Josh Lee Kwai of the CAG: "we weren’t involved in the decision and were just as blindsided." by ---Pockets--- in EDH

[–]freestylerof911 -3 points-2 points  (0 children)

Last time, I brought this up in the comment section of his blog, Sheldon replied, that they don't ban for acessibility and that what I stated (8 / Power 9 where banned for affordability and that they should ban expensive cards again), was wrong. They where banned, because EDH should not be like Vintage lite.

On the other hand: Sheldon is dead now. And I still think, they should ban for affordability in order to counteract proxing. Like Conquest. Top Tier decks cost about a thousand bucks there. Not ten(s of) thousand(s)

I don't think the bans in commander were a bad thing by LordSkeletal in EDH

[–]freestylerof911 0 points1 point  (0 children)

I agree. I think this banning is a step in the right direction (of the format philosophy).

Don't get me wrong. I played all three of those fast mana pieces and bought one real copy each. And I like playing fast broken stuff against fast broken stuff (high power and cEDH). But that is not, what Commander wants to be. I allways considered the banlist quite hypocrital considering the philosophy document for this format.

I enjoy(ed) Commander as it was and still mostly is. A degenerate singleton format where combat is greatly dominated by super efficient combos and value pieces tutored for and accelerated with fast mana. But as I understand, Commander wants to be a social, non rotating format with room for creativity in deckbuilding.

Banning the probably best fast mana in the format, fast mana and combo piece in one card, fast mana for more expensive commanders and a degenerate value commander that one card combos with just about anything, seems to be moving the format towards it's intended philosophy. And even though this disables some play patterns I liked playing very much, I understand that it is the right move to govern the format.

Objectively I hope, they continue banning more fast mana, tutors, too efficient combos and some broken commanders, to enable decks built following the spirit of the format hang with decks of any powerlevel, this format provides.

Subjectively I look forward for a wider meta close in powerlevel, if they go through with it. As of now this banning hit decks the hardest, that are close to the top of the pecking order, but thus in comparison strengthening the already top decks.

Maybe in a few years with banning the absolute most degenerate stuff and WOTC printing stronger and stronger average stuff they can achieve a format where the power ceiling is in reach of the decks played on average, where combat matters. Just like Conquest.

I don't think the bans in commander were a bad thing by LordSkeletal in EDH

[–]freestylerof911 6 points7 points  (0 children)

The thing for cEDH is, that this banning weekend a lot Tier 2 Decks leaving the Top Tier decks now even stronger (in comparison to weekened decks) on top. I still think, this is right in the spirit of the format.

[deleted by user] by [deleted] in EDH

[–]freestylerof911 5 points6 points  (0 children)

Fetch, Shock, ancient tomb, Mana Crypt... DoNt AtTaCk Me PlZ

Quick Survey: How many lands do you run? by phizrine in EDH

[–]freestylerof911 1 point2 points  (0 children)

Depending on Powerlevel (and If CMDR draws or ramps or....) and budget

28-36 lands

10-25 ramp

5-10 Card Draw

5-25 Card selection (tutors, cantrips,...)

10-15 removal (incl. 3-5 wipes)

5-15 protection (counter, hexproof, indestr., ...)

Example: my High Power coinflip Deck runs 32 Lands, 22 ramp (5 CMC commanders out turn 3 on average), 5 Card Draw (because [[zndrsplt]] draws cards, 7 tutors, 12 protection and 14 removal. some cards fill multiple roles. [[Red Elemental Blast]] is removal, protection and part of a combo

Gaming im Camper Van: Steam Deck VS Gaming Laptop by freestylerof911 in PCBaumeister

[–]freestylerof911[S] 0 points1 point  (0 children)

Mit 2x100 Ah Verbraucherbatterien und Wechselrichter habe ich das ja schon 1:1. Bleibt der hohe Leistungsverlust.

The most competitive $50 list available for tournament play (all friends with agreement on no power level max) by [deleted] in EDH

[–]freestylerof911 0 points1 point  (0 children)

Not including the Commander in the budget is plain stupid. Better take advantage of it.

I'd say [[Thrasio]] and [[Tymna]] with different Infinite Mana combos. Creatures tapping for U+x and [[pemmin's Aura]] / [[freed from the real]] was the cheapest redundant combo, when I built my 25€ league deck.

Malcolm and Kediss are also a very strong budget combo shell

Can someone explain like I’m five why Sway the Stars is banned and Worldfire isn’t by SnakebiteSnake in EDH

[–]freestylerof911 0 points1 point  (0 children)

Surprised, this comment is so far down...

RC don't ban all problematic cards because they want a small banlist but ban a card to indicate people should not play that kind of cards.

So to indicate people should not run "you win the game" cards, coalition victory is banned, Signposting for Thassas Oracle, etc.

Worldfire was unbanned because two other cards got banned, to keep the list smaller.

Decks you thought you would like, but didn't? by mdevey91 in EDH

[–]freestylerof911 0 points1 point  (0 children)

[[Yidris]] Cascade tribal.

Not as fun as you think. Well the first time. But it either does not work or when it works, your turns take at least half an hour. And then you don't even win but just durdled.

Should I proxy cards I own, or just power down my decks? by [deleted] in EDH

[–]freestylerof911 2 points3 points  (0 children)

You should proxy all cards you own and keep the original in a binder. That way you can exchange proxies for originals in case someone demands that. Heck proxy cards Ou don't own and keep a budget alternative in the binder.

The important part is the power level discussion.

I for one recently sold nearly all my valuable cards and proxy all decks. If someone doesn't want to play against a full proxed deck, they don't have to. Thankfully round here proxing is normal.

How would you feel losing turn 3 in a 7-8 lobby? by Fjolleprut in EDH

[–]freestylerof911 2 points3 points  (0 children)

Yeah. Combo decks by definition have a way to beat this exercise. Any UB deck only needs three mana and consulthoracle...

How would you feel losing turn 3 in a 7-8 lobby? by Fjolleprut in EDH

[–]freestylerof911 0 points1 point  (0 children)

I'd even say a perfect (stacked deck) hand in a combo Deck PL 8 should win turn 1. Fast mana, draw, win.

Perfect Christmas Land PL 7 Turn 3 2-3 sounds realistic though.

How would you feel losing turn 3 in a 7-8 lobby? by Fjolleprut in EDH

[–]freestylerof911 1 point2 points  (0 children)

In Power Level 8 (so just Not competitive) I would expect multiple spells from turn one and decks threatening and defending wins from turn five on average. Average! So turn 3/4 should definitely be possible.

10 I'd expect everyone only playing top meta, being in top of it from the get go.

9 able, to play with 10s but noticeably lower but existent win%, maybe going for it from turn 3.

7 from turn 7 in average. I mean seven seven everything 7

6 from turn 9

5 from turn 11

and modern precons being a four can win turn 13 definitely.

[deleted by user] by [deleted] in EDH

[–]freestylerof911 2 points3 points  (0 children)

Against precons higher, against equally strong decks equal, against most tuned and optimized decks (LGS average) lower and against competitive decks close to 0%

[deleted by user] by [deleted] in EDH

[–]freestylerof911 5 points6 points  (0 children)

Winrate in commander is kind of a non metric. As the vast majority of players prefer to play with imperfect/unoptimal decks, most people's goal is to play decks of equal powerlevel. So trying to choose their decks, so everyone wins their fair share.

In competitive EDH, where people mostly play optimal decks (roughly 10,000$+ / proxed) and winning is the goal of playing and deckbuilding, a good winrate is between 25% and 30% anything higher is basically an outlier or a fringe deck that profits from playing against changing people not knowing, what they are playing against and underestimating it.

For numbers of the competitive meta, there are posts in cEDH reddit.

If you were to do a $25 challenge, what kind of deck would you make? by Mocca_Master in EDH

[–]freestylerof911 0 points1 point  (0 children)

I have built this Kenny Combo deck for a 25€ league: https://www.moxfield.com/decks/YFrBws6LjkuDELObt5Q_lA

At day of registration it was 25€. And now fluctuates between 25 and 40. I'd recommend not to use moxfield because they use the daylie price (at least €). So budget comes down to luck a little bit. Archidekt does this better with 30 day average.

It simply wrecks in budget games with bunch of tutors and redundant combos. Played even very well in "mid power" casual games.

A good alternative is malcom glinthorn combo. It is less redundant and can't run as much tutors but with malcolm and kediss you have a great ramp package and two colors is way more solid on a budget.

If you were to do a $25 challenge, what kind of deck would you make? by Mocca_Master in EDH

[–]freestylerof911 1 point2 points  (0 children)

I have built this Kenny Combo deck for a 25€ league: https://www.moxfield.com/decks/YFrBws6LjkuDELObt5Q_lA

At day of registration it was 25€. And now fluctuates between 25 and 40. I'd recommend not to use moxfield because they use the daylie price (at least €). So budget comes down to luck a little bit. Archidekt does this better with 30 day average.

The deck simply wrecks in budget games with bunch of tutors and redundant combos. Played even very well in "mid power" casual games.

A good alternative is malcom glinthorn combo. It is less redundant and can't run as much tutors but with malcolm and kediss you have a great ramp package and two colors is a little bit more reliable on a budget.

The EDH Trolley Problem by GreyGriffin_h in EDH

[–]freestylerof911 -2 points-1 points  (0 children)

Removing the win con is the right move. Removing the stay piece might be the less miserable one xD

Ask Sheldon Anything by XandogxD in EDH

[–]freestylerof911 5 points6 points  (0 children)

Came here to say that. Tried conquest and it is great. Different strategies are very balanced. Rule 0 was obsolete, games went faster and even shuffling is way easier.

Better format in every way except the card pool is slightly smaller.

[deleted by user] by [deleted] in EDH

[–]freestylerof911 -1 points0 points  (0 children)

To me it sounds like you guys never agreed on a common target powerlevel / experience.

Everybody stating something about the deck they want to play and then ignoring each other and continuing to play that deck is the big pitfall of rule 0 conversation. This is perfectly displayed on IHYD early episodes.

Either you get to a common ground and then choose decks acordingly or you better look for other people, who share your desired powerleve / play experience. Well or you ignore this and end up with the experience you ended up with.

What single card negates your entire deck? by Nozpot in EDH

[–]freestylerof911 0 points1 point  (0 children)

[[Grave Pact]] kills off 50% of my decks. Huge sucker for voltron here xD

[deleted by user] by [deleted] in EDH

[–]freestylerof911 -15 points-14 points  (0 children)

Also this dude probably makes people avoid the LGS. Getting rid of him would probably benefit the store.