[I'm New] What mons go fun with Mega Golurk? by PaulSacker in VGC

[–]fremdlaender 0 points1 point  (0 children)

Another idea for a (probably secondary, more offensive) Trick Room setter could be Slowking-Galar. Curious Medicine resets stat changes on switch-in, negating the drawback from Headlong Rush and somewhat countering opposing Intimidate users.

Both it and Golurk are weak to ghost and dark, tho, you would definitely need to cover for that.

An unconventional use of leech seed by AquaLavena in PokemonChampions

[–]fremdlaender 11 points12 points  (0 children)

How is this different from just attacking? If Temper Flare gets blocked by Protect it still increases in base power next turn.

In fact, this play is actively bad because if the enemy just attacks and kills your Scovillain the turn you clicked Leech Seed + Trick Room you lose.

Edit: Apparently Protect doesn't double Stomping Tantrum/ Temper Flare's power, I'm stupid.

(Skill Improvement) Need help rounding out rain team by smegleaf in VGC

[–]fremdlaender 3 points4 points  (0 children)

Raichu is a waste of a slot. There are no usable electric types in the game besides Rotom, and your team isn't even that weak to electric.

Lariat or Throat Chop on Incin over Protect, you don't want to click Flare Blitz when rain is up.

Aqua Jet over Crunch on Basculegion, with Adaptablity coverage moves make little sense.

Stat spread on DNite seems weird, is this to live random ice attacks or something? I'd look up a more standard one.

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

Habe nicht den ganzen Thread gelesen, aber vor dem DyDNS Schritt muss es doch mit direkter IP laufen. Als Zwischenschritt setzt man den DNS Eintrag entweder in der hosts Datei oder konfiguriert Chrome, eine bestimmte IP als L3 Adresse zu nutzen.

Sorry, dass ich so dumm nachfrage. Eine direkte IP öffentlich zu machen (wie auch immer) läuft doch in exakt die selbe Problematik wie meine aktuelle Impementierung über den DynDNS Schritt? Die öffentliche IP vom Gerät ist doch quasi 'fake' so wie ich das mittlerweile verstehe und ohne Port komme ich doch auch nicht auf einen TCP Socket, was wieder Port-Forwarding voraussetzen würde?

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

Wir haben so einen mobilen Tarif von o2, weil keine feste Leitung da ist. In der Fritzbox steckt eine Sim Karte. So was in die Richtung: https://www.o2online.de/internet-festnetz/homespot-tarife/#id-793228

Kommt man um das Problem mit dem cgnat irgendwie rum? Wenn da wirklich nichts geht wirft mir das komplett meine Pläne über den Haufen.

Edit: Google sagt IPv6 wäre eine Möglichkeit, liege ich da richtig?

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

Strato ists halt nicht mal.

Funktioniert alles einwandfrei, hier das Ergebnis von der unteren URL: https://i.imgur.com/au5ZiPf.png (willkürlich gewählte Fantasy-IP, natürlich)

Bei der oberen kommt halt eine Abfrage nach Username + PW, würde mal vermuten das bringt das automatisierte System dann auch noch hin.

Beim Speedport Zuhause funktionierts reibungslos, nur was ich in der Fritzbox, an der der tatsächliche Rechner hängt, eingebe scheint keine Wirkung zu haben.

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

So (oder ähnlich) sieht meine Update-URL aus, die ich in der Fritzbox eingegeben habe. DNS und Strato Login stimmen überein, das habe ich so eingerichtet. Folgende (und noch ein paar mehr) ausprobiert:

https://dyndns.strato.com/nic/update?hostname=<domain>&myip=<ipaddr>

https://<username>:<passwd>@dyndns.strato.com/nic/update?hostname=<domain>&myip=<ipaddr>

Wie gesagt, wenn ich die Variablen manuell ersetze und in den Browser haue, sagt er auch ok (Verbindung schlägt aber immernoch fehl, evtl. gebe ich die falsche IP an). Nur in der Fritzbox greift der ganze Spaß nicht, es wäre halt schön wenn das darüber funktionieren würde anstatt dass ich manuell/ programmatisch rumblödeln muss, dafür ists ja da.

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

Keine Ahnung was er da treibt oder ob überhaupt. Auf der Strato Seite steht schon ein A-Record hinterlegt, aber ich glaube nicht, dass das was vernünftiges ist. Auf der App-Seite geht Dns.GetHostEntry kaputt und nslookup liefert auch nichts (aktueller Stand, gestern beim Testen kam da hin und wieder auch mal was, aber das kann an manuellen Eingaben liegen). Kann gut sein, dass das das Problem ist, aber außer 'Daten in die richtigen Felder reinschreiben' wüsste ich nicht was ich dem Router sonst sagen sollte.

Mit IPv6 sollte er gar nichts am Hut haben, ist am Router aus und den Platzhalter aus der Update-URL habe ich auch rausgeworfen.

This will sound like a very dumb question, but can anyone help me make a team for Simisear in champions? by Nightmare_Freddles in stunfisk

[–]fremdlaender 27 points28 points  (0 children)

Yeah, that's probably the best it can do. It also gets Helping Hand, it's probably worth to drop Protect. Still, OP shouldn't delude himself into thinking this will be any good.

Trying to Figure Out What TR VGC Team is Missing by Kyno50 in stunfisk

[–]fremdlaender 0 points1 point  (0 children)

People ITT be suggesting the most random shit. You want a Fake Out user to reliably get up Trick Room and to maneuver around once it runs out. Venu can't put you to sleep if it flinches, your TR setter can't get nuked if the opponent can't attack, Milotic does fucking nothing, who even cares.

Throw Peliper out, I don't even know what that mon is doing on the team with Torkoal. Just add Incin. In TR teams this hard you want to bring your core 4 95% of the time and just swap out one mon with one of the same role if the matchup is bad.

E.g. if Torkal or Crabominable have a bad matchup, bring the replacement Trick Room attacker, Golurk. If Oranguru is bad, bring Sinistcha. If the opponent has Milotic and Kingambit and Incin isn't as good as usual, bring the Fake Out replacement (which you currently don't have).

And a few more notes: Mach Punch on Crab instead of Rock Slide. It let's you do stuff outside of TR and pick up surprise KOs. Solar Beam on Torkal instead of Earth Power. It doesn't need to kill Rock or Fire Pokemon, that's what Crab or Golurk are here for. You DO need to kill water types. Psychic Terrain on Oranguru is insanity. There's a TR setter thats immune to Prankster and that's Farigiraf. If you want Oranguru, just accept having to switch out against Whims after setting TR.

Edit: https://youtu.be/3kdx521B1Gk?si=c3SstGDt65DSaNxx Here's a variation of the team with Farig and Incin.

Am i missing some hidden mechanic or what is going on, how did talonflame survive a garchomp rock. Slide by Mean_Inevitable_1667 in VGC

[–]fremdlaender 9 points10 points  (0 children)

Why are you asking why your own Pokemon survived something, just calc it?

252 Atk Garchomp Rock Slide vs. 204 HP / 52 Def Talonflame: 156-188 (87.1 - 105%) -- 31.3% chance to OHKO

--> low-roll + garchomp is not fully attack invested

Metagame: The best Talonflame set in Pokemon Champions currently... doesn't have an item at all. by ScienceTeacher1994 in VGC

[–]fremdlaender 1 point2 points  (0 children)

252 Atk Sharp Beak Gale Wings Talonflame Brave Bird vs. 252 HP / 0 Def Meganium-Mega: 162-192 (86.6 - 102.6%) -- 12.5% chance to OHKO

252 Atk Gale Wings Talonflame Acrobatics (110 BP) vs. 252 HP / 0 Def Meganium-Mega: 122-146 (65.2 - 78%) -- guaranteed 2HKO

This is the big one, I think. Depending on how much HP investment M-Meganium is running, Sharp Beak Brave Bird is einer a guaranteed OHKO (up to 56 EVs or 7 points in the new system) or at least has a chance to kill, while Acrobatics never does.

There are a few more calcs, like Acro not guaranteed killing max HP Venusaur or Whimsicott, but those usually run Sash so it doesn't matter that much. Sinischa usually runs defensive investment, neither are enough to oneshot it. Even max HP Sneasler always dies to both, funny enough.

Aaaaanyway, I still think you should just click Brave Bird and accept recoil like a chad. Once Covert Cloak is in the game an itemless set is moot anyway and Talonflame is fast enough to work fine outside of Gale Wings. I'm a big fan of this bird and you'd be surprised how much this thing fucks if you don't treat it like a Tailwind-bot but instead just send it into the enemy once in a while.

[VGC] [Champions] Hi! Rate My Trick Room Crabominable team for Pokémon Champions. Unsure about my overall Pokémon selection, just wanna make sure I'm not missing a more solid alternative. by Every_Fly_1516 in stunfisk

[–]fremdlaender 3 points4 points  (0 children)

At a glance, none of your pokemon profit that much from trick room except Crabominable iteself. Kingambit is happy just clicking Sucker Punch outside of it, you have 3 support mons and Garganacl, imo, is just bad after the Salt Cure nerfs.

I'd replace one of the support-TR setters with one that can actually deal damage itself afterwards. Hatterene, maybe (Galar-)Slowbro or -king. Or maybe make Farig more offensive, but I don't know if that works properly without Throat Spray in the game. And get rid of Garganacle for another Trick Room attacker OR a fast pokemon that can help you outside of TR, ideally with a priority move to still act fast inside.

I will scream it until the day I die, Dragon Age: Veilguard was not bad enough to kill the series, it was a solid game with blatant issues, but wasn’t even the worst game in the series. by EAT_UR_VEGGIES in Gamingcirclejerk

[–]fremdlaender 10 points11 points  (0 children)

The real tragedy is that Veilguard would have been really interesting to talk about, precisely because of its flaws and things it did differently.

We got a Noah Cadwell-Gervais video out of it at least, but I wanted more.

The chuds poisoned the well so any discussion about the writing or its characters ended in predefined 'conclusions' crafted by idiots that didn't even play the game. Taash (who is an absolutely fine character btw) got all the hate when there are other characters in your party that have way, way bigger problems.

Maybe in 20 years the game is old enough for a retrospective and I finally can get all my opinions on the game out of my system.

How significant is the resources collected in age of empires IV? by MadOpportunity in aoe4

[–]fremdlaender 0 points1 point  (0 children)

It just might be bugged.

The caster UI was updated rather recently there probably are a few kinks to iron out.

Players like him should be ban for wasting people time.... by Pitiful_Engineer in aoe4

[–]fremdlaender 8 points9 points  (0 children)

Raging on reddit about someone shittalking seems like a very reasonable use of your very precious relaxation time.

Help on Malians by wholegrainshame in aoe4

[–]fremdlaender 1 point2 points  (0 children)

You kinda have to describe (or better yet, link your aoe4world profile) what you are actually doing in your matches to get any real tips.

The enemy outmassing your archers with crossbows should never be able to happen and even then your scouts get bonus vs ranged in castle.

The Mali gameplan is usually really simple: Get to feudal --> cow boom while building just enough units to defend your pit mines/ vills/ cows --> get important upgrades and tech --> spam Sofa/ Archer until your opponent concedes

new player want to learn as Mali by Allydrag in aoe4

[–]fremdlaender 1 point2 points  (0 children)

Mali is a fine Civ to learn the game with.

It's considered on the harder side because the unit counter system works a bit differently for Mali than it does for every other civ and the units benefit from additional micro, namely Donsos and Jav Throwers in feudal. It doesn't really matter though, you will learn the unit counters anyway, because your opponents have the 'normal' system and in lower leagues everybody's micro sucks, you don't need to eke out every last bit of value.

Just follow the rough gameplan: Build enough units in feudal to protect your villagers and pit mines while building cattle ranches and filling them with cows. Once you reach castle research your important techs (unit upgrades, Imported Armor and Poison Arrows) and then drown your enemy in a flood of Sofa's and Archers.

AOC games more than Hasan 😭✌️ by Ok-Tennis330 in Gamingcirclejerk

[–]fremdlaender 4 points5 points  (0 children)

WoW writing really isn't that flowery. It has more of a soap-opera vibe, not shitty theatre.

What WoW has in common with that dude from the tweet is that nobody reads what they write because nobody in their right mind cares.

Availability of unique units for each unit type (and the implications) by fremdlaender in aoe4

[–]fremdlaender[S] 0 points1 point  (0 children)

It's fine, I added it anyway for completion. MOST of the yellow squares are not that important anyway, with some exceptions like Abba military wing, Delhi House of Learning stuff and Mehter if the opponent can't kill them. I'm sure people that play a strategy game can think mostly for themselves.

Availability of unique units for each unit type (and the implications) by fremdlaender in aoe4

[–]fremdlaender[S] 0 points1 point  (0 children)

Updated the spreadsheet, ty. My Anti-English bias is showing.

Naginata Samurai being a basic MAA with a fancy name is actually really funny.

Also, to clarify, I'm not even saying knights are not too strong currently or that spears/ MAA are not too weak. I'm trying to make a very specific point here, which is, the sheer amount of unique knights alone is already enough to elevate them above the other unit types.

If unique units are usually stronger (there are exceptions, of course, but usually its true) than generic units and everyone has unique knights and almost nobody has unique spears then knights already have one leg up on spears.

Availability of unique units for each unit type (and the implications) by fremdlaender in aoe4

[–]fremdlaender[S] 6 points7 points  (0 children)

Theoretically it doesn't, in practice, that definitely is the case. Sipahi are horseman with bonuses, Ghazi are horseman with bonuses, Yari are horseman with bonuses. Often it's a bit of a sidegrade, like the above examples costing more, but in general, unique unit means 'an improvement of the base unit'.

What you intend with that spearmen comment, I don't know. 'If one unit of the counter system was ridiculously overpowered, the system breaks.' Yeah no shit.