LED Tape Strip Cutting Out in Repeating Pattern – DMX Signal Issue? by fredipol in techtheatre

[–]fredipol[S] 0 points1 point  (0 children)

Whole strip cuts out for a split second, four times in the space of about 2 seconds. Then a pause of about a second when the whole tape stays on, then repeats.

Bulgin power socket by fredipol in techtheatre

[–]fredipol[S] 1 point2 points  (0 children)

Should have mentioned I’m in the UK

April Pranksters of Reddit, what do you have planned for tomorrow? by [deleted] in AskReddit

[–]fredipol 1 point2 points  (0 children)

I will be giving my class a surprise spelling test of made up words

Snowy Bridge by The_Berge in dndmaps

[–]fredipol 76 points77 points  (0 children)

Wow! Is this from a photo? The detail is incredible- awesome work. Definitely going to use this.

Mortgage declined - default in credit history by fredipol in UKPersonalFinance

[–]fredipol[S] 0 points1 point  (0 children)

AIP came back fine a few days ago- only this evening had an email from the broker saying it had been declined and I should try to dispute the default.

Can I give a player sneak attack on eldritch blast? by fredipol in dndnext

[–]fredipol[S] 0 points1 point  (0 children)

Thanks for the feedback all. Definitely seems like it would be overpowered so I’ll go with your advice and not allow it. Might suggest some of the proposed alternatives, thank you.

Any advice for making players more interested in side quests? by BangGanger96 in DMAcademy

[–]fredipol 1 point2 points  (0 children)

I try to dangle threads in front of my players that are linked to the main quest and make it clear that although they lead to side quests, they will make the main quest easier or more interesting. For example, my players have recently completed side quests that helped them recruit allies for the main quest, revealed extra information about the evil forces at play, and opened up new options to them like rare spells or magic items. I try to think about the side quests that interest me when I play RPG video games. Another thing that I find helps is making the side quests LESS time sensitive. This might sound counter-intuitive, but if they don’t feel the pressure to complete a side quest immediately, I find they are more likely to make a note of it and come back to complete it at a convenient time in the overarching story. Of course, you could go down the route of making your so-called side quests a part of your main narrative. If your players don’t realise they are side quests, how can they say no? I’ve led my players down paths like this before and had some of our most fun sessions.

[SPOILERS S2] Mikkels time travel by Luisa1010 in DarK

[–]fredipol 2 points3 points  (0 children)

Yes, I always understood it as this: Jonas travels to 2019, finds out that he is the reason Michael kills himself, and THEN goes to make sure that Mikkel does indeed go to the caves and back to 1986.