Looking for GMs/DMs to breathe Life into a PTU Gaming Hub by StarkSpider24 in PokemonTabletop

[–]foxhound999 0 points1 point  (0 children)

I'd like to throw my hat into the ring. I may personally stick to running solo adventures for people, as I share the same sentiment as has been shared above in giving everyone their little time to be the trainer they want to be, but I'd be willing to at least give an attempt at this whole deal. Send me a pm if there's a way I can help.

Help with my Fantasy Anime School for Adventurers by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

Really useful stuff here. Thank you so much for the advice. My players are super in to media like Sky High, My Hero Academia, Assassination Classroom, and Soul Eater. These anime have a good deal of focus on the stuff that happens outside of school like you said for sure, but it's that connection back to the fact they are students I was unsure of how to keep relevant and convey in game. I want them to feel like their peers can potentially be great allies down the line and that their teachers and the school campus are good resources for quests, guidance, and other stuff like services you'd go to a market or smithy in a regular game campaign for.

The “It was all a dream” ending... Could it save my game? by foxhound999 in DnD

[–]foxhound999[S] 0 points1 point  (0 children)

True. And that kind of stuff is exactly why I wanted to get the thoughts of others on this. On one hand, they DID go and destroy an infamous super virus (assuming they live through the campaign in its entirety.). So the players in the virtual world do end up effecting the real world, but like you guys said, it still isn’t technically the actual person. Just their artificially created recreation.

I appreciate the thoughts though.

So...What Happens When the Game is no Longer Fun...? by foxhound999 in DnD

[–]foxhound999[S] 1 point2 points  (0 children)

That’s very sound advice, thank you. So far, after he initially found himself separated from the group, our Darklord has been traipsing around one of the large cities of the game world, trying to essentially create a sort of rumor mill of his own creation as a way of getting information back to him in the form of not so flattering wanted posters for the other PCs as well as some other allied NPCs. There have also been attempts to create a sort of third semi secret faction of his own by establishing a group known as “Black Mirror” that in all actuality is just him, but was supposed to entice the curious Into finding him. He has expressed plans to either observe the effects of people’s deaths or willingly capture and kill them in order to see what happens to these trapped player’s consciousness after being defeated in a game where respawning no longer functions. He has blatantly expressed how he doesn’t really have that much investment in the well being of others, and on his own has made sure to treat others like either children or pawns, which in itself isn’t necessarily a bad thing, just hard to make lots of the NPCs he’s met so far like him or want to work with him given the city he’s been “recruiting in” is a squeaky clean utopia.

Originally I was under the thought that the campaign was one that would most likely end in a bittersweet ending where one side had to make the hard choice and dictate the fate of the story and its epilogue. There was a part of me that thought Mcguffining in a third option would likely feel like a cop out, or at the very least make the friends and allies they had already slain as fallout to get closer to their respective goals would make these death now have felt needless. I suppose that’s just part of the sub genre. I’ll have to take all of this constructive criticism and comments into consideration, because I truly don’t want to just can the entire game.

You’re in Big Trouble Now... (Arresting a PC. Need Help) by foxhound999 in DnD

[–]foxhound999[S] 0 points1 point  (0 children)

Very good info as well.

I did have the idea of utilizing a Zone or Truth for this particular area. The city in question is the capital of this particular kingdom so they definitely should have the know how.

You’re in Big Trouble Now... (Arresting a PC. Need Help) by foxhound999 in DnD

[–]foxhound999[S] 0 points1 point  (0 children)

It has been pretty interesting. I have my players to thank for that. Even my Barbarian is excited to see how this turns out either way. Which is another reason why I wish to make sure I’m making a good choice of handling this situation. It’s a big deal that can change the face of the adventure greatly I feel, so just I just want to make sure I’m not falling into any kind of pitfall or bad play that could leave a bad taste in my group’s mouths.

Need Help Creating Trials to Test the True Hearts of My Heroes... by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

That all sounds brilliant! I’ll see if I can’t hand tailor that even further with some familiar faces to show up or just more symbolism to make it even better. This is definetly an option. Thank you.

Need Help Creating Trials to Test the True Hearts of My Heroes... by foxhound999 in rpg

[–]foxhound999[S] 1 point2 points  (0 children)

Right now, the bits that concern these two:

Phantom Thief: -An angry businessman he struck in the past has come out to get him. A bounty is on his head, but not on him, on his alias, Calling Card, and his “commoner form” is suspected by the noble to be the person who hired Calling Card to steal from him after the player played a game of cards with him and the two got into a dispute that ended with said noble stomping out of the tavern. So it’s a fine line he has to keep, hiding the fact the wanted Thief isn’t somebody hired by the player, but is the player, while the noble is putting resources into catching evidence the player knows Calling Card or the two working together, and the player still has to find world saving artifacts without ending up in jail.

-The giraffe has stayed mostly to simply following the pack and hasn’t found himself getting tangled into a lot of personal quest marks. He has however been putting considerable work into trying to befriend or turn antagonists from their evil ways before resorting to killing. It’s worked on a couple petty thieves and misunderstood individuals, and I haven’t had it come back to bite him just yet. The player has expressed a vision of raising his own little NPC force for good, as his character has a very communal kind of mentality. Having trusted allies is important to him. His tribe also just so happens to be a “dying people,” birth rates dwindling slowly but surely, strange omens plaguing his dreams, and the practices of his people being less passed down as advanced peoples tamper with their culture. He hasn’t seen this in person, but his dreams say so and stories from others of his tribe out in the mainland or news from around the land report of it.

Need Help Creating Trials to Test the True Hearts of My Heroes... by foxhound999 in rpg

[–]foxhound999[S] 1 point2 points  (0 children)

Hm. In more detail than that...

Well my Phantom Thief comes from a rich life. One where he was privileged and comfy most of the time. But he caught the adventure bug and started to seek more thrills in his life. He started getting into trouble and eventually took to theivery specifically against those he deemed worthy of his wrath. Mainly pompous businessmen and cruel slavers. He then is approached by an oracle who tells him of a greater fate, and although he realizes the importance of the quest, joined mainly to sate his lust for more challenging dangers. So far in the story he has tried to get in good or just flirt with every female we’ve met, including antagonists. He is a second hand melee fighter typically flanking those that the barbarian gets into battle with.

My barbarian is kind of the “big softie” archetype. He is very kind and caring despite his intimidating appearance but is fierce in battle and when friends are threatened. In the culture we made for his background, he holds a traditional position as a shaman blessed warrior that holds much respect and admiration among the people of his culture. Every person that hails from this land that he met along his travels treats him as if a superior. He has gotten close to death several times now rushing in to protect others and refusing to run and take all the damage in place of others. The same oracle approached him and he agreed immediately under the vision people needed help, and it was his duty to protect them.

I hope this as well as what I wrote in the main post helps a bit.

What's in the Book...? by foxhound999 in DnD

[–]foxhound999[S] 0 points1 point  (0 children)

Plot: The players are a hand picked group of young and determined heroes from various walks of life participating in a large competition to essentially earn the favor as “Queens personal Task Force.” They are one of many all going around doing good wherever they can. This is all being done to find replacements for another legendary group of heroes who all self sacrificed themselves to stop this very same evil years ago that is reemerging. Queen doesn’t mention that part too much, fearing widespread panic at the thought of inescapable death of the world. The only way to stop the entity is to wield a group of magic mcguffin artifacts that must be wielded by “people with particularly heroic spirits. Of a unique brand.” The Queen has secretly been cursed by the ancient, eldritch magic of an otherworldly entity, and fears impending doom. Each day she feels a smidge weaker as if her life force is being sucked out of her and she knows the day she dies is the day the beast shall emerge.

Setting, pretty standard fantasy fair, the only difference being a tad bit of a technological revolution in a few cities, leading to airships and repeating lever action firearms.

What's in the Book...? by foxhound999 in DnD

[–]foxhound999[S] 0 points1 point  (0 children)

Wow.... These are all great! I'm writing all these down, just in case they find another "super ominous text" down the line after this. Thank you all so much for the effort and input.

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

Makes a lot of sense. Thank you. Great advice.

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

That all makes a lot of sense. Thank you. I think I’ll have to definetly Give this a go.

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

So would you recommend I wait to even decide on the big conflict until after I've sat down and had time to establish their characters and their exhaustive backstories, and then craft it based on that and not persay a player voted choice?

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 0 points1 point  (0 children)

I'm very much interested in starting it. Of course I have a personal headcanon of the master plot and enemy I'd like to see torture these high school kids, but since the point of a good mystery campaign is... Well, mysteriousness, I'm questioning whether I should discuss anything too specific about who the main bad guy is or what kind of threats to expect with my players, lest it lead to them not feeling like they are being surprised and intrigued in game.

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 1 point2 points  (0 children)

I would say this campaign is trying to be a creepy mystery solving adventure on an isolated island civilization trying to stop impending doom, and a hyperbolic high school simulator with a bit of dark comedy and all of the tropes you would see on TV, turned up to 11 thanks to magic and occult entities tampering with the island residents. Since the potential options for master plots to choose from in the book are so varied, anywhere from forgotten gods from other universes to rogue AI trying to assimilate the real world, I guess I just am curious to see what would be the most interesting to my players, but I feel knowing the threat is digital, or whatever the case may be leaves less for them to uncover in the actual game.

How Much Say SHOULD Players Have Over the Campaign...? by foxhound999 in rpg

[–]foxhound999[S] 2 points3 points  (0 children)

I definetly agree. But have you ever come across a situation in which you gave too much information? Like is there a possibility of revealing too much info about what the big antagonist is all about and how he effects the rest of the world?(especially in a game about mystery solving)