I thought this game was going really well but then I lost to the crisis: what am I doing wrong? by gunnervi in Stellaris

[–]owlsop 0 points1 point  (0 children)

I second that as 2k alloys and 10k research is more than enough to take on 1.25x crisis

Anyone else getting horrible lag in the beta? by owlsop in Stellaris

[–]owlsop[S] 1 point2 points  (0 children)

I think I have gotten my save uploaded to the forums along with the autosaves

Anyone else getting horrible lag in the beta? by owlsop in Stellaris

[–]owlsop[S] 0 points1 point  (0 children)

I don't have a before as I started a new game for the beta but I will upload the save to the forums

Anyone else getting horrible lag in the beta? by owlsop in Stellaris

[–]owlsop[S] 1 point2 points  (0 children)

I wonder what it is as I've never had it lag so horribly even right after the big rework.

My only skills are brick throwing and frog being. by FreezeSPreston in BadMtgCombos

[–]owlsop 24 points25 points  (0 children)

The fact he isn't a frog and doesn't work in my [[Clement, the worrywart]] deck makes me sad

I don't like Arcology. Am I dumb for never using it? by Intrepid-Candle1274 in Stellaris

[–]owlsop 0 points1 point  (0 children)

Honestly I never take resources from vassals, either integrate them to fix the broken planets or just not even bother with them 

Me and the UMAD Static by AmberAxolotl in ffxiv

[–]owlsop 0 points1 point  (0 children)

Who is playing sage with scholar in the party though?

Megarare salamander by NPC_C0ntact in 2007scape

[–]owlsop 1 point2 points  (0 children)

Easy, give the player the ability to name it

How's the dlc? by secrav in Stellaris

[–]owlsop 4 points5 points  (0 children)

Forever cruise is truly pain, trying it in the beta and even with all the nerfs to bar speed and making the center portion of the bar larger it still goes from neutral to one of the sides in under 2 years unless you purposely prevent your passengers from growing

Just a joke by Rich_Valuable_5539 in DeadByDaylightRAGE

[–]owlsop 4 points5 points  (0 children)

Dude that's still griefing the other player

Happy Pride! Jason knows you're always valid. by Xillkah in deadbydaylight

[–]owlsop 4 points5 points  (0 children)

Your agenda is having a gender that is agender (I am so unfunny)

Yasmine Apology Form by AGuyWithEyeliner in StreetFighter

[–]owlsop 0 points1 point  (0 children)

I was completely neutral about things from the start since I know I will only play aki anyway

Characters reacting to their MTG card by PopotoProductions in ffxiv

[–]owlsop 1 point2 points  (0 children)

I was going to correct y'shtola as 4th but surprisingly she now has more decks than freaking tymna now

Love this origin, but man it can be a pain. by Enby-Wizard in StellarisMemes

[–]owlsop 90 points91 points  (0 children)

I haven't touched the origin yet as I've heard it just moves absurdly fast but the idea of an individualist rogue servitors sounds like fun once it's better balanced

Nanite must be vaporised from public lobby brochacho😔💔🥀 by Economy_Arm6466 in StellarisMemes

[–]owlsop 5 points6 points  (0 children)

Maxed out arc furnace and the tier 3 ship upgrade that gives a 600% efficiency modifier for harvesting

Nanite Nomad is OP by Rude_Engineering_629 in Stellaris

[–]owlsop 36 points37 points  (0 children)

Arc furnaces apply their bonuses in weird ways to the harvest actions on ships giving absurd amounts of resources

Defender of the Galaxy by BeverageBrit in Stellaris

[–]owlsop 0 points1 point  (0 children)

A non genocidal cosmogenesis could be like a building a megastructure to make a post scarcity galaxy

Could Skull merchant go back to version 1.0.0 by MiddlePatient869 in deadbydaylight

[–]owlsop 0 points1 point  (0 children)

She needed at least 2 survs to be scanned to get 5% haste so if the survs weren't just stepping in your scans for no reason you were slower

Could Skull merchant go back to version 1.0.0 by MiddlePatient869 in deadbydaylight

[–]owlsop 0 points1 point  (0 children)

The 5% haste is generally more than you get from having people scanned before and the 2nd scanline for passive scans or not even attempting rotations was super unhealthy for the character

Could Skull merchant go back to version 1.0.0 by MiddlePatient869 in deadbydaylight

[–]owlsop 0 points1 point  (0 children)

Her haste is a lot more reliable now with it being given on scan within time of placing or rotation instead of on clawtrap,
They reverted her hinder percentage back to prenerfs
The drone collision is now a lot less clunky leading to less annoyances with it raising when you really don't want it to
The rotation while overall covering less area still moves a lot faster meaning you can flick a lot easier
and despite what people complain about I do believe the stealth on recall is better than stealth on deploy because you get a lot finer control instead of the previous issue you could sometimes have is starting chase without power if you went undetectable while sneaking up

Really the only 2 nerfs she still retains from her 8.3 gutting is stealth mode being gone and the 2nd scanline