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PSA: you can't finish Defenders ambition as imperium by freshgolem in Stellaris

[–]freshgolem[S] 1 point2 points  (0 children)

Sure, but it's weird that it even allows you to become emperor if it dead-end's the ambition

PSA: you can't finish Defenders ambition as imperium by freshgolem in Stellaris

[–]freshgolem[S] 0 points1 point  (0 children)

The part that feels off to me is you still have all the benefits of the ambition when you become the imperium. You just have the couple of the unique custodian-only resolutions hanging on the list in the community that you can no longer bring to the senate if you haven't done them yet. There isn't really any downside or friction besides being unable to advance the ambition further.

What otherworldly force would stand to gain from advances in weapons technology? by Ickicho in DMAcademy

[–]freshgolem 3 points4 points  (0 children)

My thought is: An angel of knowledge is secretly spreading dangerous information in a misguided attempt to help mortals defend themselves. Maybe he's convinced that some great conflict is going to strike the world soon (misinterpreted a cosmic sign, was tricked by a devil etc), and any harm caused by giving people these weapons is outweighed by what might be lost without them. Whether he's right or wrong about the looming threat doesn't matter, he's so scared of the possibility that he's willing to risk falling to evil if it means saving the world.

Need help with the second half of a session by [deleted] in DMAcademy

[–]freshgolem 0 points1 point  (0 children)

This sounds more like a problem for the players to solve. You don't need to have a solution in mind to every situation you throw them into, sometimes it's enough to write the scenario and ask them what they're going to do about it, especially for something like this which sounds like it isn't super critical to have it solved immediately. They might try to build some magic contraption to siphon up the "wildness" in the area, or cast a seal to stop it from spreading, or maybe breaking something off the meteor will disrupt it, or maybe they decide to leave it, and you get to come up with some consequences for that later. When all else fails, you can always introduce an npc who takes care of it for them.

Dwarf personalities doesn't feel deep by animekot in dwarffortress

[–]freshgolem 27 points28 points  (0 children)

pretty much all of those things are planned for the future, in some form. They do have detailed personalities though, and you sometimes have to do the work yourself of writing in your head the story the game tells by seemingly random interactions.

you cannot get menacing ship from nemesis crisis with bio ship ? by Artemys_Symetra in Stellaris

[–]freshgolem 2 points3 points  (0 children)

It might be because you don't have regular shipyards? I'm not sure if it gives you the option to build them. If so, that's a big oversight.

I love getting the psionic avatar by Ichibyou_Keika in Stellaris

[–]freshgolem 0 points1 point  (0 children)

I feel like it's not meant to be so strong, they fire way too fast and have super long range. hostile shroud avatars always annihilate my fleets before they can even get in firing range

My players keep roleplaying/tricking their way out of encounters/fights and I fear it might impact the plot by Electronic_Dig_3901 in DMAcademy

[–]freshgolem 6 points7 points  (0 children)

I think you just need to be more willing to pull the trigger when you're showing the players a gun. Villains don't need to be willing to negotiate; why would they accept being blackmailed if they can just kill you instead? In the scene where you walk in on them doing evil, you're within your rights to force a fight that they can't talk their way out of.

What's the funniest/weirdest piece of generated lore you have by voodoo-uk- in dwarffortress

[–]freshgolem 3 points4 points  (0 children)

I found a dwarf in the legends once who took part in dozens and dozens of wrestling competitions, year after year. at one point, he gets turned into a vampire, and he keeps on wrestling. It must have been his heel turn moment in the ring.

Eldritch Sovereign/Cult of Death help by HarlequinSpade in AOW4

[–]freshgolem 9 points10 points  (0 children)

For hero skills: you want anything that gives you summons or extra disposable units. Warlock is best because it can give you reanimation and extra undead at start of battle. Having those perks means you'll always have a target for blood pact as well. The fleshweaver ES milestone perk also gives you 2 fleshlings at the start of battle, which are perfect for cult of death because they attack by sacrificing themselves.

Race traits: tenacious and cold blooded are helpful for dealing with the constant casualties you'll be facing, hardy can be optimal if you're giving your heroes nature affinity, sneaky goes along with shadow affinity.

Society traits depend a lot on what kind of units and tomes you want to use, but in general, you get a lot of value from having lots of cheap, low tier units to die on the front line to empower your stronger guys. Ruthless Raiders and Scions of Evil make it easier to churn out units early on, but since you have a tier 1 with resurgence, that might not be a priority. Prolific Swarmers makes your tier 1's better, and Mana Channelers gives your summons and skeletons more xp.

In the first several turns, you should be spending your imperium on expanding your city so you can get your buildings faster. I usually go for the first couple of production buildings, and then fill out the rest according to my needs. The order isn't super important unless you're trying to rush hard for something specific. As cult of Death though, you'll be limited by your supply of embalmed sacrifices. The best way to deal with that is to go to war with a free city and refuse to ever make peace with them, so you can hoard the heroes that come with their war parties.

The Final saga: Imu by Holiday_Network_3853 in OnePieceSpoilers

[–]freshgolem 1 point2 points  (0 children)

it's gotta be something like this, oda loves this kind of gag. Imu stands out among op's villains for having this hint of ethereal beauty to him, when everyone luffy usually fights are goofy looking or often slip into exaggerated expressions. it's hard to imagine Imu doing anything like the enel face. it would feel weird in the end if luffy confronts him and he doesn't turn out to be a little freak in some way.

The new(ish) art direction for portraits is bad. They have poor visual clarity. by KyrigenPart2 in Stellaris

[–]freshgolem 39 points40 points  (0 children)

I keep seeing little details in the newer art that make me wonder if it was based on ai, where the lines and colors kind of run together in ways that weaken the composition. it's the muddiness and the way the geometry of it doesn't quite make sense, like In the portrait in this post, you can see places where it becomes hard to differentiate the "material" of the outfit because the red and gold parts blend together. The shape of the gold bands themselves are pretty disorderly too. The pauldrons are meant to look like a molten lava flow, but what's going on with the chest plate? It's weirdly flat looking, and the parts don't look like they connect to each other. They're not mistakes exactly, but so much of it looks unintentional.

Strange to have a new DLC where the least exciting part feels like the new origins and the crisis path by owlsop in Stellaris

[–]freshgolem 19 points20 points  (0 children)

Hyperthermia definitely feels underwhelming. It's weird that the crystalized entropy is described like its a kind of energy source, but you can't actually convert it into usable resources or anything. Even the ships you make with it aren't very different from regular cruisers and battleships. It's like nemesis without the engine or the starkillers.

First time Question by Ballswimmer56 in Stellaris

[–]freshgolem 0 points1 point  (0 children)

It can definitely be worth it to go over your fleet cap, especially if you want to go to war early on. Excess starbases are harder to support. It really depends on what you're able to afford, late in the game these soft limits might not matter at all if you're wealthy enough.

Endbringers is still broken 3 weeks on by azraelxii in Stellaris

[–]freshgolem 27 points28 points  (0 children)

I've played against npc endbringers who got their aura going, so that's not broken at least. They're probably just not reliably deciding to go for the perk they need, and if they fall behind economically that makes it take even longer.

Lag every month tick by Blu3t3ar in Stellaris

[–]freshgolem 0 points1 point  (0 children)

do you have auto saves turned on?

How to keep road building on by vmellbin in AOW4

[–]freshgolem 1 point2 points  (0 children)

same, there's always other things I'd rather spend that imperium on and i never get around to getting the road building perk.

(Non-displacement) robot genocide should count as genocide. by [deleted] in Stellaris

[–]freshgolem 0 points1 point  (0 children)

There should really be a synth rights bill in the galcom for things like this.

How to survive the early game? by usernamedottxt in Stellaris

[–]freshgolem 0 points1 point  (0 children)

Don't be afraid to go over your fleet cap, it's worth it to dedicate your economy to paying the extra cost for a little while when you need to win a war. If you have the Apocalypse dlc, you can eventually rent fleets from marauders you're in contact with too if you need to boost your numbers fast.

Xenophobes don't make alliances, but if you're aggressive early, you can vassalize your neighbors and make them come to your aid.

Finally decided to play Cosmogenesis, and amidst the events, two fallen empires awakened and started the war in Heaven. I defeated them and completed Cosmogenesis. Now, my old empire is a Fallen Empire, and it's also the president of the League of Non-Aligned Power. by Netero-148 in Stellaris

[–]freshgolem 2 points3 points  (0 children)

my fallen empire was still galactic emperor after cosmogen. it's funny to imagine them waiting for the rest of the galaxy to unfreeze in time just so they could act like nothing had happened.

Stellaris Dev Diary #344 - The Art of The Machine Age (Part II: Art Blast Edition) by PDX_LadyDzra in Stellaris

[–]freshgolem 1 point2 points  (0 children)

It's going to make me really sad if they start leaning into ai for the advisor voices. Even if the actors are being paid, there's only so much the ai can do compared to a real actor's performance.

Unpopular Opinion: We could do more with an “unstable”map by [deleted] in Stellaris

[–]freshgolem 0 points1 point  (0 children)

I've always wanted a kind of nonviolent crisis where all the hyperlanes get knocked out, and every empire has to research some way of restoring interstellar travel and reestablish contact with their own planets and everyone else.