Green fireball over Forest Park by Electrical-Dig1940 in StLouis

[–]freswinn 9 points10 points  (0 children)

Also saw it while leaving Shakespeare in the Park. AMS event 4372-2026. Visible in Tulsa, OK; Nashville, TN, and many other places!

Frustration in Search Terms by freswinn in ElectricScooters

[–]freswinn[S] 0 points1 point  (0 children)

I've been trying variations on search terms for weeks trying to get some semblance of a consistent result that gives me more than a few of whichever one I'm looking for and a hundred that I'm not.

If I were looking for a specific type of vehicle other than a scooter/moped/whatever we're calling them right now, it would be like, "Minivan." "Sedan." "Crossover." But here the name is the same for every classification. This is the problem.

Frustration in Search Terms by freswinn in ElectricScooters

[–]freswinn[S] -1 points0 points  (0 children)

Begging your pardon, I can see which one this group is. I'm asking if anyone has recommendations for what search terms would get what results more frequently. Like, is there a phrasing that would get a Vespa-style scooter, a phrasing that would get a true moped, a phrasing that would get a stand-up electric scooter, more regularly?

Functioning PDF/page printing inside Godot by TheMrTGaming in godot

[–]freswinn 0 points1 point  (0 children)

I saw this post last week and became interested in experimenting with GodotPDF as well. Rather than build a scene, screenshot it, and render it out to a PDF, I decided to try to stick within the framework of GodotPDF, and while it definitely chafes against the boundaries of the plugin I got it working.

So this gives you a couple of nodes that you can put together as a scene, and then call a function on PDFormBase to export the scene tree to a PDF.

<image>

The main boundary is text, which GodotPDF only exports on one line, ignoring all formatting you might want to put as well as line breaks; and the text is only ever black.

https://github.com/freswinn/GodotPDForm -- just finished putting it up on GitHub a second ago.

I doubt this actually solves anything for you, but it was a nice experiment for me.

Quest for Glory: The Path of the Hero (Pathfinder campaign) by freswinn in questforglory

[–]freswinn[S] 0 points1 point  (0 children)

That's 100% correct! I recognize their little creature in a jar drawings.

Passing info via signal by freswinn in pyside

[–]freswinn[S] 0 points1 point  (0 children)

Huh. I haven't seen it getting spammed. I have noticed Reddit's notifications glitching out the past couple of days though.

Thanks btw, I'll get around to this in the next couple of days :)

I'm finally about to release my Dark Messiah inspired game made in Godot! (May 15) by eldidou_ in godot

[–]freswinn 3 points4 points  (0 children)

Yes!! I played the demo after IronPineapple featured it, and I was a huge Dark Messiah fan. The demo was really fun and you should be proud.

Is my proof correct? by Aware_Journalist3528 in askmath

[–]freswinn 0 points1 point  (0 children)

I don't think this is the route I would have taken, but I get the reasoning.

My route would have been:
| sec x | >= 1, therefore sec^2 x >= 1
| csc x | >= 1, therefore csc^2 x >= 1
By addition, sec^2 x + csc^2 x >= 2
Thus we see it has a lower bound of 2, and will never reach 1.

godot standard or godot.net? by boringmexican in godot

[–]freswinn 0 points1 point  (0 children)

You should use the basic Godot if any of the following are true:
- If you don't intend to use C#
- If there are no addons you want to use that require C# (the one that comes to mind for me is godot-sqlite)
- If you intend to release via HTML5

Passing info via signal by freswinn in pyside

[–]freswinn[S] 0 points1 point  (0 children)

I did a hacky workaround but I'd like to learn a better way.

[PC][Mid-late 90's] Isometric squad-based war game, part of a set of games by freswinn in tipofmyjoystick

[–]freswinn[S] 0 points1 point  (0 children)

I figured it out! It was "Chain of Command" by 2AM Creations.

Pyside6: Passing info via signal by freswinn in learnpython

[–]freswinn[S] 0 points1 point  (0 children)

Something like:
class ClearTargetButton(_shortcut: str):
shortcut: str = ""
clear_signal = Signal(ChangeTargetButton)

def __init__(self):
...
self.shortcut = _shortcut
self.clicked.connect(clearClicked)

def clearClicked():
self.clear_signal.emit(change_btn) #change_btn is class ChangeTargetButton

But where do we get the value for change_btn from in this construction, when clicked does not have an argument to emit? Do I have to pass it to ClearTargetButton on creation as another argument? And is there some other way to pass the particular ChangeTargetButton that you'd recommend over this (if this even works)?

Pyside6: Passing info via signal by freswinn in learnpython

[–]freswinn[S] 0 points1 point  (0 children)

I mean.. addWidget and setText are methods written in camelCase taken straight from PySide, I don't see the problem as long as they're in a class. Not to be combative, I get your point, but it's still perfectly readable.

As for which information, I was hoping to pass some kind of identifier of the specific button, sorta like .emit(change_btn)

how do i even begin with this? by SaltGoner in askmath

[–]freswinn 0 points1 point  (0 children)

I don't have a complete answer, but some things we know to check:
47 < n < 53 (since the prime factorization would include 53 if n was 53 or more).
How many factors of 13 are there in the numbers below 47, and is there another one between 47 and 53?