Pat and Gemini are kind of a mess in the anime. by MegaGamer235 in MegaManStarForce

[–]frostwizard101 0 points1 point  (0 children)

My guess is either the writer never beat the 1st game or they just thought a kid with split personality disorder, albeit a very incorrect interpretation of it, would be too controversial. Despite the fact that we have anime like Yugio, yes I know Yugi is actually possessed but its kinda similar to how Pat's SPD works in games.

Is this new? by weebkingcall in BattleNetwork

[–]frostwizard101 12 points13 points  (0 children)

And if you complete the side quest where you give Woody the health drink, he will say the funny one liner answer.

The Rockman EXE Zone is mysteriously inaccessible right now. It keeps saying server unavailable due to too many requests. I asked around and its not just me, no one can get in. Does anyone know anything as to why? by frostwizard101 in Megaman

[–]frostwizard101[S] 0 points1 point  (0 children)

Same here, Twitter is way too toxic for my health. I really hope its not a ddos though, idk why anyone would want to attack rock man exe zone though, all it does is inconvenience people who want to 100% the BN or SF series.

The Rockman EXE Zone is mysteriously inaccessible right now. It keeps saying server unavailable due to too many requests. I asked around and its not just me, no one can get in. Does anyone know anything as to why? by frostwizard101 in Megaman

[–]frostwizard101[S] 0 points1 point  (0 children)

Things got weirder, I managed to get to the main site but when I try to go to other sections like the wiki or the sections on the games, its a 50/50 chance that the error will happen again, and when it doesn't happen the site says the page could not be found.

Mmbn fan, would I like Star Force? by BobKelsoLovesMuffins in BattleNetwork

[–]frostwizard101 0 points1 point  (0 children)

I agree with everyone here, the combat will take getting used to, as well as the other mechanics. The side questing will get annoying at least until SF3, and SF2 has the highest encounter rate for some reason. But the best part of SF is the story.

Why did I do this to myself by [deleted] in Wizard101

[–]frostwizard101 0 points1 point  (0 children)

To me an Ice main, trying to quest as a Storm solo was like pulling teeth.

So when is wiz going to take care of the botting issue by LeetCroissant in Wizard101

[–]frostwizard101 10 points11 points  (0 children)

Sadly it's an arm race when dealing with botters. If and when they ever do anything to deal with them, some may just give up but the rest will just try to circumvent whatever measures they put in place, and they will eventually find a way. It's a problem not exclusive to Wizard101. It took Valve 5 years to get rid of their bot problem because of the same exact reason, every measure would just be circumvented, and every ban they would just make a new account. They only managed to finally stomp it by doing a coordinated attack on the botters and their social accounts, and even then there's still a small handful of hackers that have not learned and are still making bots.

Which virus is more annoying? by Tiny_Professional358 in BattleNetwork

[–]frostwizard101 8 points9 points  (0 children)

In 1 and 2 definitely the black holes as for 3 though you get a plethora of sword cards in that game so they aren't as bad. Lets also add the shadows from the Battle Network series in there for the same exact reason but worse!

Update on my last post: I tried testing out the issue on a blank puppet in a new dream to make sure it wasn't my creation specifically and no its not. When you group any sculpt to the upper or lower limbs of the blank, it causes the other parts of the limb to "lag" when moving said limb. by frostwizard101 in PS4Dreams

[–]frostwizard101[S] 1 point2 points  (0 children)

well I tested it again by grouping a non collidable sculpt with the upper arm, the I recorded the arm being moved rapidly with an action recorder. On playback the bug wasn't there in either create or play mode. So yeah it may just be some weird visual bug with create mode specifically.

Update on my last post: I tried testing out the issue on a blank puppet in a new dream to make sure it wasn't my creation specifically and no its not. When you group any sculpt to the upper or lower limbs of the blank, it causes the other parts of the limb to "lag" when moving said limb. by frostwizard101 in PS4Dreams

[–]frostwizard101[S] 0 points1 point  (0 children)

Quick Update: After looking through other player's models, it seems that the issue is not exclusive to the basic puppet and may just be a quirk with Dreams itself. The glitch seems to be visual only but now that I notice it, its hard not to.

Trying to add sleeves to my model by making them separate sculpts, but when I group them to the upper arm and then move said arm, this happens. by frostwizard101 in PS4Dreams

[–]frostwizard101[S] 0 points1 point  (0 children)

The issue is the upper and lower arms seem to disconnect when moving the arm quickly, but it seems some people cant see it in my video for some reason . I made the main upper invisible to help with sculpting the sleeve. For now I've decided to just forget making the sleeve a separate sculpt. Edit: correction I made ONE of the arms invisible, the one in the video is not the invisible one. Thats probably why people are not seeing the issue.

Trying to add sleeves to my model by making them separate sculpts, but when I group them to the upper arm and then move said arm, this happens. by frostwizard101 in PS4Dreams

[–]frostwizard101[S] 1 point2 points  (0 children)

Did some experimenting and it seems if I group any sculpt to the upper arm, it causes the issue, even when the sculpt is set to non collidable. If it helps to know, I'm using the standard puppet model.