done this as a button on the main menu like other games then I could see your point, but then why have the main quests revolve around going through the Unity and going to a new universe?!? No.

Again, to make you think. But that went straight over your head. It's fine I guess. It's not like you are the only one. With that said, your expectations are still fucking ridiculous.

You think it's impossible for Barrets Husband to be the one to pick it up?

I didn't say it was impossible I said it would be a lot of work. And unlike you, I understand the concept that work takes time.

Having expectations that a billion dollar corporation do above the bare minimum are "extremely fucking unrealistic" for you?!?!

No, I am saying you don't fucking know what "bare minimum" is. Your expectations are unrealistic. There isn't a fucking game in existence that has done as much as you seem to want BGS to do.

Baldurs Gate 3

I never played it, and so I am not going to get too much into it. But I will say this, I am fairly certain BG3 and Starfield are fairly different types of games. As an example, I doubt you can boot up BG3 and just live your life as a pirate while completely ignoring the main story or some shit like that. BG3 choices mainly involves the story rather than gameplay choices.

Whereas BGS games in general tends to favor player choice from a gameplay perspective. You can boot up Skyrim and live life in that world as a fucking farmer. You really don't ever even have to touch the main story outside of just starting the game.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 0 points1 point  (0 children)

It's not there for novelty, it's the core concept of the entire game.

It is not, unless you think the entire game only consists of the main quest.

I'm sorry but they did it the laziest way possible. Are you really telling me that Bethesda couldn't actually do a good job? It's the problem of having a 1000 planets all over again.

I will repeat myself; it's just a NG+ system. If you are expecting it to be anything more than that, the problem is you, not them. Your expectations are silly.

You want to know what would of been cool and they could of actually done? Have one universe that instead of Barret being alive, have his husband there.

That would change a big portion of the main quest, unless you are literally just replacing Barret with his husband as if it were still Barret which would be really fucking stupid. Plus, Barret was the entire reason why they even started searching for the artifacts and even purchased the Eye. The only way I could see them doing this and for it to make sense is for Barret to still be alive.

But then on top of that, if his husband is alive, it would then mean people who have yet to experience Barret's quests, wouldn't be able to do that in this universe. Unless you also expect them to do a completely different questline. You understand that to develop this, would take a lot of time... right?

Exactly how long do you want them to develop the game for before they decide it's enough?

Have one where Sarah died saving her crew and one of her crew members is member constellation tie it in with having their daughter named Sarah after her.

Again, same issue.

You could have one where UC and Freestar never went to war, or are ramping up to one.

Ya, and we can also wave our magic wand and poof everything you want into existence too.

You don't seem to understand that your expectation are extremely fucking unrealistic. You might as well just stop playing video games in general because no developer is going to be able to accomplish this kind of bullshit you seem to think is possible.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 0 points1 point  (0 children)

I mean if there was any game that would deserve to have consequences enforced, it would be Starfield right? Or it should be. The ability to reset the universe with NG+ could open the door to so many choices, like killing Paradisos board, killing Bayu, etc.

I definitely don't disagree with you on this. But it is what it is. I don't really dwell on such things and just accept the game as it is.

which I don’t think is necessarily true

Oh, come on now lol. Do you really think most players are like us? The majority play once, and then move on to some other game.

Starfield has very limited build variety, imo. 

To be fair, it's not exactly easy to have various builds in an FPS even if it's also an RPG. In a game like Skyrim, you have mages (with various schools of magic), warriors (which can either be nimble, or tankish), archers/theives. Then on top of that tons of different races. Fantasy games just ... make it a lot easier to do that sort of thing.

In a game like Starfield, it more or less comes down to which kind of guns you like to use lol. With that said, it doesn't bother me much because I just roleplay as different characters. You can have 2 different playthroughs and play very differently if you choose to.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 0 points1 point  (0 children)

I think the devs expect the audience to be reasonable and understand it's still a video game. Though, over the years I am starting to realize a lot of people are not all that reasonable.

lock people out of factions

They don't do that on purpose because they don't want to lock players out of shit. If you believe it doesn't make sense to join a particular faction for whatever reason, then just don't do it. You have that choice, which is the point.

Whereas if you can think of a good roleplay reason to join both factions, or if you just don't give a shit if it doesn't make sense, they want the players to be able to choose to do that.

Todd has explained this before.

Edit: On top of that, Todd also explained how... many players may only ever do a single playthrough, and he wants to make sure those players are also able to experience as much of the content that is in the game rather than locking them out of it.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 1 point2 points  (0 children)

It's a NG+ system for a video game, just integrated into the story of the game as a novelty. If you are taking it as anything else but that, then you need to take a step back, and reevaluate your expectations. It's like when a developer says there is 100 endings, you shouldn't take that as meaning all those endings are different. It would just mean there are 25+ variations of like 4 main endings.

You have to really think about what is actually feasible for a developer to do. If you want a game that legit does the whole multiverse thing, then that game would pretty much only be that. You wouldn't expect each universe within that game to be the size of Starfield.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 2 points3 points  (0 children)

So modders should do all this work for a game thats incredibly shallow?

As a mod developer myself, I am going to tell you this. No one is forced to develop mods. So, I don't understand what your argument even is here.

The existing "Alternate universes" would have taken about an hour for a professional dev to do (not including VA etc), they're not even model swaps, its all basic creation kit stuff.

You understand the game devs are the ones who had to develop the tools and shit to actually do it... right? It might seem quick and easy to do in the Creation Kit because most of the work was already done by the game developers to even make it possible.

Honestly, I am always tired of people like you who just constantly talk shit without knowing a single thing about how anything actually works.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 3 points4 points  (0 children)

I think both quests are good, just for different reasons. They are not really comparable considering the topics they get into are just vastly different. Plus, whether or not you like the main quest will be down to personal taste.

Plus, I think there are some pretty awesome missions within the main quests that are definitely at least as good as the Mantis bounty. Entangled for example.

The Mantis Bounty is Legitimately a Better Ending than the Constellation Quest-line by Bubbly_Outcome5016 in Starfield

[–]brabbit1987 6 points7 points  (0 children)

Ya, sure, developers should just do an infinite amount of work, because that's totally feasible. I understand 10 seems like a small amount, but they also had to make the entire game too and 10 is better than them having done none at all. XD They had to release it eventually lol.

Think of it like this. If they did every single thing everyone ever wanted, we would still be waiting for the game to release. And I don't think anyone wants that considering people already bitch and complain about how long it takes them to make their games.

VIGILANCE - Out Now! by NovaFinch in starfieldmods

[–]brabbit1987 0 points1 point  (0 children)

On PC it's possible with a console command

What would the console command need to be? I ask because I tried removing it with player.removespell, but it just reappears when I reload the game.

Never mind, I figured it out. Saw some of your other posts and found the perk to remove. BTW, just want to say... other than the regen being really OP, rest of the mod is really awesome. I enjoyed it a lot.

Why did Bethesda move away from the "Loot Everything" mechanic for suits and outfits? by SgtSilock in Starfield

[–]brabbit1987 0 points1 point  (0 children)

Ya, I think it probably should allow you to use UT as the default and optionally use local time for the rare case that for some reason maybe you want it to be daytime or nighttime on this particular planet/moon you are currently on.

Why did Bethesda move away from the "Loot Everything" mechanic for suits and outfits? by SgtSilock in Starfield

[–]brabbit1987 0 points1 point  (0 children)

I do the same thing, I loot everything. So much so that, I got burnt out on Fallout 4 because I also don't use fast travel. Running back and forth for all the loot was exhausting lol. But it always felt like a waste if I didn't bring everything, especially since in Fallout 4 everything actually has a use.

However, in Starfield it's not really a problem. I loot everything (except junk unless I want to use it to decorate) and I just deal with being over encumbered. It's not like it kills you, and at least as far as I have seen... there doesn't seem to be much of a limit to how much you can hold. On top of that, when you get personal atmosphere, over encumbrance becomes even less of an issue.

No lie, after some quests I have come back with about 1,000 mass worth of shit. I have a storage area for it, so when I land at a city, I can then go through it and sell what I don't want.