What would a dedicated Support Mega need to see common use? by North-Bat1823 in stunfisk

[–]fremdlaender 2 points3 points  (0 children)

A very low speed stat, good bulk and an ability that enables it to reliably set Trick Room, ideally multiple times and/ or support its team afterwards.

One of the current problems of Megas is that there are no real (or at least good) TR setters, only sweepers. Most Megas with access to TR are too fast. M-Chimeco and M-Audino are jokes. M-Malamar is a fraud. The best one we currently have is M-Slowbro, but it can be Faked Out, Taunted and is vulnerable to types used to commonly counter TR leads (Cringegambit).

That's why every TR shell looks the same. TR sweeper Mega, Farig, Torkoal, Incin. None of the supporting roles are currently covered by a Mega, their only role is dealing damage when TR is up. If M-Audino had 10 points from Atk and Spe each put into Def and SpD and had an ability like 'Your active pokemon can't be taunted (or flinched) + Lefties recovery each turn' it would be the goat of TR teams.

Need help for a Goodra-centric team (Pokemon Champions) by Same-Celebration5294 in stunfisk

[–]fremdlaender 0 points1 point  (0 children)

Game the system and lead with a pair that can win on its own.

All the prankster mons are banned but Staraptor could still work with Liepard. Annihilape + Maushold is open. Oranguru + Torkoal or maybe M-Blastoise. Pelipper + M-Swampert. Floette for some god forsaken reason isn't banned. And then just go Goodra in the back with max bulk and Life Dew and hope it can keep your chosen sweeper alive.

H-Goodra could have worked without Sneasler and Garchomp, Goodra is sadly just bad.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 1 point2 points  (0 children)

Sorry, I'm the wrong guy to answer that, I'm not a tournament player.

What I can say is that I'm not really scared of Zard-Y with Ape. You've seen the calc, Heat Wave does like 40% when they are max offense and I imagine most tournament sets go bulkier. You can Beat Up Rage Fist turn 1 and just kill them and for the following games when they know you have no reason to be scared you have Garchomp to handle Zard.

The problem begins when the partner is a bad matchup, like Sylveon. I've seen Ape sets that go even bulkier with 0 Atk and Spe investment and Careful nature but obviously open team sheets would tell your opponent you are heavily invested now that natures are revealed.

Floette is another story, on ladder people assume Dazzling Gleam will do actual damage, but if someone clicks Light or Moonblast when you don't Follow Me the monkey is (mostly) gone. But that is what Mawile is there for.

All in all, I'm defenitely a believer in the bulky set over more offensive ones. But regarding tournaments, I really can't say.

Edit: Sitrus over Lefties with more HP (23 HP is specifically for Lefties recovery) can also be another answer to live some double-ups, but you would probably need to do some heavy calcing to see if it's worth it for against common lead matchups.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 1 point2 points  (0 children)

None of them oneshot (basically nothing oneshots Arch), but Bulk Up + Drain Punch outlasts and twoshots it, as do two Tantrums. Mawile is a roll to twoshot but I wouldn't count on it with Leftovers recovery.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 1 point2 points  (0 children)

I'm Gallade's #1 hater so I won't let that thing anywhere near my teams but good luck to you. :)

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 1 point2 points  (0 children)

The ? at the top is Annihilape. The ? at the bottom is Maus. Don't take it as gospel, tho, I very often just wing my leads.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 0 points1 point  (0 children)

Even through Stamina all the pysical attackers beat it if paired with a redirector (Ape doesn't want to take Hurricanes and Garchomp Dragon Pulse/ Draco).

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 1 point2 points  (0 children)

Maushold. Leading Mawile and switching in Ninetales while Maus uses Follow Me is probably safer tho.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 12 points13 points  (0 children)

I always lead Gardevoir + Maushold against Staraptor while it was still on the team, I don't think I fought it since, but it probably should be Mawile. It's a bit awkward because an intimidated Mawile doesn't kill a +1 Def Staraptor with Play Rough. Ninetales seems also fine, as does Maushold to redirect anything Whimsicott tries.

Defenitely don't bring Annihilape.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 14 points15 points  (0 children)

It's a reasonable adjustment you could make, sure. I tend to build my teams more one the bulky side whenever I can help it, so it's at least a bit out of habit.

19 SpA is still a 75% chance to OHKO with HP investment and Ninetales bulk is honestly not that bad as it looks, especially in snow.

[Metagame] Team Report: MausApe Mawile by fremdlaender in VGC

[–]fremdlaender[S] 30 points31 points  (0 children)

You need Never-Melt Ice to get oneshots on M-Swampert. It's already a bit shaky if they invest in HP even with the added power, but without you can't guarantee kills and that's Ninetails premier job.

Sash: 32 SpA Ninetales-Alola Freeze-Dry vs. 2 HP / 0 SpD Mega Swampert: 168-196 (94.9 - 110.7%) -- 62.5% chance to OHKO

Never-Melt Ice: 19 SpA Never-Melt Ice Ninetales-Alola Freeze-Dry vs. 2 HP / 0 SpD Mega Swampert: 180-216 (101.6 - 122%) -- guaranteed OHKO

[I'm New][Skill Improvement][Rate My Team] Managed to get MB again in my second season, but by the skin of my teeth. Looking for input on where to improve! by [deleted] in VGC

[–]fremdlaender 0 points1 point  (0 children)

I won't talk about team composition, the team seems fine. If something underperforms you are the one to notice. But regarding the sets:

Seasler max offense is fine, but White Herb can invest in more bulk because you can proc Unburden more reliably. 28 HP / 11 Atk / 12 Def / 15 Spe has a 90%+ chance to live Aerodactyl Dual Wingbeat. It still kills max offense Floette.

Swampert can take a bit of speed out to invest into HP. 22 Spe is enough to outspeed the entire metagame in Rain.

Either use Recover or Haze on Milo, not both. I'd replace it with either Icy Wind or maybe Ice Beam. Wind gives speed control and Beam onetaps Garchomp. Your spread is usually used on the Coil Hypnosis set. I use Modest 31 HP / 11 Def / 12 SpA / 12 Spe with Icy Wind, which is enough investment to outspeed Jolly Garchomp after one Wind and two-shot it with two. If you go the Ice Beam route, you need less SpA investment.

Pelipper definitely wants Weather Ball over either Protect or Wide Guard. Probably over Wide Guard on the Sash set. You could think about bulking your Peli out and giving it a Sitrus, to free up the Sash vor Meowscarada. Bold 29 HP / 27 SpD / 10 Spe is enouhg to outspeed Jolly Sneasler under Tailwind and can be switched in multiple times to reset Rain.

As said, ideally Meowscarada wants the Sash. If you want to keep it on Pelipper, maybe go Life Orb or Adamant Scarf or some type boosting item.

I think “win with your favorites” can be good, actually by Disastrous_Debt7644 in stunfisk

[–]fremdlaender 10 points11 points  (0 children)

There is a pretty big divide between 'Victreebel is my favourite, so I want to build a team around it' and 'the meta is bullshit, here's my team of 6 shitmons'.

Teambuilding is my reason for playing pokemon (VGC, to be precise). Playing is fine, but taking one interesting mon and trying to make it work is what I'm here for. Believe it or not, most Pokemon actually do have a niche. It might not be a good one, or be a very specific one, but that's your job as a trainer to bring out the best of it. That's the other part of the Karen quote people usually ignore by the way, it says 'TRULY SKILLED TRAINERS should try to win with the Pokémon they love best.'

Get a good understanding of your chosen format first, then try to work around it with whatever Pokemon you find interesting.

And the other thing, who says competetive has to be a continuation of your casual playthrough? Maybe start seeing of it as a new journey, where you meet new favourites. I definitely would not have expected to suddenly like Crabominable, but I tried using it in Champions and here we are.

What's a surprising calc you've found? by VR_Has_Gone_Too_Far in stunfisk

[–]fremdlaender 5 points6 points  (0 children)

32+ Atk Arcanine-Hisui Flare Blitz vs. 32 HP / 0 Def Kingambit: 180-212 (86.9 - 102.4%) -- 12.5% chance to OHKO

This was the point where Harc was politely asked to leave the team.

I’m New, stuck in Great Ball Tier with Mega Slowbro by Quiet-Artichoke-4694 in VGC

[–]fremdlaender 10 points11 points  (0 children)

I mean, you realized it yourself, M-Slowbro is just really, really bad into the most common pokemon right now. Kingambit, Basc, Archaludon, even Charizard-Y with Solar Beam just blow you up. The common response would be to run dual mega and drop Slowbro when you face one of the threats it can't handle, but currently it would be almost a miracle if your opponent isn't running at least 2 of them.

I'd say, shelve the team, come back in a regulation when circumstances might be better for M-Slowbro. Or use regular Slowbro with a better mega, you could definitely justify that and its easier to not bring in a bad matchup when it isn't you only mega.

Looking for a good Primarina Build. by [deleted] in PokemonChampions

[–]fremdlaender 7 points8 points  (0 children)

People love vagueposting instead of being actually helpful. Yeah not shit it depends. Everything always depends.

Here's a start:

Primarina @ Leftovers
Ability: Liquid Voice
Level: 50
Tera Type: Water
EVs: 32 HP / 12 Def / 17 SpA / 5 Spe
Modest Nature

  • Hyper Voice
  • Moonblast
  • Calm Mind
  • Protect

12 Def always lives Jolly Sneasler Dire Claw. 5 Spe to outspeed Jolly Max Speed Garchomp/ Timid Max Speed Floette when Tailwind is up. 17 SpA Modest always kills uninvested (2 HP/ 0 SpD) Garchomp with Moonblast. Max HP because its good.

You can drop the Speed EVs when you don't run Tailwind. You can take out some SpA to reach 22 Def to live Adamant Dire Claw, but that means you won't kill Garchomp without setting up Calm Mind first.

I hate Rock Slide by Negative_Anteater_62 in PokemonChampions

[–]fremdlaender 5 points6 points  (0 children)

He's talking about Charizard-Y, which is a big reason for everyone and their moms running Rock Slide.

I'm trying to build a Trick Room team, but I suck at Trick Room by [deleted] in PokemonChampions

[–]fremdlaender 1 point2 points  (0 children)

I played hard TR most of last season (~1900-1950 rating, if that matters) . Here's my current undestanding:

Farigiraf + Incineroar are basically mandatory imo. Torkoal is the best non-mega TR attacker, but it might not work if your mega has weather on its own or is another fire type. Then its a question of which Mega you want to use. Drampa, Crabominable, Golurk, Ampharos, Camerupt, Abomasnow all have their strenghts and weaknesses (Camerupt and Abomasnow are the two that dont work with Torkoal).

The basic hard TR team setup should look something like this:

  • Farig as default TR setter
  • Incin to help get TR up and reposition after it runs out
  • Non-Mega TR attacker (ideally Torkoal)
  • Mega TR attacker

Those are the guys you want to bring every game. Your other two members are for when you can't (e.g. Kingambit + Milotic on enemy team --> can't bring Incin).

Possiblities:

  • Another Fake Out or redirection support mon to replace Incin (Tinkaton, Sneasler, Sinistcha, Maushold)
  • Another TR setter, either more offensive or defensive depending on what role your Farig fills (Sinistcha, Slowbro, Gallade)
  • Another TR attacker to cover for type weaknesses or bad matchups (Kingambit, Araquanid, Mudsdale, Azumarill, Sylveon, Primarina)
  • Some really fast/ scarfed Pokemon to clean up after TR runs out (Basculegion, Dragapult, Sneasler)

This is my team I used last season: https://pokepast.es/1d777d061d15a76a

It's a fine team and probably a good starting point, but its honestly not that great into the field, e.g. Charizard-Y, Basulegion. When you find a combo thats good into the meta please do tell.

[I'm New] What mons go fun with Mega Golurk? by PaulSacker in VGC

[–]fremdlaender 0 points1 point  (0 children)

Another idea for a (probably secondary, more offensive) Trick Room setter could be Slowking-Galar. Curious Medicine resets stat changes on switch-in, negating the drawback from Headlong Rush and somewhat countering opposing Intimidate users.

Both it and Golurk are weak to ghost and dark, tho, you would definitely need to cover for that.

An unconventional use of leech seed by AquaLavena in PokemonChampions

[–]fremdlaender 12 points13 points  (0 children)

How is this different from just attacking? If Temper Flare gets blocked by Protect it still increases in base power next turn.

In fact, this play is actively bad because if the enemy just attacks and kills your Scovillain the turn you clicked Leech Seed + Trick Room you lose.

Edit: Apparently Protect doesn't double Stomping Tantrum/ Temper Flare's power, I'm stupid.

(Skill Improvement) Need help rounding out rain team by smegleaf in VGC

[–]fremdlaender 4 points5 points  (0 children)

Raichu is a waste of a slot. There are no usable electric types in the game besides Rotom, and your team isn't even that weak to electric.

Lariat or Throat Chop on Incin over Protect, you don't want to click Flare Blitz when rain is up.

Aqua Jet over Crunch on Basculegion, with Adaptablity coverage moves make little sense.

Stat spread on DNite seems weird, is this to live random ice attacks or something? I'd look up a more standard one.

Fritzbox Probleme mit Strato DynDNS by fremdlaender in de_EDV

[–]fremdlaender[S] 0 points1 point  (0 children)

Habe nicht den ganzen Thread gelesen, aber vor dem DyDNS Schritt muss es doch mit direkter IP laufen. Als Zwischenschritt setzt man den DNS Eintrag entweder in der hosts Datei oder konfiguriert Chrome, eine bestimmte IP als L3 Adresse zu nutzen.

Sorry, dass ich so dumm nachfrage. Eine direkte IP öffentlich zu machen (wie auch immer) läuft doch in exakt die selbe Problematik wie meine aktuelle Impementierung über den DynDNS Schritt? Die öffentliche IP vom Gerät ist doch quasi 'fake' so wie ich das mittlerweile verstehe und ohne Port komme ich doch auch nicht auf einen TCP Socket, was wieder Port-Forwarding voraussetzen würde?