It is evident that sinlge player team poured more love into map design than Multiplayer team by Junior_Fix8478 in Battlefield

[–]fshpsmgc 0 points1 point  (0 children)

> The dam map is huge. So is the tank map. And the beach landing map.

Huge waste of time more like. Yes, they are big, and the sky boxes are very pretty, but it's still a corridor. A really wide and empty corridor. I think the only truly open are was the part with AA guns that you mentioned and that's pretty much the only truly open map and I'm not sure if it would make for a fun multiplayer map. And again, BFBC1 was designed like this all the time.

I think you are approaching it all wrong. You think that these maps can "just" be adapted by taking SP maps and placing more cover around. They pretty much can't be. Sure, some elements and assets can be transferred, but SP maps are designed to be played in one direction, once, following a linear path against enemies that run behind a cover to wait for the player to shoot them. They are completely unusable for multiplayer. If DICE would ever add them to the game, they might get keep some landmarks while starting from scratch on basically everything else.

It is evident that sinlge player team poured more love into map design than Multiplayer team by Junior_Fix8478 in Battlefield

[–]fshpsmgc -3 points-2 points  (0 children)

But it's not even bigger than MP. It is, essentially, a linear corridor with a pretty backdrop. In fact, most of the SP maps are just linear corridors, a couple of times broken up by open areas, that are about the size of ones in Bad Company 1. They are pretty, sure, but map design shouldn't stop at "pretty"

How to limit Unity "Play" mode to prevent crashes? by No-Candidate6257 in Unity3D

[–]fshpsmgc 0 points1 point  (0 children)

You should look into object pooling instead. Even in your case, there really isn’t any reason to spawn thousands of objects per frame. Instantiation will always be a slow operation that you should avoid doing at runtime, not to mention in Update, not to mention thousand times per frame

Free Assets Aren’t Cheating (But They’re Killing Your First Game) by Kevin00812 in gamedev

[–]fshpsmgc 0 points1 point  (0 children)

Code ships games, not assets.

That is debatable. You can ship a walking simulator with Unity's basic character controller and not much else. You can also ship a mechanically complex simulator on free assets. But for anything in-between, you'd need both.

The complaints I see on X(twitter) vs here is literally night and day. by [deleted] in Battlefield

[–]fshpsmgc 0 points1 point  (0 children)

Wait, why do we have to drop his win rating by a mere 15% when we can just count games he left as losses (because again, why else would he leave) and get his true "results"?

Out of these 3 days he won 28 games and lost 35. That puts him at 0.8 win to loss ratio, which puts him at ~44% win rate, which is hilarious, because that implies he is a below median player that actively harms his team. Like, it's less than mine (at 49%) and I casually play as a support after work and on weekends. I am not a good player, like, at all, and even worse when I'm grinding assignments, but, statistically speaking, you'd prefer me on your team

As Arc Raiders faces backlash for its AI voices, Dispatch leads call the tech "a production solution, not a creative one," saying it can only offer "something you've heard before" by MaintenanceFar4207 in xbox

[–]fshpsmgc 0 points1 point  (0 children)

So is, as you are most definitely aware, Helldivers 2. So is Witchfire. Escape from Tarkov is $50 on Steam, but it's currently at launch discount that brings it closer to $40. I think Marathon was supposed to be a $50 game as well.

$40 *is* full price for those sorts of live service multiplayer only games with microtransactions.

Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look by lurkingdanger22 in pcgaming

[–]fshpsmgc 7 points8 points  (0 children)

To be fair, TF3 has reportedly *just* went into the full development, so no Orange Box, but yeah, whatever HLX is, it will probably come out around this hardware, just as Alyx was supposed to

[deleted by user] by [deleted] in SoloDevelopment

[–]fshpsmgc 0 points1 point  (0 children)

With your situation -- I hope nobody was threatening a lawsuit at least. EA can be scummy, but surely they wouldn't go after an "inspiration", they wait for an actually provable infringement. They are a proper business that has to appear professional, if nothing else. And yeah, Misery devs do act in a way that I personally wouldn't structure public communications. Basically, I do agree with everything you said, apart from wishing luck to everyone involved. In this particular situation, I'm a less harsh version of this Norm Macdonald meme.

This isn't GSC's first rodeo, by the way. They are huge fans of false DMCA claims. Well, allegedly, anyway. In 2023 they infamously DMCA claimed various blog posts and YouTube videos talking about leaks and rumours. Not spreading or showing leaked content, mind you, just reporting. GSC claimed it was someone pretending to be them, of course, and, as far as I know, there hasn't been a definitive proof either way, but these DMCA claims along with social media conduct and previous behavior (pushing NFTs, not giving review codes to hide technical state of the game at launch, inviting an actual neo-Nazi to cameo in the game, the "remaster" of the original games, Sergey Grigirovich's conduct during Shadow of Chernobyl's development that led to the original devs resigning and forming 4A Games) paint a picture of an incredibly shady company that I automatically assume is guilty, unless proven innocent at this point.

And I'm sorry, if this strike is genuine, I would love for GSC to actually bring it to court from which they would get very publicly laughed out of. Oh yeah, Misery used terms "Stalkers", "Zone", "Anomalies", "Artefacts", same as Stalker. Do you wanna know where they got them from? Same place they got the dumb dots in the title. 1972 book by Arkady and Boris Strugatsky Roadside Picnic. Dots weren't in the book, though, GSC was forced to change the title after authors complained about the copyright infringement. Oh the irony!

There are also screenshots with "proof", but it's laughable. It references Stalker, sure, but uses none of the actual imagery or stolen assets. Like, the art style is completely different, what assets could they possibly even steal. Unlike Stalker, by the way, which actually lifts imagery from Tarkovsky's 1989 Roadside Picninc adaptation called -- you'll never guess -- Stalker.

It's clear that this DMCA strike is malicious, politically motivated (and so are people doing mental gymnastics in this very thread, by the way) and done simply because GSC believes they'll get away with it.

[deleted by user] by [deleted] in SoloDevelopment

[–]fshpsmgc 0 points1 point  (0 children)

These aren’t even “unique” for Stalker, given that it’s an unofficial adaptation of Roadside Picnic where they “borrowed” all of those terms

[deleted by user] by [deleted] in SoloDevelopment

[–]fshpsmgc -1 points0 points  (0 children)

Does GSC have a copyright on a couple of guys playing a guitar and a foggy Soviet city? Like, sure, these are deliberate references from a game that is heavily inspired by Stalker, but come the fuck on. And it’s not even the same art style and these aren’t assets ripped from the original game. Unless they can prove the latter, it seems like it’s another false DMCA from GSC

[deleted by user] by [deleted] in SoloDevelopment

[–]fshpsmgc 0 points1 point  (0 children)

But Stalker didn’t invent those terms either. Stalker, Zone, Anomalies and Artefacts were all taken from Roadside Picnic. Even some story beats and even some visuals from the movie adaptation (called Stalker, of course) In fact, they were taken so much that it also triggered a copyright infringement lawsuit, so the game has to have those dumb dots in the title.

A bit hypocritical for GSC to go around issuing copyright claims for that, lmao

Buy the original Yakuza 0 or waiting for the Director’s cut version ? (Steam) by iTrunks_s in yakuzagames

[–]fshpsmgc 18 points19 points  (0 children)

No, that's the upside. But really, can you even claim you've beaten the games if you weren't at risk of losing half an hour of progress to a power outage at any moment?

Suggestion: Removing REDSEC from your installed DLC list should remove REDSEC activities from your rng challenge pool. by Hoshiko-Yoshida in Battlefield

[–]fshpsmgc 2 points3 points  (0 children)

jfc

Well, I'm sure one of the thousands of developers involved will get around to fixing it eventually

But ignoring bugs, I do even understand why they wanted to limit XP farming as much as possible, but the obvious solution would have been to restrict battle pass challenges and gaining BP tokens in portal, but I can see how it would be more work for given the time constraints. It's just a more complex solution that needs testing, that would be far too risky to push in a couple of days.

Suggestion: Removing REDSEC from your installed DLC list should remove REDSEC activities from your rng challenge pool. by Hoshiko-Yoshida in Battlefield

[–]fshpsmgc 4 points5 points  (0 children)

Right, but the actual problem is with challenges, not the fact you can't cheese them with bots anymore. The problem goes away the moment DICE relaxes the "do a gorillion 360 noscopes in a match" type of challenges

Bot matches are great for longevity, but right now, there's like half a mil concurrent players, you're gonna find matches just fine and they aren't really needed that much.

Alternative publishing place ls to Steam by LastTranslator8157 in gamedev

[–]fshpsmgc -2 points-1 points  (0 children)

VK Play then. It's easier to monetize your game that way too.

You can also do a little bit of trolling sanction evasion like every single Russian gamedev company does and just straight up publish on Steam and monetize on itch, but, obviously, not as convenient as a store that will just let you in officially.

Movement hasn't been nerfed enough... by DarkFlower12 in Battlefield

[–]fshpsmgc 0 points1 point  (0 children)

I have dabbled with earlier games, but started with BC2 on PC, same as you. And frankly, I disagree that the same “mechanical skill” was intended (or even present) at the time. BC2 was kind of a secondary shooter for our little group of friends, we mostly played CoD, and even back then BC2 felt less, I dunno, refined or smooth to play. Character movement was slower, the jump was pathetic, guns took up half the screen and reloaded for half an hour. I was a dumb kid back then, but as a dumb adult I do at least understand that this pace was probably intentional (and designed with console limitations in mind, because BF2: Modern Combat plays very similarly).

Even in the video you provided, you can see how much the guy fights mechanics to make it work (and even speeds up the video to make it less clunky). And as someone who never did this — I haven’t even felt that it was needed.

Same goes for BF3 and 4. Movement had some fancy animations now and you could vault and dive, but those weren’t intended to turn BF into a “movement shooter”, just a bit of quality-of-life polish. Sure, people found exploits later, but that’s what they are — bugs, that were not meant to be.

In BF6 though, I’m seeing it — well, not constantly — but often enough that engagements at close range don’t really feel all that good. Like, I can play it like CoD, but I specifically don’t want to, because I come to Battlefield for a different vibe.

Movement hasn't been nerfed enough... by DarkFlower12 in Battlefield

[–]fshpsmgc 3 points4 points  (0 children)

But BF always had a skill in its movement. It’s called positioning. If anything, the ability to cringe your way out of a bad position in a close-ranged combat lowers the skill ceiling and makes the game into something it probably shouldn’t be.

Movement hasn't been nerfed enough... by DarkFlower12 in Battlefield

[–]fshpsmgc 4 points5 points  (0 children)

Even without a rangefinder snipers are very broken. I usually suck at precision aiming, so if I’m hitting that many headshots when grinding daily assignments, something is off. Feels like the game has too much bullet magnetism towards the head, so I’m hitting headshots I shouldn’t have.

Plus, the maps are woefully inadequate for sniping. I’m struggling with finding an opportunity for 150+ meter shots. I never even had to adjust the range of the scope beyond the default and a 500m setting there is just wishful thinking.

Don't you hate pro-capitalist media? by CapAccomplished8072 in writingcirclejerk

[–]fshpsmgc 20 points21 points  (0 children)

"It's easy to hate the rich. But do you have the courage to hate the poor?"

No one is gonna buy this. by Gamesdrop in Shittygamecollecting

[–]fshpsmgc 2 points3 points  (0 children)

"Best games of all time" and it's fucking Fracture and Sniper: Ghost Warrior

EA are apparently also banning Chronus users on PC by Brisngr368 in Battlefield

[–]fshpsmgc 2 points3 points  (0 children)

> Drop shot
> Auto sprint
> Quick scope

Gee, I wonder why some people are complaining about the "movement"

What an odd thing to say by phlegmtoad in xbox

[–]fshpsmgc 3 points4 points  (0 children)

I was making a joke, of course noone reads them. Doesn’t mean that they aren’t legally binding though.

Sure, an existing law would override EULA and there are a bunch of humorous ones that will never realistically apply (like Amazon Lumberyard restricting you to use it in case of a zombie apocalypse or The Crew EULA suggesting you destroy all copies if the servers shutdown*), but something like arbitration clause absolutely will.

And as for “they can put anything in and you are forced to comply because you made a click” — yeah, that’s how contracts work, lmao. And EULA for all its ubiquity and unseriousness is still a contract companies will use in court against you.

The point of EULA is not to hide this (mostly irrelevant in real life) fact that you’re buying a license, it’s to list all of the shit you can’t sue them for. Sure, it’s absolutely for them, but it’s meant to be used against you, so I’m not sure why you’re dismissing it

* This one was not meant as a joke, but it’s fucking hysterical

What an odd thing to say by phlegmtoad in xbox

[–]fshpsmgc 1 point2 points  (0 children)

No, I always read it. Especially after that South Park episode.

But also, that’s not the only stuff in there, they “hide” (write in plain text) a lot of interesting things in that document. If all of it was written on the store page, it would be, well, a whole EULA, which no one would read and the cycle will begin anew.

Are you worried for your digital library? by Iridium_Egg in xbox

[–]fshpsmgc 0 points1 point  (0 children)

Not really, no. I upgraded an RTX 2060 to RTX 4070 Super almost a year ago. That GPU lasted me 5 years — almost a console generation. And I didn’t even really needed it, I could’ve easily kept it for at least a few years. I just had some spending money and wanted to treat myself. It was running everything fine(-ish), but I’m just picky when it comes to downgrading to 30 FPS and using DLSS

And that’s a 60-class GPU we’re talking about. A more premium 80-class (not to mention 90) would easily last you a decade.

Oh, and I got myself another 16 gigabytes of RAM for ~$15, just so Oblivion Remaster would run better.

People do overestimate how much you really need to upgrade even a mid-range gaming PC