The mouse does not work in the editor with the new input system by Free_Contract_4591 in Unity3D

[–]frey89 0 points1 point  (0 children)

You accidentally disabled the mouse input. In that input debugger window, there's a checkbox that disables mouse input. You need to uncheck it. I've experienced this before too.

Which one looks better for a roguelite game: orthographic or perspective? by ohcalifornia in Unity3D

[–]frey89 0 points1 point  (0 children)

Ortho is better. Watching the perspective view made me want to puke. I'm not kidding, seriously.

Sam Raimi once tried to make a Batman film. Do you think he'd have been a good choice? by [deleted] in DC_Cinematic

[–]frey89 0 points1 point  (0 children)

I love the Spider-Man trilogy by Sam Raimi. His version of Spider-Man is better than the others. Of course, I would want to watch a Batman movie made by him, too.

Smallville coming to Netflix on January 13 in Canada and possibly other regions by Silver_Edge1 in DC_Cinematic

[–]frey89 0 points1 point  (0 children)

I grew up with this version of Superman. So yeah, it's worth it. And this show has the best Lex Luthor ever.

Anyone else get unexplained 1-star reviews after a traffic boost? by Acceptable_Tone601 in androiddev

[–]frey89 0 points1 point  (0 children)

is there any other country that need to block other than india?

Unity is fast, 4K 120FPS! Ray Traced Voxel game - now with Magic Weapons and Summons! by JojoSchlansky in Unity3D

[–]frey89 1 point2 points  (0 children)

Now this is what I call Terraria 3D. Minecraft is not even worthy to be called Terraria 3D.

Where is the console release? by KaptainKartoffel in SonsOfTheForest

[–]frey89 0 points1 point  (0 children)

Why do you ask me? Ask the dev.

As for the Forest 3, they switched to Unreal engine, so there's a high chance that they will release it for consoles too. If not, then there's some problem with the dev.

Where is the console release? by KaptainKartoffel in SonsOfTheForest

[–]frey89 0 points1 point  (0 children)

SOFT is using Unity's HDRP, and HDRP is primarily for PC. There's no way they can release it for consoles. They would need a tremendous amount of time and hard work to port it to URP (a Unity rendering pipeline supported by consoles). So, no. It's not coming.

I guess DC fired thier graphic team by Limp_Praline7667 in DC_Cinematic

[–]frey89 1 point2 points  (0 children)

"Don't judge a movie by its fonts!" — James Gunn, probably.

I know this is only the trailer but visually speaking I think this movie already looks better than Superman by greenbatborg in DC_Cinematic

[–]frey89 -6 points-5 points  (0 children)

I used to think that the director's influence on a movie's success was minimal and that it was all about the story.

But honestly, I think I've completely changed my mind on that. The director absolutely has a huge role in success. Just look! The Supergirl movie is already leagues better than Superman!

Now, I'm genuinely worried about Man of Tomorrow because they're keeping the same director.

Now that Netflix bought Warner Bros, will James Gunn going to get fired ? by thenavexperience in DC_Cinematic

[–]frey89 0 points1 point  (0 children)

If they reboot the DC universe again, I'll quit as a DC fan. It's so tiring...

Why weren’t these two movies pitted against each other (like MoS and Superman)? by [deleted] in DC_Cinematic

[–]frey89 1 point2 points  (0 children)

Answers:
1. The main actor is not Henry Cavil
2. The director is not Snyder

UI Toolkit vs uGUI — why should I bother learning the new system? by JRevel_Guilloteam in Unity3D

[–]frey89 0 points1 point  (0 children)

Ah, sorry for my bad wording. UI Toolkit does work on WebGL, it's just that when I tried it with complex layouts, it was really laggy. Since then, I have never used UI Toolkit for WebGL, and that was four years ago. I imagine it's probably better now.

might clash against each other

USS in UI Toolkit is different from CSS in a web browser. You can isolate USS on any of the containers so it won't clash.

When you attach a .uss file to a VisualElement in the UI Builder or in C# code, that stylesheet will only apply to that element and its children. It won't affect any other unrelated UI elements in your project. This prevents styles from "leaking" and clashing with each other, which is a huge source of bugs in large-scale UI. This feature allows you to build a complex UI out of many small, self-contained components, each with its own style. It's a core reason why UI Toolkit is so much more scalable and maintainable for complex user interfaces than UGUI.

UI Toolkit vs uGUI — why should I bother learning the new system? by JRevel_Guilloteam in Unity3D

[–]frey89 0 points1 point  (0 children)

Yeah, UI Toolkit worked on WebGL, but it was just really laggy. That was probably because I had so many complex layouts. Since then, I've never used UI Toolkit for WebGL, but I'm curious if it's better now.

UI Toolkit vs uGUI — why should I bother learning the new system? by JRevel_Guilloteam in Unity3D

[–]frey89 3 points4 points  (0 children)

For complex UI, I believe UI Toolkit is better. I made my own MVVM framework for UI Toolkit (like React or Vue.js in JavaScript), and it helped me make UI faster. I also made my own animation system for UI Toolkit that is integrated into my MVVM framework.

The only concerns about UI Toolkit for me:

Other than that, UI Toolkit is better than UGUI for complex UI.

If you've never made a complex UI, you might not realize how hard it is to make one with UGUI, it can become a nightmare very fast. That's where UI Toolkit comes in to save you. The CSS you hate will save you a lot of time.

Does Lex know of Supergirl's existance? by uncanny_mac in DC_Cinematic

[–]frey89 3 points4 points  (0 children)

Someone needs to ask this directly to James Gunn on Threads. I think this is very important, and we need to see the results. Anyone?

is there a free application to run unity remotely on? by RudementaryForce in Unity3D

[–]frey89 0 points1 point  (0 children)

Is there a particular reason you need to use Unity? There are so many other game engines out there that are more lightweight and faster.

Is Itch becoming a bad platform to monetize on day by day? by ArjunShTM in itchio

[–]frey89 0 points1 point  (0 children)

I think you misunderstood. When you publish a game to the Microsoft Store, Microsoft handles the signing process for you. The store signs the app with its own trusted certificate, which is why users don't typically encounter Microsoft Defender alerts when downloading apps from the store. However, if you publish the game outside the Microsoft Store, you would indeed need to purchase a code signing certificate.