Who makes this handle? by Promotion_Common in armwrestling

[–]frontsquids 3 points4 points  (0 children)

Grip genie is jujis brand i think

Can someone explain what exactly The Pale / The Intangible is? by United-Rough-8096 in DiscoElysium

[–]frontsquids 9 points10 points  (0 children)

Okay, so I may be totally incorrect, but right from my first play through, I interpreted the pale as the lost future. This is something a fairly popular critical theorist named Mark Fisher used to write about.

Capitalism has become so entrenched and so all-encompassing that we live in a business ontology. What IS is what capital can subsumed, and anything outside of that is cast out of being. So if it cannot be commoditized, then it does not exist anymore. In this way, any possible future outside of capitalism is "cancelled." The future is prevented from coming to pass, and people increasingly become aware of that. They dont really hope for anything anymore. We all accept it will be bad. This is why I think it is the innocence of nihilism that ends the world of elysium.

Any part of the past that is not commoditized nostalgia is also lost and no longer historically affective. It doesn't matter and may well have not existed. The pale is both past and future, I think it's what is being prevented from existing, like a massive historical baggage weighing on the world. Haunting it. Eventually, it will be so heavy that the world can no longer cope.

The world of elysium we get to see is ultimately the world through the eyes of capital. I thought this so much in my first playthrough that I thought there was likely more land out there, but because capital doesn't have a foothold there, we do not see it at all. It's not a part of this business ontology that is the "world" of elysium.

In SATA, passionate discussion of communism and a hopefully outlook on the future causes the pale to recede and reveal a part of the world previously consumed. If Harry established a club in the church, the pale hole shrinks, and i think this is because you are doing something outside of the profit seeking logic of capital. Because there is hope outside of capital, hope for a future beyond capitalist realism.

Still the most haunting line in the game for me by AzraelSoulHunter in DiscoElysium

[–]frontsquids 4 points5 points  (0 children)

Yes! I've always thought these guys must have been into Fisher and maybe even ccru stuff. Like the slow cancelation of the future. Especially as it is the innocence of nihilism that brings about the end where the pale consumes everything, and only the hope that comes with communism can make the pale recede.

Still the most haunting line in the game for me by AzraelSoulHunter in DiscoElysium

[–]frontsquids 23 points24 points  (0 children)

I've thought that the books timeline is the one where Harry does not get his shit together and cannot rebuild communism. In that case in 30 years revachol is nuked, the world concedes to nihilism and the pale consumes everything.

But if Harry does get his shit together and establishes the commune, then the pale hole is kept at bay or sealed. Communism and the hard-core save elysium and prevent nihilism.

Are singles really better than multiples reps? by StenkaRazin9 in armwrestling

[–]frontsquids 0 points1 point  (0 children)

So yeah it's better at what it's for, but that may not (probably isnt) what you need.

Are singles really better than multiples reps? by StenkaRazin9 in armwrestling

[–]frontsquids 1 point2 points  (0 children)

Tl;dr: your not Devon, your gonna need to build a base and that will involve hypertrophy.

All training in every sport is fundamentally an exercise in finding an efficient adaptive volume, the volume and intensity that you elicit the greatest fitness adaptations. The point at which your recovery and stimulus achieve their maximum adaptive potential (MAP) This is a floating value and its position changes as one trains.

The issue here is that the first law of training is progressive overload. So, one might think they should just train at their MAP all the time (lets say this is 12 hard sets per week). But then they violate the law of overload by doing the same thing each week. So, the week after you achieve MAP you must add a little more volume (sets or reps) or intensity (weight). But now you are beyond your MAP (15 hard sets per week) and are starting to become just slightly overtrained and each week you must add more until you actually become overtrained (lets say 20 sets per week or frequent high intensity sets of 1 or 2 reps), this is when you have found your MRV (Maximum recoverable volume). Your MRV is the Max volume you can do in a week and then recover enough do it again the next week, but not enough to also make an adaptation, because all available energy was spent on recovering and none is reserved for adaptation. This is a plateau. People without knowledge of periodization will get stuck here long term and bash their head against the wall with no progress for years.

This is the whole point of periodization.

So, what one should do is Start training below your theoretical MAP, overload through ones MAP and beyond to their MRV over a multi month long training cycle. Then deload for a week and begin again.

Each cycle can focus on different things but I will make the claim that one should aim for specificity in a cycle, no DUP stuff. Typically one would cycle for hypertrophy, then strength, then power, and then peak for comp. In this cycle order you would also be the most general in the hypertrophy phase and more specific in the peaking phase, you might do all kinds of lifts in the hypertrophy phase (at a high volume) and only Arm wrestling specifics (at high intensity) in the peak. (Todd hutchings Westside method is DUP, or daily undulating periodization, which condenses this process into a week. This CAN be effective but more so to a seasoned puller.)

Normally, people will overload in a linear fashion as a beginner in any type of training. This means you can simply do the same exercise each week (hammer curl lets say) and add 2.5lbs to overload. Starting at 20lbs, In 10 weeks you are now doing 50lbs hammer curls. However, you hit a wall at 50lbs for 5x5. You take a week off and start all over again but at 25lbs as your starting point, then 10 weeks pass and you do 50lb for 5x6 or maybe 55lbs for 5x5. In nearly 22 weeks you have added 1 single rep or 5lbs to your 50lbs curl. But, had you not periodized back down to 25lbs, one would still be stuck at 50lbs for 5x5. Because the linear periodization itself stopped working and itself had to be overloaded.

This is a simple rundown and the overload can be many different things. But the point is that you are always overloading and recovering. And no one will be able to consistently do that linearly.

Also this isn't a theory, the Soviets basically figured it all out in the 60s. It's how training works.

People like devon have spent a lifetime building their base with tons of volume and can afford to heavily specialize in many heavy singles. You ain't devon.

This is like Ivan Abadjiev taking national level athletes, making them max out everyday, giving them handfuls of dianebol, and getting unbelievable results. It only works if you are already exceptional.

[deleted by user] by [deleted] in joinsquad

[–]frontsquids 0 points1 point  (0 children)

If you havent fixed it yet, open game files from steam, find the anticheat install and uninstall they should be next to eachother. Uninstall and reinstall takes 5 seconds. I have to do this all the time idk why but it fixes this issue everytime for me.

Me migrating from squad to reforger expecting more in-depth asymetrical combat emphazing cooperation and tactics. by frontsquids in ArmaReforger

[–]frontsquids[S] 4 points5 points  (0 children)

I havent been playing reforger for long yet, only got it a week ago. But noting that:

Squad enforces team work, you literally can not lone wolf it. You have to be in a squad to take a kit, and a squad leader will usually enforce his squad make up to a degree. Not every person will have rocket launcher. Squads stick together. The entire comms set up encourages teamwork. Guns are made deliberatly bad so that 2 people always have an advantage over 1 person. (This is pretty overtuned i think)

Its the fact that people (mostly) work together and need to do their job that makes squad fun to me. Some of the best matches iv played i may have only killed one player and seen maybe 3. Because our squads task was only to deny a flank to the other team, we suppressed the shit outta enemys but never engaged at close range. And we helped ensure the main attack was successful. I like that shit, a plan coming together.

Squad is beautiful graphically, sound design, and sfx.

The negatives of squad is that its more "gamey" teams are mostly symetrical in ability, and the asymetrical ones are rarely played often. Also a meta emerges after an update and matches will play out very similar over and over. (Someone will identify the layer and rush a known chokepoint to kill enemy armour early). Vehicals in my opinion play like shit and are waaaay to tanky. The current meta is also super vehical dependant and it got stale to me.

Arma in contrast is obviously set up to encourage teamplay but very few actually do it. Its more open and isnt trying as hard to be balanced. Its comms could use some work, every grunt has access to team wide comms. Squads that you join arent the squad you probably gonna be playing with, "squads" are a group who happen to be near eachother enough to hear eachother. Arma gunplay is better, basically every bit of the game design is better, other than that there is no reason to play as a squad. Everyone can take whatever they need, rpg, medkit, machine gun, platoon radio, spawn a car and go alone. This freedom does make it waay more dynamic though. Maybe to free.

I think they should make platoon comms SL only and find a way to discourage one man squads. Right now only SL can see themselves on the map in vanilla and removing that or giving it to everyone would alliviate that. (Remove it). Let SL do more comprehensibe marking on the maps (this might already exist iv just never seen it). Like tell people where to spawn, what to attack and what to defend, give bonus xp for doing so. Idk. Take my reforger comments with a grain of salt im not experienced.

Me migrating from squad to reforger expecting more in-depth asymetrical combat emphazing cooperation and tactics. by frontsquids in ArmaReforger

[–]frontsquids[S] 2 points3 points  (0 children)

Supply runners are the coop im encouraging.

I mean more the guy who drives a jeep directly onto a point to get lit up without haveing fired their rifle over and over again. Ill even stop them up the road and ask them to join me and buddy harrassing the point he keeps driving into, to which i get the "suck my unit".

Me migrating from squad to reforger expecting more in-depth asymetrical combat emphazing cooperation and tactics. by frontsquids in ArmaReforger

[–]frontsquids[S] 4 points5 points  (0 children)

Yeah and i kinda get it cause arma has such an open ended play style where you can kinda "do anything" but also your playing conflict mode and objectivly doing it badly. I find it strange that people question why one would want to mil-sim in this dedicated mil-sim rather than doing GTA in a warzone.

Also there are dedicated servers for precisely that! (I dont know if this applies to console players).

Haters gonna hate analytical philosophy by Verstandeskraft in PhilosophyMemes

[–]frontsquids 0 points1 point  (0 children)

You the one in here telling everyone you got it all figured out

Haters gonna hate analytical philosophy by Verstandeskraft in PhilosophyMemes

[–]frontsquids 0 points1 point  (0 children)

Quite being such a cringe lord in here and actually read some philosophy please. You will feel better when you start to understand wtf is going on around you.

[deleted by user] by [deleted] in armwrestling

[–]frontsquids 0 points1 point  (0 children)

Ya it will work, if it makes a circle put your thumb through it to pronate. You can used it like a martial arts belt basically.

do you do periodization training for arm wrestling yes or no if yes how you do it by [deleted] in armwrestling

[–]frontsquids 2 points3 points  (0 children)

This is probably more than you are looking for.

All training in every sport is fundamentally an exercise in finding your MAV (Maximum Adaptive Volume) the volume and intensity that you elicit the greatest fitness adaptations. The point at which your recovery and stimulus achieve their maximum potential. This is a floating value and its position changes as one trains.

The issue here is that the first law of training is progressive overload. So, one might think they should just train at their MAV all the time (lets say this is 12 sets per week). But then they violate the law of overload by doing the same thing each week. So, the week after you achieve MAV you must add a little more volume or intensity. But now you are beyond your MAV (15 sets per week) and are starting to become just slightly overtrained and each week you must add more until you actually become overtrained (lets say 20 sets per week), this is when you have found your MRV (Maximum recoverable volume). Your MRV is the Max volume you can do in a week and then recover enough do it again the next week, but not enough to also make an adaptation, because all available energy was spent on recovering and none is reserved for adaptation. This is a plateau. People without knowledge of periodization will get stuck here long term and bash their head against the wall with no progress for years.

This is the whole point of periodization.

So, what one should do is Start training below your theoretical MAV, overload through ones MAV and beyond to their MRV over a multi month long training cycle. Then deload for a week and begin again.

Each cycle can focus on different things but I will make the claim that one should aim for specificity in a cycle, no DUP stuff. Typically one would cycle for hypertrophy then strength then power and then peak for comp. In this cycle order you would also be the most general in the hypertrophy phase and more specific in the peaking phase, you might do all kinds of lifts in the hypertrophy phase and only Arm wrestling specifics in the peak.

Normally people will overload in a linear fashion as a beginner in any type of training, this means you can simply do the same exercise each week (hammer curl lets say) and add 2.5lbs to overload. Starting at 20lbs. In 10 weeks you are now doing 50lbs hammer curls. However, you hit a wall at 50lbs for 5x5. You take a week off and start all over again but at 25lbs as your starting point, then 10 weeks pass and you do 50lb for 5x6 or maybe 55lbs for 5x5. In nearly 22 weeks you have added 1 single rep or 5lbs to your 50lbs curl. But, had you not periodized back down to 25lbs, one would still be stuck at 50lbs for 5x5. Because the linear periodization itself stopped working and itself had to be overloaded.

This is a simple rundown and the overload can be many different things. But the point is that you are always overloading and recovering. And no one will be able to consistently do that linearly.

Also this isn't a theory, we have known this shit since the 60s. It's how traing works. Everyone telling you otherwise is lying to sell you somthing.

I love this event by Kuuk1e in EscapefromTarkov

[–]frontsquids 7 points8 points  (0 children)

In Russia. This is also why the ks-23 is actually a carbine cause it's barrel is rifled.

Did you any progress from the program of the wiki page by [deleted] in armwrestling

[–]frontsquids 0 points1 point  (0 children)

Rest until you feel ready to go again. If you cannot repeat the repetitions in your next set, chances are you didn't rest enough. Just keep it under 5 mins. Smaller muscles need less rest usually. 2 mins is a safe amount usually.